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Released by : LHS
Release Date :
19 March 2023
Type : C64 Game
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Released At :
FOReVER 2023 - ROBOT
Achievements :
WiLD Demo Competition at FOReVER 2023 - ROBOT : #2
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Genius on 6 August 2023
I saw the review in the last ZZAP! and I really like it! Nice work! | User Comment Submitted by TheRyk on 6 August 2023
scandalous that there is no - hold it, hold it, wait for it, wait for it - G*P version of this one yet :P
sorry, someone _HAD_ to say it | User Comment Submitted by Wotnau on 8 April 2023
After three long weeks since the game's release, I finally had a chance to play it (late night at Revision - too noisy to sleep, peaceful enough to focus).
Great game, LHS! The playability is great, when you make a mistake, you only have yourself to blame, plus (as Jak T Rip pointed out) I love the tiny background animations. Also, some nice surprises throughout the game (not to spoil too much) concerning the track and how the opponents and tracks themselves behave. As for the difficulty, I'm in the "on the easier side" camp - in several levels, I made several big mistakes, and still I managed to pass, even though I really felt like I hadn't deserved it. :)
In any case, thank you for this great game, and congratulations on finishing this long-term pet project of yours!!! | User Comment Submitted by PARALAX on 26 March 2023
Very nice but hard game! Our German-language review can be found in our recorded livestream starting at 00:35:33: https://youtu.be/RQeZA0k1wK4?t=2133
Automatic subtitles should be available soon (switch on, if necessary). Subscription to our YouTube or Twitch channel is welcome. 馃檪 | User Comment Submitted by Yogibear on 26 March 2023 User Comment Submitted by Flotsam on 22 March 2023
I too was left desiring for less jerky turning of the car and perhaps even a better placement on the screen (instead of center, slightly on the opposite of the movement direction).
I wouldn't bother leaving this comment if everything else wasn't so bloody good. I really hope you'll make a V2 with fixed controls at some point - this game deserves it. Check out free game GeneRally for reference of nice controls with much fun traction simulation.
Overall, superbly done! | User Comment Submitted by Wile Coyote on 21 March 2023
@LHS I have to admit, i found the controls sluggish / unresponsive when attempting to steer the car. | User Comment Submitted by LHS on 21 March 2023
da Blondie - everything you describe is an intended feature :)
and thank you for the feedback | User Comment Submitted by da Blondie on 21 March 2023
Nice game, it's apparent that a great deal of effort went into its production.
However, I just don't get the control: short joystick impulses ARE registered by the game as the little wheel turns but the actual car is totally unaffected (at least like 90% percent of the time). Longer presses DO result in some degree of turning (there does not seem to be any reliable way of controlling HOW much) after some considerable lag.
This unresponsiveness of control turns an otherwise great game into a very frustrating experience - please, do something about it!
(And perhaps the very first level could be a little more forgiving - it's the first level after all and the second and third ones are actually easier.) | User Comment Submitted by Richard on 20 March 2023
This "Hot Rod" inspired game has come out as a real surprise. Well done :) | User Comment Submitted by NecroPolo on 20 March 2023
LHS, mate, c'grats for finishing this game! That's been a long project, indeed. Respect for the massive effort and commitment. Thanks for including me in the making. It's been an honour and a fun journey.
About ingame FX, everything that sounds extraordinarily good is Hermit's work. The sound design credit goes to him. Absolutely next level. That's the best non-digi 3-2-1, ever.
On difficulty, as a sim racer, I can see race games from a different aspect. They should be challenging and this game puts up a nice fight while you're chasing the time limit. You have to be pretty fast if you wish to defeat it. I really like that. | User Comment Submitted by Pastore on 20 March 2023
Please more time for the first track. :-) | User Comment Submitted by Wile Coyote on 20 March 2023
Thumbs-Up! for including 3.. 2.. 1.. speech ^_^
I like the small images showing each of the locations.
The game, i found it too difficult..
The road / track should have been wider. Maybe the car should have been positioned more chars away from the direction the car is moving in. | User Comment Submitted by Jak T Rip on 20 March 2023
Finally! And what an honour for us that you released it at Forever.
The graphics and small animations are just wonderful... incredible release after 20 years! | User Comment Submitted by Hermit on 20 March 2023
Congrats, really happy to finally see the release. Nice overall presentation (intro-screen, menu are new to me.)
@Jucke: That's SID-speech btw, not digi, the same technique as in Pimp My Commodore and Mendegel a Mandarin, intuitive filter-based approach, not formant-based (like the newest one in Uranium Fever of DCR). | User Comment Submitted by LHS on 20 March 2023
Hey Exile, first lines of the code were written at Breakpoint 2003! | User Comment Submitted by katon on 20 March 2023 User Comment Submitted by anonym on 20 March 2023
Finally it's complete. Great game! | User Comment Submitted by Jucke on 20 March 2023
Love the sid speech synthesis that goes "3 2 1 go!" <3 | User Comment Submitted by Exile on 19 March 2023
Finally its is finished, how many years ago you started this game ? Congrats. | User Comment Submitted by hedning on 19 March 2023
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