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Ocean/Imagine Transfer 2.0 [2023] |
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Summary Submitted by Fungus on 3 October 2023
This is an updated Ocean/Imagine transfer, which will transfer the whole tape in one pass using REU instead of having to rewind for each file.
It will transfer the 4 versions of the loader that I found in the 39 examples I currently have (plus different publisher and compilation releases not listed). See "ocean imagine tapes.txt" for a list of tapes, dupes and compilations not listed.
The start jump searching is not perfect, and it's too much work for so few tapes to make it more robust. The loaders are saved with the game files so it's easy to find the address yourself in a monitor. The 3 with the SHS and ANE opcodes used are easy to decode by reading No More Secrets, or by looking at my disassemblies.
I also did not bother to add a manual mode for the two multifiler games, again too much effort for only two games. It is easy to make a transfer routine for those as you can pause the tape between levels or they are one file per side. I may revisit this in the future if I decide to make versions of those games.
Disassemblies of all loaders from the tapes I had to test with are included for reference.
Keep in mind that tapes have multiple releases with different loaders, so this tool will not work with ones that do not use the Ocean/Imagine loader. You can use TapEx to identify which loader your tape has if it's a .tap file.
The build chain is the latest public versions of 64tass and exomizer. I use a version of c1541.exe from Vice 3.2. |
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