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Floppy Bird Preview +2D [2023] |
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Released by : Excess
Release Date :
14 September 2023
Type : C64 Crack
Properties: Preview
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Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by -trb- on 18 September 2023
@iAN CooG: Nope. INC $D01A here is actually used to activate a raster interrupt. But the intro is left in an exemplary manner with LDA #$F0, STA $D01A. | User Comment Submitted by iAN CooG on 15 September 2023
maybe was intended as inc $d019, but even that isn't compatible with SuperCPU, iirc | User Comment Submitted by -trb- on 15 September 2023
Thanks, Groepaz. That's too funny. :D | User Comment Submitted by chatGPZ on 15 September 2023
.C:2c37 EE 1A D0 INC $D01A
There is your problem. Will screw up depending on preconditions, has nothing to do with original hardware. | User Comment Submitted by St0rmfr0nt on 15 September 2023
Then I would suggest to use Original Hardware 馃槀 | User Comment Submitted by -trb- on 15 September 2023
The bug with Sidekick64 arises in the Disk2easyflash conversion of the D64 image. Starting the program directly out of the image works fine with Sidekick64. | User Comment Submitted by -trb- on 15 September 2023
@St0rmfr0nt: This release bugged on my PAL equipped Reloaded MK2.
I didn't have a look at the code. It seems it misses a rasterline the code is waiting for and so it'll be delayed until the next frame. This means raster effects and music are running effectively only every other frame or so.
Funny thing is, it'a also buggy when I use a NTSC VIC-II.
Even more funny is, it works fine with Ultimate64 both in PAL and NTSC mode. :]
Edit: Okay, I can now confirm it also works fine on my Reloaded MK2. The bug only appears, when I run the game via Sidekick64 with network firmware, directly downloaded from CSDb to the C64. Didn't test yet if the bug also appears using Sidekick64 and running it directly from memory card. | User Comment Submitted by St0rmfr0nt on 15 September 2023
Thanks for the hint, -trb-. What equipment do you use that you see raster bug in the intro? It was coded by Kickback on NTSC, but runs fine on PAL as i can tell. We need to know what to look at. With regards to the text in the trainer menu, is unfortunately misleading, and will be improved. Thanks! | User Comment Submitted by chatGPZ on 14 September 2023
Yet another Didi fake label it seems | User Comment Submitted by -trb- on 14 September 2023
There's some heavy raster bug here in the intro. Also I don't get why the trainer menu is asking if you want to use keyboard or joystick for game control, when you can't choose keyboard control at all, it seems. |
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