| |
Unblocky Particles Intro [2023] |
AKA :
Quantum Intro #4
Released At :
LuheCon³
Credits :
SIDs used in this release :
Cracks which use this intro :
Download :
Look for downloads on external sites:
Pokefinder.org
Summary Submitted by zscs on 19 December 2023
I can show you the technics, how the logo and the 'effect' were made:
- created the logo first (based on a Multicolor version which hasn't been released yet) ;-)
- as a 2nd step, I added anti-aliashing and the 2-color hires outer part
- cut out the white part and copied the 2-color part out twice and at first, removed the dark grey pixels manually, one by one
- removed the light grey pixels manually, one by one --> both 2 hires layers are done! :)
Sprite-compatible 24x21-ixel charset, specifically made for this intro (92 independent chars used only):
| Summary Submitted by Dr.Science on 3 December 2023
Please, don't get me wrong, huge respect for the oldskool vibes, but you should really, REALLY - REALLY consider switching to a modern Cross-Dev environment instead of coding stuff directly in the monitor. :-) | Summary Submitted by Didi on 3 December 2023
Nearly nobody cares about fixing stuff for old NTSC setups. ;-) | Summary Submitted by zscs on 3 December 2023
I wanted to create a simple crack intro with pure hires graphics. Figured out a very simple effect for the scroller which can make that illusion we have more than 16 colors available. Played around with different patterns/overlaps for the sprites, at the end I chose the simplest one.
For the logo was a different story. I figured out a special shadow effect, but after one week of coding I gave it up - I simply ran out of the 16k memory. (-: (I've put it away for later usage, maybe this will be a good candidate for a one-file demo one day.)
Then, I figured out, what if the logo would have some outlines with a different color. In hires, of course. :) The effect is relatively simple, however took me a few days in S-MON $C000 to get it work properly. Light grey and dark grey colors are used.
The intro should run fine not only on PAL but on old NTSC/NTSC/DREAN systems as well. On old NTSC systems the rasterbars switched off, because I didn't have enough time (in other words, I was lazy:D) to code a new main routine to handle that configuration properly. |
|
|
|
| Search CSDb |
| Navigate | |
|
| Detailed Info | |
|
| Fun Stuff | |
· Goofs · Hidden Parts · Trivia
|
|
| Forum | |
|
| Info on other sites | |
|
| Support CSDb | |
|
| |
|