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Website :
https://github.com/bboxy/next-level
Released At :
X'2023
Achievements :
C64 Demo Competition at X'2023 : #1
Credits :
Code | .... | Axis of Arsenic, Censor Design, Oxyron |
| | Bitbreaker of Nuance, Performers |
| | Knut M. Clausen of Fossil, SHAPE |
| | Krill of Plush |
| | Mahoney of Performers, Visa Röster |
| | Peiselulli of Performers, PriorArt, Tristar & Red Sector Inc., VICE Team |
| | The Human Code Machine of Masters' Design Group, MultiStyle Labs, Performers |
| | Trap of Bonzai, Performers |
| | YPS of Performers, The Noisy Bunch, WiC64-Team |
Music | .... | dEViLOCk of Arsenic, Oxyron, Performers |
| | Jammer of 1mandivision, MultiStyle Labs, Protovision |
| | Linus of Camelot, Fossil, MultiStyle Labs, Performers, SHAPE |
| | LMan of Censor Design, Maniacs of Noise, MultiStyle Labs, Performers, Remix64.com, Tristar & Red Sector Inc. |
Graphics | .... | Bitbreaker of Nuance, Performers |
| | DeeKay of Censor Design, Crest, Oxyron |
| | Facet of Bonzai, Genesis Project, Propaganda Magazine Staff, Satellite |
| | Joe of The Tuneful Eight, Wrath Designs |
| | Prowler of Nectarine |
| | ptoing of Funkentstört |
| | redcrab of Genesis Project, Goin' Sideways, Performers |
| | Veto of Oxyron, PriorArt, Tristar & Red Sector Inc. |
Charset | .... | DeeKay of Censor Design, Crest, Oxyron |
| | Retrofan of P1X3L-net |
Linking | .... | Bitbreaker of Nuance, Performers |
Loader | .... | Bitbreaker of Nuance, Performers |
Directory Art | .... | Bitbreaker of Nuance, Performers |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
Trivia Info Submitted by Pex Mahoney Tufvesson on 23 June 2023
In the 100-best-moments-of-our-lives, the largest games on disk are Bombjack (3167 bytes), Giana Sisters and Revenge of the mutant camels, all larger than 3kB.
The most difficult game to get working was Thing on a spring, which contains a lot of animated graphics and I need to update 138 memory addresses continuously. So, during Lazy Jones, I need to load 2.5kB from disk and unpack to 12kB. I was forced to place Panic 64, one of the smallest games, directly after Thing on a spring. (636 bytes to load, 5kB to unpack).
Bitbreaker's optimization on his bitfire loader helped a lot and let me choose even the wildest part of 2 seconds in the games.
But, as Burglar states, I did not implement any support for large area scrolling, so the games could not be full screen scrollers.
Also, bitmap mode graphics would require too much space on disk, so I skipped those.
And, for games with builtin sprite multiplexers, I would need to choose the position on the screen where the most interesting sprite graphics were. I had to give up on Green Beret and one Commando scene due to this.
I do not support graphics mode switching or raster interrupts or bank switching, so the upper half of the Ghettoblaster screen had to be empty.
In some games I had to remove some of the rows of the graphics to save diskspace. Bitbreaker's Geos-part that ends the disk uses 7,5kB, so some static texts with score had to go. Also, the "Another visitor. Stay a while. Stay forever"-sample is actually loaded before the noisefader part starts on disk #1, and is kept in memory and used five minutes later in the demo. |
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