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Website :
https://github.com/spartaomg/Sparkle2
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
Summary Submitted by Sparta on 24 June 2022
Sparkle is an IRQ loader and linking solution for the Commodore 64 inspired by the loaders of Lft, Krill, and Bitbreaker. It utilizes on-the-fly GCR processing, fast data transfer, and blockwise data compression. Disks are built using loader scripts, files are bundled together and are loaded in batches. Sparkle handles multi-disk projects and offers limited file saving capability. A Windows tool is provided to edit script files and build Sparkle disks.
Please see user manual for details.
New in version 2.2:
- Decimal number format support for the file parameters. If you manually edit your script, use the “.” prefix for decimal numbers as shown in the following example:
File: myfile.bin .16384 0000 .8192
In this example the first and last file parameters (load address and length) are decimal numbers while the second parameter with no prefix (offset) is hexadecimal. Decimal number format can be also used for the hi-score file. In the Editor window, press the “.” key in the file parameter fields to switch to decimal mode. To return to hexadecimal mode either press the “H” key or simply leave the edited field and Sparkle will automatically convert its content to hexadecimal.
- Sparkle now allows the Header, ID, and Name entries to be left blank and will not use a default value. If the Name entry is not defined and a DirArt file is attached to the script then Sparkle will use the first entry in the DirArt file as the main directory entry on the disk. If the DirArt is imported from a D64 file then Sparkle will also import the Header and the disk ID from the DirArt file if these are not specified in the script.
- Slight improvement in the compression efficacy.
- Stability improvements and bug fixes.
- Thanks to Visage/Lethargy and Grass/Lethargy for testing, and Wacek/Arise for suggestions! |
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