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AKA :
#Fishbomb
Released At :
Transmission64 2024
Achievements :
C64 Demo Competition at Transmission64 2024 : #1
Credits :
Code | .... | Barfly of Extend |
| | Copyfault of Extend, The Obsessed Maniacs, The Solution |
| | Tape of Extend |
Music | .... | Aleksi Eeben of CNCD |
| | Barracuda of 64Mula, Extend, Giants |
Graphics | .... | Der Piipo of Extend, Orange |
| | Duce of Extend, Phonics |
| | Electric of Extend |
| | Sulevi of Extend, Phonics, Virtual Dreams |
| | Tempest of Extend, Up Rough |
| | Vent of Extend |
Disk Cover | .... | Junkie of Doom Patrol, Extend |
Loader | .... | Krill of Plush |
Directory Art | .... | Vent of Extend |
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Splixx on 2 December 2024 User Comment Submitted by 4gentE on 30 November 2024
@Clarence:
I got it now. After I changed the filenames (to fishbomb 1 and fishbomb 2) the mid button longpress diskflip works. 1541U2+ didn't understand the "sidea/sideb" naming convention. Thanks! | User Comment Submitted by Clarence on 30 November 2024
4gentE:
It took me a bit to understand, the endless allborder pic show is the flip disk prompt as well, when it shows a pic with a big text something like "Rotate Memory Unit", it's time to turn disk.
On 154u2+ calling up the disk menu crashes the demo, without telnet, the only way is the "long press middle button to attach next disk method" but for that to work the two .d64 files must be renamed to something like side1.d64 and side2.d64 first.
Quite confusing, when you add the complication of kill cartridge before boot, feels like back in the nineties again. | User Comment Submitted by 4gentE on 30 November 2024
@ChatGPZ:
No, I don't think it's the freezer. See, for me the demo just endlessly loops the first part, just like @la_mettrie described. So it's not like it crashes on the flipdisk screen or after pushing the freezer, it never gets to flipdisk screen, it just loops the first part endlessly. So, the only way for me to see the main part is to mount side A, run "LOADTHEOTHERSIDE" file, get the flipdisk screen. At that point I can freeze (the freezer works perfectly) and mount the other disk, and everything runs well. | User Comment Submitted by chatGPZ on 29 November 2024
Its not the "hardware emulation" - it is the freezer. Changing the disk using the telnet interface on 1541U - or using the fliplist feature of TC64 - works just fine. | User Comment Submitted by 4gentE on 29 November 2024
@la_mettrie:
Using hw-emulation for the floppy drive (like the ultimate-products) will make the demo crash upon disc change. To get around this, just load "LOADTHEOTHERSIDE" to be found on side a. | User Comment Submitted by la_mettrie on 29 November 2024
Seems to get stuck to first screens and cycle them endlessly with Ultimate-II+ | User Comment Submitted by Stakker on 26 November 2024
Love it, love it, love it! | User Comment Submitted by Electric on 26 November 2024
Some comparison with the mentioned 242 for Amiga that was released 31 years ago (!) & Da Jormas’ ’22 remix, focusing on the actual animated parts:
242 (by Virtual Dreams, 1993)
Animation resolution: 72 x 56
Colours: 8, with 16 color interpolation
Frames: 592
Framerate: 12.5 fps
File size: 885k
Runtime: ca. 4 mins
PÖSÖ - AKA 242 C64 remix (by Da Jormas, 2022)
Animation resolution: 35 x 25
Colours: 3+1 (charset)
Frames: 317
Framerate: 4.1666 fps / 8.333 fps
File size: 171k
Runtime: 2:52
FISHBOMB
Animation resolution: 40 x 50
Colours: 3+1 (original with 16 tones, dithered, raster colouring)
Frames: 247
Framerate: 50 fps
File size: < 200k
Runtime: ca. 6 mins
—-
If you were NOT there to see 242 ’93, check it:
https://www.pouet.net/prod.php?which=3202
https://www.youtube.com/watch?v=IfwWeQEt0qI
Da Jormas remix: PöSö | User Comment Submitted by Krill on 26 November 2024
Dano: No, it's not ironic, given that with some hardware out there, things don't work 100% of the time. But still somewhere around 80%! - See Nightfall. That loader bug had been around for 2 years at least, with no fewer productions using that loader than usual... and surely no fewer peeps trying things out on realthing. And yet, needs a special setup and the right moon phase to trigger.
That said, the cause for chriz's woes isn't yet found. | User Comment Submitted by Digger on 25 November 2024
Hehe it's ironic the demo almost always "only" runz on real HW, which should actually be the necessary condition to watch it, given the PAL blending/CRT dependency to get the VHS experience.
I appreciate all the work that went into this and it would be even better with some variations, gets too boring after a while. Inverting the screen doesn't count ;-)
Copyfault almost tricked me into believing in 9 sprites per line, and they seem to overlap by 1-2 pixels anyway. | User Comment Submitted by chriz74 on 25 November 2024
@Barfly I tried with some software but I am not sure it copied 40 tracks. What do you suggest ? | User Comment Submitted by Dano on 25 November 2024
Disclaimer: I love Extend demos for being so off the mainstream. And yes, i even love the abstract soundscapes and everything.
Now i finally made it to watch all of the Youtube recording.
It starts off really nice, but like HCL said it really gets repetetive and boring due to the sound.
Though i totally appreciate the tech, the code, the graphics amount and the artsy approach to things. | User Comment Submitted by Barfly on 25 November 2024
@chriz74 Btw, are you sure you have transfered all 40 tracks to disk? | User Comment Submitted by chriz74 on 25 November 2024
@Barfly I don’t have another 1541. I have a pi1541 though but that doesn’t let me swap the disk as when I load even the program that runs side 2 directly the pi1541 functionality is freezed. | User Comment Submitted by HCL on 25 November 2024
Great idea with the all-border-pictures!!
The Animation vs Realtime discussion.. well from my perspective it is more the question if those animated sequences were designed by the artist(s) in the group or if they were just recklessly stolen from the internet..
If i only consider what i see and hear it's a great demo and i like it!! It does become a bit repetitive though both in music and effects since i know the visuals can be just anything since it is animations. | User Comment Submitted by Barfly on 25 November 2024
@chriz74 Sorry to hear that. The border turning red is a debug feature that alerts when new load is triggered before the previous one has finished. Any chance of trying with another disk drive? | User Comment Submitted by chriz74 on 25 November 2024
@Barfly I tried 5 disks , cleaned the 1541 head and lubricated the rotor. No matter what I can’t have this running correctly. At some point the drive will keep spinning with red led on . After a while the screen turns red and that’s it. | User Comment Submitted by EALL/HT on 25 November 2024
Great demo! Pushing this release to the boards right now, deserves to be preserved in the real way ! :o)
Cheers guys ! | User Comment Submitted by 4gentE on 25 November 2024 User Comment Submitted by The Sarge on 25 November 2024
I was so looking forward to seeing this at Zoo. The start looked extremely promising and then it crashed. Now I finally got to see the whole thing. <3
This is what demo making is for me. Others may think differently but I want to see art with all the nice restrictions that C64 brings. And this is art. Pure art.
Ive always have had the controversial thinking that code should carry the art and not the other way around. Potentially stirring a pot here, I know :D
Both ways can coexist of course. But this demo style is what makes me interested.
I've for long have been thinking of doing a physical art installation in this style. But spread out over several screens. Like many screens. It would look awesome.
Thank you for doing something different, Extend! | User Comment Submitted by wacek on 25 November 2024
@Electric: goddamn and fuck yeah ;) | User Comment Submitted by Electric on 25 November 2024
@wacek Noticed we indeed had one person who made 242 in the team behind Fishbomb too? :) | User Comment Submitted by wacek on 25 November 2024
A great, great DEMO pushing us forward with animation, how about that.
For the last time: demoscene is about art and freedom, so some enjoy rasterbars, some scrolls, and some other things including anims. It's all demos since fucking 242 and there's place for everyone here. If you don't get it, maybe you don't really understand what the demoscene is. | User Comment Submitted by Electric on 25 November 2024
Cheers! Glad we got this out. I hope everyone noted that the B-side loops at ca. 6 min, after that it gets inverted :)
We worked with this since June (when our other demo got postponed for future) and that’s relatively fast for us.
I suppose everyone already understood the B side (actual demo) is based on our animations – as the intro hints: you are being fooled. The animation player itself was in development for longer and the roots of it are in our earlier demo Skybox.
The challenge with Fishbomb was to make it all fit on one disk side, in 50fps with decent, fast flow. B side uses 40 tracks (less than 200kb) and ca. 250 frames in 40 x 50 resolution and with 16 colours. That’s still very rough. However, what you actually see and experience is the animations run on a hand-fixed laced MC charset (3+1 tones) that’s coloured with full screen moving rasters (24 schemes, 256 px high) and normal $d016 tweak. The look aimed to ‘VHS’ as someone already spotted.
The length is dependent on loading which happens max. speed through most of the demo. With full screen rasters, effecting and music played rastertime used for loading is relatively limited. Duce did lots of tricks with the editing just to make it tighter and prolly can explain more about the edit too.
Anyway, in the end I think we squeezed out what we could. | User Comment Submitted by Hate Bush on 25 November 2024
with some story, some idea behind it would be Exactly My Thing. just as it is, it's only a c64 demo to make other c64 demos feel dated \o/ given that aesthetically it should have come out in early 90s, that says... something. unsure what exactly.
brilliant idea! brilliant execution! brilliant soundtrack! (Barracuda is still way underrated!) | User Comment Submitted by Raistlin on 25 November 2024
Just to weigh in on the demo vs animation category .. for me, this is a demo. And just because it's not the sort of demo I'd personally make, that doesn't stop it being so.
An animation is surely graphics-only.
The first side was a shame, actually, especially coming after 1337. It immediately looked like the old trick of "scrolling the missing sprite" to fill the full screen width (8x48px = 384px, not covering the full 408px width, but 9x48px -does- cover the full width of course at 432px)... but the text "You Are Being Fooled" made me think that there must be something more to this - so I was disappointed when, actually, there wasn't.
Side B was great. Yes, clearly animation streaming from disk. But as a party demo it works well. I'd rather see these experiments with animation than some of the bitmap+sprite stories, actually, as at least there's a little bit of code to them. | User Comment Submitted by Zierliches Püppchen on 24 November 2024
The start was a bit rough at first, but then it looked like a modern kind of installation. Great shit. | User Comment Submitted by CreaMD on 24 November 2024
I would like to add one more note. Yes, the music is not my taste either, but it's technically awesome and fits the demo. Still I would like to see the same styled demo with some uplifting melodic electronic dance music banger ;-) I'm sure Maybe sequel?
As far as animation is concerned and that it's only limited by physical limitation of the storage device used. Well unless it sets up a trend (which it imo won't) it's not doing any damage ;-) and it deserves all the buzz and high praise. It's an outstanding demonstration that's clearly showing something that wasn't shown before, and that's what in my opinion, c64 demomaking is about. | User Comment Submitted by Barfly on 24 November 2024
@chriz74: theres no real error handling nor any recovery if the chunk fails to load in time, in those cases it will start acting wierd… | User Comment Submitted by chriz74 on 24 November 2024
@Barfly I’ll try another disk. Drive is 1541. So the demo skips files in the event of disk error? | User Comment Submitted by Barfly on 24 November 2024
@chriz74 Thats most probably faulty disk or paricularily slow drive (Some 1541-II tend to cause problems) | User Comment Submitted by Luca on 24 November 2024
An incredible visual experience with an outstanding aural audio! I second Wait, in a positive way: this actually is a usage of the C64 to accomplish a video art piece which should stay in a museum. It simply doesn't fit into a democompo, and probably Wait cited the "animation" only in order to mean the same: a demo shows what performance, both as code and as artistry, a C64 can reach; this demo takes advantage of a stock C64 to generate some video art. | User Comment Submitted by chriz74 on 24 November 2024
I am running this on real hardware. Those skulls never show up here. | User Comment Submitted by Genius on 24 November 2024
Cool art! But my VIC-20 sounds better to be honest. And I think a simpler version should even be possible on the VIC-20. But Aleksi knows best. | User Comment Submitted by Jetboy on 24 November 2024
Interesting experiment. While it is the best "magled videotape" effect on the c64, it is also too glitchy, too long and too much of the same for my taste. | User Comment Submitted by Krill on 24 November 2024
Awesome! :)
Probably even qualifies as Art. | User Comment Submitted by rexbeng on 24 November 2024
This is beyond traditional demo; very arty indeed. My only 'complain' is that, displaying this on a single screen for 10+ mins doesn't do it justice! In an ideal situation, each effect should have it's own monitor, playing simultaneously within a 'video-wall' type of setup. Would make many heads turn as part of an exhibition! | User Comment Submitted by Barfly on 24 November 2024
@Walt: I value your opinion. Animation_demo_ it is :D | User Comment Submitted by Walt on 24 November 2024
@Barfly: When you base 95% of a demo on the same effect, in this case a well thought-out animation player, i think that it should be classified as 'animation'. Not that this category exists on CSDB AFAIK ;)
I am sure that a lot of time, coding, debugging, calculations etc. have been used on making these nice visuals work, with the raster time used for the color effect and the loading, and I appreciate this.
I do not have a problem with animations, when you look at big scrollers like the double DYPP in Bromance, the smooth circle scroller in Mojo and scrollers like the one in "Daah, Those Acid Pills!", these are what I like to think of as 'indexed animations'.
Not to start the discussion up again about animations in demos, I think they are okay but I like demos with more than just animations. Maybe this is just too newschool for me? :)
When NUFLI was introduced it was a great achievement. Then came the REU based NUVIE movies based on this. You have now introduced a new cool animation format that I think we will see used more in the future :) | User Comment Submitted by psych on 24 November 2024
I’m not able to judge the code, but I can definitely share my thoughts on the combination of visuals and audio. Here, it works perfectly for my taste. It’s fantastic to see that people are finding new ways to express themselves through 8-bit art, because that’s what it is for me—a pure art form. | User Comment Submitted by Burglar on 24 November 2024
very cool demo, Extend is the MFX of the c64 scene :)
really digging the aesthetics and colorfulness.
dont understand the boring anim-shade being thrown around in the comments. not every demo needs to be the same. | User Comment Submitted by Twoflower on 24 November 2024
I'll join the choir: this is a great, quite innovative demo with great visuals and audio. More productions like this, please. | User Comment Submitted by Barfly on 24 November 2024
@Walt
Can you explain a little bit why this should be in animation category (whatever that is)?
As a coder of the demo I used hundreds of hours to enable the "animation" to run on c64. I do realize that competent graphician with proper tools would have done the whole demo as an animation in 45 mins or so.
When I think about that, it makes me feel one silly person. | User Comment Submitted by Dr. TerrorZ on 24 November 2024
Artistry! C64 for the future and now. | User Comment Submitted by chatGPZ on 24 November 2024
I don't know what to think of this... on one hand this is probably the best "video distortion" effect i have seen on C64, and some of the anims look really nice. On the other hand its way too much "more of the same" to me, and i don't really like the style of the music.
<pouet> piggy :) | User Comment Submitted by ibux on 24 November 2024
Great show, really transcends the platform capabilities beyond c64 limits. | User Comment Submitted by The Syndrom on 24 November 2024
congratulations on the release. this is different. If I still had my old tv, I would have tried to slap it several times to get a clear picture. so this style is not my favourite, but I appreciate the effort. | User Comment Submitted by Walt on 24 November 2024
Beautiful visuals, especially when running on a real CRT.
Even though the demo category has a very wide spectrum I cannot get rid of the thought that this presentation has its place in the animation category... Not to stir up the old animation vs code discussion ;)
And yes, what Smasher said... | User Comment Submitted by Smasher on 24 November 2024
I love the first part with full screen images. rest of the demo is not my taste, but that's me. | User Comment Submitted by Flotsam on 24 November 2024
Oh fuck. This is just stunning both visually and aurally (and how the visuals react to sound). Beyond C64 limits. My favourite C64 demo by far from this day on. It now bugs me even more that we didn't get to see this on big screen @zoo. Congrats all for the achievement (and I'm not talking about #1 spot @T64, I'm talking about the demo... or rather an experience).
Yours,
Fanboy Flotsam | User Comment Submitted by Electric on 24 November 2024 User Comment Submitted by Joe on 24 November 2024 User Comment Submitted by HBH.ZTH on 24 November 2024
The music is great. And nice animations and display. | User Comment Submitted by bodo^rab on 24 November 2024 User Comment Submitted by Guinea_pig on 24 November 2024
I know I might he saying the impossible, but NTSC version | User Comment Submitted by Guinea_pig on 24 November 2024 User Comment Submitted by Guinea_pig on 24 November 2024 User Comment Submitted by CreaMD on 24 November 2024 User Comment Submitted by mutetus on 23 November 2024
Interesting, fresh and innovative demo, but lacks core and memorable music, and feels 2x too long. | User Comment Submitted by Oswald on 23 November 2024
wow you made state of the art of c64, game changer. | User Comment Submitted by Epyx on 23 November 2024 User Comment Submitted by F7sus4 on 23 November 2024 User Comment Submitted by DKT on 23 November 2024
Next level...
Insanely good work! <3 | User Comment Submitted by Isildur on 23 November 2024
What happened here? 100/10 | User Comment Submitted by Strepto on 23 November 2024
Wow great great great demo. I have been working on a demo prototype using a similar video mode.
Damn, you have taken the credit for using this mode first.
Congrats! | User Comment Submitted by t0m3000 on 23 November 2024 User Comment Submitted by Xiny6581 on 23 November 2024
Now this was cool and very innovative. Never seen this kind of demo on the C-64 and my oh my it looks stunning on a real c64 + CRT! | User Comment Submitted by TMA on 23 November 2024 User Comment Submitted by katon on 23 November 2024 User Comment Submitted by Danzig on 23 November 2024
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