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AKA :
png2koala png2hires png2sprites png2chars animation2prg sid2prg gif2prg
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Goof Info Submitted by Burglar on 15 December 2023 Goof Info Submitted by Burglar on 8 November 2023
the panic is for sure a bug, thanks for the report, spider :)
I guess it's debatable if blank frames in sprite anims should be supported as it wastes ram, but there also is no harm in doing that for whatever reason.
will put on todolist | Goof Info Submitted by spider-j on 8 November 2023
Crashes when using a single colored "empty" image as source. Came across this as I created an 4x4 sprite animation as PNGs that I wanted to convert "automagically" with the last frame beeing empty.
Although it is probabaly not very useful, but an "empty" image should imho result in "empty" bitmap, sprites etc. filled with 0 (or 1 / "filled" ?).
[spider@misery gfx]$ png2prg -mode scsprites black.png
png2prg 1.2 by burg
graphics mode found: singlecolor sprites
panic: runtime error: index out of range [1] with length 1
goroutine 1 [running]:
main.(*sourceImage).convertToSingleColorSprites(0x0?)
github.com/staD020/png2prg/convert.go:459 +0x992
main.processFiles({0xc0000704a0?, 0x1?, 0x1?})
github.com/staD020/png2prg/png2prg.go:302 +0xabc
main.main()
github.com/staD020/png2prg/main.go:93 +0x3e5
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