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Website :
https://sourceforge.net/projects/deniseemu/
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by KAL_123 on 27 June 2024
(addition - taken from changelog on Denise homepage)
looking for Shader authors
* interested in shaders for
___ Luma/Chroma crosstalk, probably last unsupported C64 effect
___ wrap image with 1702/1084S/... monitor and C64/Amiga floppy drive
* new option for SLANGP files: luma_chroma
___ Luma Chroma input to prevent lossy conversion from RGB
___ Alpha Channel is used for Pixel meta data: C64 VIC2 AEC and BA signal (affect luminance)
___ add a few pixels around the image, which will be cropped later between shader passes (e.g., calculate FIR Filter in border or first PAL delay line)
* there are parameters that are not visible or can be operated by user
___ the emulator sets them automatically and can be used by the shader author
___ autoEmu_driveLED, autoEmu_cropTop, autoEmu_cropLeft, autoEmu_lace, autoEmu_hires, autoEmu_pal, autoEmu_subRegion | Production Info Submitted by KAL_123 on 26 June 2024
* added RetroArch Shader support
___ targets: openGL, D3D11
___ converted existing GLSL/HLSL Shaders to SLANG
___ fast switching of shaders from a favourite list (shader cache and compilation without blocking App)
___ for shader development, compilation errors and translated native code are displayed in the UI
___ looking for Shader authors, read more in the next paragraph
* Amiga: improved emulation, especially the disk drive
___ thanks to amilo3438 for testing a huge number of games and demos
* Amiga: emulated Bitplane <> Refresh conflicts
* Amiga: Final Fight Enhanced supported by temporary option to fake ECS Denise
* Amiga: written floppy disks are now saved in a second file
___ this does not apply to uncompressed ADF (don't worry, emulator asks if ADF can be changed)
___ permanent writes are now possible for IPF, compressed images, EXT ADF, DMS
___ the folder for the save files can be customized under Amiga > Software > Paths
* Amiga: added 4-player adapter
* Amiga: added copy protection dongle support
* C64: besides PRG, P00 and T64 are loadable as D64
___ Drag'n'Drop PRG on Software TAB -> Disk file slot OR
___ use filedialog and change file type to "all files"
* C64: fixed Hucky Cart emulation (thanks to Claus)
* fixed a bug not finishing Drag'n'Drop in Linux GTK
* fixed some OSX bugs/crashes [looking for tester]
___ ARM builds can now handle IPF capsimg library
___ fix UI file dialog crashes
* improved mouse capture handling for all OSes
* UI changes
___ many global options are distributed among the individual emulator options
___ volume slider has moved to status bar
___ Shader controls have been reworked
___ all hotkey assignments are now in the same place
___ added option to capture pointer by left mouse button
* changed BuildSystem to CMAKE
* added Linux/BSD XCB input driver for keyboard/mouse
* improved GTK window resizing in some desktop environments |
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