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RackIt Transfer V1.1 [2023] |
User rating: | awaiting 8 votes (8 left) |
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Pokefinder.org
Summary Submitted by Fungus on 3 November 2023
Changelog:
v1.1 Bugfix Release;
Fixed variables not being reset when resaving after disk full
Fixed REU size detection
Fixed minor file naming issues (uppercase>lowercase, space and z)
Removed unused code
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Another programming challenge. I recall talking to Qed or TCD back in the day about making a transfer for Rack'it games was a bit difficult and that he or another member of Triangle had done so.
That program is available on csdb, but I wanted to make my own for fun, and this is the result of that. It is a "smart" transfer in that it can identify and transfer different variations of the loader.
There's not that many games using this loader, regardless it was fun to do and coded over two days.
This one uses REU like my Bleepload transfer, while not strictly necessary I've been meaning to update all my transfers to use it. It will be more useful on other transfers like Ocean/Imagine, Visiload and Wildsave where you have to rewind and load from the start each time otherwise.
Source code included, as well as a list of tapes that use the Rack'it loader and were used for testing.
Thanks to
Thanks to Comos for testing and suggestions. |
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