Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
RandomPac +   [2024]

RandomPac + Released by :
Hokuto Force [web]

Release Date :
4 July 2024

Type :
C64 Crack

Videosystem: any
Proper release: OK

AKA :
Random Pac +

User rating:awaiting 8 votes (5 left)   See votestatistics

Credits :
Trainer .... MP Soft of Hokuto Force
Original Supply .... Black Beard of Excess, Hokuto Force
Linking .... MP Soft of Hokuto Force
Test .... E$G of Hokuto Force

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by E$G on 4 July 2024
RandomPac is a tribute to Pac-Man, an arcade game released by Namco in 1980.

Main differences from the original version:

Procedurally generated mazes
Bonus rounds

The game runs perfectly on both PAL and NTSC models of the Commodore 64.
Gameplay

RandomPac is an action maze chase video game; the player controls Pac-Man through an enclosed maze. The objective of the game is to eat all of the dots placed in the maze while avoiding four colored ghosts - Blinky (red), Pinky (pink), Inky (cyan), and Clyde (orange) - who pursue Pac-Man. When Pac-Man eats all of the dots, the player advances to the next round. After the first 2 rounds and every 3 rounds thereafter, Pac-Man enters a bonus round where he has to eat all the bonus items before the time runs out.

If Pac-Man is caught by a ghost, he will lose a life; the game ends when all lives are lost.

Placed near the four corners of the maze are large flashing "energizers" or "power pellets." When Pac-Man eats one, the ghosts turn blue with a dizzied expression and reverse direction. Pac-Man can eat blue ghosts for bonus points; when a ghost is eaten, its eyes make their way back to the center box in the maze, where the ghost "regenerates" and resumes its normal activity. Eating multiple blue ghosts in succession increases their point value. After a certain amount of time, blue-colored ghosts will flash white before turning back into their normal forms.

Eating a certain number of dots in a round will cause a bonus item - usually a fruit - to appear underneath the center box; the item can be eaten for bonus points.

To the sides of the maze are two "warp tunnels", which allow Pac-Man and the ghosts to travel to the opposite side of the screen. Ghosts become slower when entering and exiting these tunnels.

The game increases in difficulty as the player progresses through the rounds: the ghosts become faster, and the energizers' effect decreases in duration.

At 10000 points and then every 50000 points, the player earns an extra life, for a maximum of 7 lives.
Options

There are 4 difficulty levels to choose from: Easy, Normal, Hard, Expert.
Controls
Joystick lever Move Pac-Man
F7 Pause
F1 Stop game and return to title screen
F1 Reset ranking (while the top scores are displayed)

Joystick in port 2.
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries (1)
· User Comments (1)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.088 sec.