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Unblocky Particles Intro   [2023]

Unblocky Particles Intro Released by :
Quantum

Release Date :
2 December 2023

Type :
C64 Crack Intro

AKA :
Quantum Intro #4

Released At :
LuheCon³

User rating:*********_  9/10 (13 votes)   See votestatistics

Credits :
Code .... zscs of Lethargy, Quantum, The Apace Software
Music .... Aleksi Knutsi of MoonShine
Graphics .... zscs of Lethargy, Quantum, The Apace Software
Charset .... zscs of Lethargy, Quantum, The Apace Software


SIDs used in this release :
Last Transmission(/MUSICIANS/A/Aleksi_Knutsi/Last_Transmission.sid)


Cracks which use this intro :
Seawolves +1D by Quantum
DownloadSplatch! + by Quantum
DownloadThe Prisoner &S by Quantum
Timo's Castle +2 by Quantum
DownloadValkyr +2 by Quantum

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by zscs on 19 December 2023
I can show you the technics, how the logo and the 'effect' were made:

- created the logo first (based on a Multicolor version which hasn't been released yet) ;-)
- as a 2nd step, I added anti-aliashing and the 2-color hires outer part
- cut out the white part and copied the 2-color part out twice and at first, removed the dark grey pixels manually, one by one
- removed the light grey pixels manually, one by one --> both 2 hires layers are done! :)

Sprite-compatible 24x21-ixel charset, specifically made for this intro (92 independent chars used only):
Summary
Submitted by Dr.Science on 3 December 2023
Please, don't get me wrong, huge respect for the oldskool vibes, but you should really, REALLY - REALLY consider switching to a modern Cross-Dev environment instead of coding stuff directly in the monitor. :-)
Summary
Submitted by Didi on 3 December 2023
Nearly nobody cares about fixing stuff for old NTSC setups. ;-)
Summary
Submitted by zscs on 3 December 2023
I wanted to create a simple crack intro with pure hires graphics. Figured out a very simple effect for the scroller which can make that illusion we have more than 16 colors available. Played around with different patterns/overlaps for the sprites, at the end I chose the simplest one.
For the logo was a different story. I figured out a special shadow effect, but after one week of coding I gave it up - I simply ran out of the 16k memory. (-: (I've put it away for later usage, maybe this will be a good candidate for a one-file demo one day.)
Then, I figured out, what if the logo would have some outlines with a different color. In hires, of course. :) The effect is relatively simple, however took me a few days in S-MON $C000 to get it work properly. Light grey and dark grey colors are used.

The intro should run fine not only on PAL but on old NTSC/NTSC/DREAN systems as well. On old NTSC systems the rasterbars switched off, because I didn't have enough time (in other words, I was lazy:D) to code a new main routine to handle that configuration properly.
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