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Visiload Transfer V2.0 [2024] |
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Pokefinder.org
Summary Submitted by Fungus on 14 July 2024
This is an updated Visiload transfer which will transfer tapes using REU to facilitate more complex code for transferring.
It is able to transfer 99% of Visiload tapes automatically, Visiload only differs in threshold so there is no "versions", they are all exactly the same other than this one difference.
It will transfer up to 1024 blocks at once and assemble them into files.
It currently dumps over 300 tapes, I am not making a list this time, apologies.
Some caveats, if the tape is multiload and has multiple sides (and the levels use visiload) you'll have to alter the transfer to handle them. They tend to reset the loader state which this tool does not handle and I don't plan to implement that since so few tapes (2 I know of) do this.
Some tapes use a different loader for levels, you'll have to handle special cases yourself. For Ex some use Turbotape for the levels.
Narco Police is not handled, as this is another special case that hard resets the loader inside the game code, which I'm not going to waste time adding for a single case. Again, you can add a block counter or something to the code to handle this game if you really want.
If the disk becomes full or there is some other disk error, swap in a fresh formatted disk and press space to continue saving.
Keep in mind that tapes have multiple releases with different loaders, so this tool will not work with ones that do not use the Visiload loader. You can use TapEx to identify which loader your tape has if it's a .tap file.
Source code and some notes on the loader included.
Thanks to groepaz, tlr and Dr Blutig for helping my old man brain understand how to detect REU size correctly.
The build chain is the latest public version of 64tass and exomizer. I used a version of c1541.exe from WinVice 3.2. |
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