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Wildload Transfer 2.0 [2023] |
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Pokefinder.org
Summary Submitted by Fungus on 10 October 2023
This is an updated Wildload/Wildsave transfer, which will transfer tapes using REU in order to avoid having to rewind for each file.
It has three modes of operation, Game Mode, Level Mode, and Game & Level Mode.
- Game Mode is what is used on most tapes, it will transfer all the files in one pass.
- Level Mode is for Side 2 of multiload tapes.
- Game & Level Mode is for tapes that have both styles of loading on the same side. The first mode is always Game Mode, and additional files will be Level Mode.
Another option is Pilot Swap, this is for Galactic Games only as of now as it is the only tape which uses a different pilot byte for some of the files that I am aware of.
Some tapes have CBM files at the end of a side, or as multiload data. You can use my Romload 1.1 to transfer them usually. This tool is slated for an update to handle tape data files.
A dissassembly of the loader is included, it is the same for all games. Level loaders use the same format and relocated/shorter versions of the same code.
The Header, Boot loader and Real loader are also saved to disk and the Real loader is decrypted for you convenience.
Source code included.
Keep in mind that tapes have multiple releases with different loaders, so this tool will not work with ones that do not use the Wildload/Wildsave loader. You can use TapEx to identify which loader your tape has if it's a .tap file.
The build chain is the latest public version of 64tass and exomizer. I used a version of c1541.exe from WinVice 3.2. |
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