Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
The Demo Coder   [2024]

The Demo Coder Released by :
Fairlight [web]

Release Date :
23 November 2024

Type :
C64 Demo

Released At :
Mysdata 2024

Achievements :
C64 Demo Competition at Mysdata 2024 :  #1

User rating:**********  9.6/10 (39 votes)   See votestatistics
**********  9.8/10 (15 votes) - Public votes only.

Credits :
Code .... Trident of Fairlight
Music .... Fegolhuzz of Fairlight
Graphics .... Fegolhuzz of Fairlight
  Soya of Fairlight
  The Sarge of Bonzai, Fairlight
  Trident of Fairlight
Directory Art .... tNG of Fairlight

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Bastet on 29 November 2024
Can haz picture of kitty? >@.@<
User Comment
Submitted by BjørnRøstøen on 29 November 2024
The words "Could you help me fix my printer? No, I'm a demo coder" displayed on the big screen at Mysdata wins the prize for the best crowd pleasing moment I have ever witnessed.
User Comment
Submitted by Stone on 29 November 2024
Simply amazing. Loving all these stretchers!
User Comment
Submitted by WVL on 27 November 2024
Congrats on the win with this really nice demo! This time it was not my favorite (but ofcourse I do like the theme :-)). To me it felt a little bit too rushed this time, somehow the movements are all a bit jerky the sines a bit too flat.. but ofcourse this is a byproduct of the amazing amount of demo's Fairlight makes nowadays. I just want to say I would enjoy them more if they were a bit more polished and I could very happily live with a few demo's less each year :-). That would be amazing.

I'm not complaining, I really like this demo and the effort (nice to see the three potheads again, was betting they would show up again), but I'm wondering what could have been..
User Comment
Submitted by Bob on 27 November 2024
Congratulations to FLT. a wonderfull demo with a nice witty recurring comment "I am a demo coder", Ingenious!
The FX where awesome and thanx for the accolades from you Trident!, it warms! that some of the things have been inspiring for you to do, and you are already mastering it!
it eased the burden of losing this time ;) I do admire your energy to create demos after demos in such a frequency that I never have seen before! I thought Pantaloon was a super human coder.
but you are doing twice the amount of stuff, I mean like 20 demos per year or so, That is un heard of! Your programming techniques is superior to anything I have ever seen and it is a very
interesting take on how to go fwd in such a simplistic way executing code linerly from top to bottom style and to be so quick to do it.
I need to adapt this tech (called Protothreads) macro based coding style but it really solves alot of issues we encounter when doin a demo and flattens the hierarchy of development, from High level to a low level etc. in a way that is amazing and easy to se the overall code/architecture.
Fantastic effort for the whole FLT team. C U next time ;)
User Comment
Submitted by HCL on 26 November 2024
Omg, such a namedrop of bitmap and FLI stretchers, and mine was forgotten!! 1991 there it is.. the "SMIRNOFF"-FLI-logo, well, just a copy of old effects of course :).
User Comment
Submitted by Copyfault on 25 November 2024
Superb tech demo, and very nice story line put over it!

trident: no idea how you're able to put out so much code at a freq nobody can keep up with, but I think the rest of the scene has to get used to it. At least I now finally saw a real person on the mysdata stream, so I have to abandon my theory on you being an AI ;) Was funny to hear about that fight between Fairlight and Censor. Sooo good we were allowed to watch your weaponry :D

And the text I want on a shirt now: "Dude, are you like crazy or smth?" - "No, I'm a Demo Coder!". B r i l l i a n t!


Thank you for this outstanding demo, once again!
User Comment
Submitted by The Phantom on 25 November 2024
Yep. I was laughing at myself with this one. I suddenly saw me sitting at my desk, trying to code some intros and always come to the same conclusion... I'm a demo coder
I love this production :) Y'all did yourselves PROUD with this. Good work.
User Comment
Submitted by trident on 25 November 2024
this demo heavily uses a stretching technique that i think is somewhat underused on the c64. the technique was first done by BitBuster in Partysqueezer+ back in 1988 and hasn't been used in too many demos since then. the most prominent demo that i know of that uses it is the amazing Frantic4BHF by Firehawk . there a few fli strechers using this technique too, such as the ones in Krestage 2 (first fli picture stretcher) and Finely Sliced (first use of this effect for fli, but didn't use a picture) and The Phoenix Code and probably others.

there are a few demos out there that use another type of stretcher that can only stretch the first pixel in each 8-pixel block. Fantasmolytic does a lot of lovely stretching, but i suspect these are done by stretching only the first pixel of each character (bob might chime in here to set the record straight if i'm wrong). i know trasher's awesome moving picture stretcher in We Come in Peace uses this only-stretch-the-first-pixel effect. i think the moving strecher in Anniversary uses this technique too. the stretch-the-first-pixel effect is done by forcing one or more badlines at the top of the character block to be stretched. but can then only stretch that first pixel.

unlike the stretchers in fantasmolytic and we come in peace, the stretching technique used in this demo is able to stretch all the pixels in each 8-pixel block and not just the first one.

i think the reason why this full stretcher technique isn't used more may be that it is tricky to figure out how it is done. i know it took me a a long while to grasp.

and since the technique hasn't been used so much, i suppose this demo includes a whole slew of world firsts and new records (and please correct me if i'm wrong here - the providence of these effects aren't easy to track after some 40 years of demos!):

* the first ever full screen text screen stretcher and therefore also the most stretched text screen ever (the basic fader, which does a 64 pixels stretch)
* the world's most stretched dycp
* the largest text mode stretcher scroll
* a new combined-fld-and-bitmap-stretch type effect
* the world's first stretch ecm plasma (using this technique at least - there are a bunch of stretchy plasmas out there using a variety of techniques, and i'm sure there are some that does ecm too - so please help me out here!)
* the world's first color cycle stretcher (that doesn't just stretch the first pixel line)
* the world's first stretcher upscroll (using this type of technique)

the final upscroll is inspired by firehawk's amazing stretchy upscroll in Frantic4BHF but the one in this demo is able to scroll the full screen width and height. also features a lot more colors.

the MEGA graphics mode takes its original inspiration from Sonder Bar 4k but because the MEGA picture is moving in the x direction, it is able to actually include all the pixels from its original picture (yes, it is the crew from Eyes :) ).

the two-dypps-with-a-logo-on-top grew out of a discussion that bob and i had at EjDison in Dah Beergola 2024 about how tricky it is to figure out when sprites are being used when things are moving in layers on the screen. (incidentally, the place i first learned the counter-scroll trick that is used in this effect was in a demo by bob: Holiday )

the fld-with-stretch effect uses an unreleased loading picture from the sarge's game Rubicon +2 from 1991. this picture was particularly fitting for this effect, because the first time this stretcher effect was done in Partysqueezer+ , it was done with a loading picture from the game hawkeye. there are those who considered rubicon to be a hawkeye clone.
User Comment
Submitted by Oswald on 25 November 2024
really cool idea with the stretcher here, also again a great theme, I envy how seemingly efortlessly you can find these funny/witty themes to build the demo on.
User Comment
Submitted by Raistlin on 25 November 2024
Very cool demo, after complaining for so long that so many groups seemed to be X-only, those groups have all really stepped up - and left me ashamed, now, that we’ve become that instead.

Trident has been on fire. Great stuff here, again. Short and cool.
User Comment
Submitted by Count Zero on 25 November 2024
trident - wtf?
Hyperactivecoder - WOW to all your stuff esp recently.
Now - take a vacation so others have a chance to catch up! :)
User Comment
Submitted by Ziaxx on 24 November 2024
Watched the live stream and really liked this one. Worthy compo winner.
User Comment
Submitted by rambo on 24 November 2024
Nice Work !
User Comment
Submitted by katon on 24 November 2024
Fairlight <3
User Comment
Submitted by chatGPZ on 24 November 2024
This is MEGA!

I'll have to delete one or two things coded in the past two years now :P
User Comment
Submitted by HCL on 24 November 2024
Great demo again from "the demo coder" himself.. Especially love the MEGA :D You rule guys!!
User Comment
Submitted by The Syndrom on 24 November 2024
great idea, and massive effort to produce a polished demo. cool effects, looking forward to another "making of" talk.

regarding Joe's comment - music is a matter of taste, it's got Fegolhuzz' distinctive style, but getting quality speech out of the sid requires alot of tweaking (I know that from PAPEL), so hats off for that.
User Comment
Submitted by Digger on 24 November 2024
Trident has cracked the bitmap FPDing. Awesome stuff!
User Comment
Submitted by iAN CooG on 24 November 2024
Incredibly fun, you guys are very talented
User Comment
Submitted by 4gentE on 24 November 2024
Sometimes (2 out of 4) it crashes my C64C (1541UII+) around one minute into the demo. Do I have a bad VIC-II?
User Comment
Submitted by Joe on 24 November 2024
Supercool fx, but man, scrape the FHI 1990:ies tunes for something up to date.
User Comment
Submitted by katon on 24 November 2024
WOW!
User Comment
Submitted by Barfly on 24 November 2024
馃挅 this!
User Comment
Submitted by t0m3000 on 23 November 2024
I'm not a demo coder, but I can help you fix your printer ;)
User Comment
Submitted by Mixer on 23 November 2024
oh yeah.
User Comment
Submitted by Strepto on 23 November 2024
You certainly are.
I wish I were more often.
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
路 Summaries
User Comments (27)
路 Production Notes
Fun Stuff
路 Goofs
路 Hidden Parts
路 Trivia
Forum
Discuss this release
Info on other sites
YouTube
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.101 sec.