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Oldschool Cracker Vol. 1   [2024]

Oldschool Cracker Vol. 1 Released by :
Rebel 1

Release Date :
31 December 2024

Type :
C64 Papermag

AKA :
Cracking Tutorial Vol. 1 / OSC1

User rating:**********  9.8/10 (19 votes)   See votestatistics

Credits :
Text .... Rebel 1 of Hokuto Force

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by QED on 5 January 2025
Awesome read. Thanks for doing your part in preserving the knowledge for current and future generations. Plus, it made my day when I saw that you have included quotes from my article in disC=overy #3.
User Comment
Submitted by chriz74 on 3 January 2025
Thanks! Looking forward to read about cracking multilevel games from tape to disk.
User Comment
Submitted by New Design on 1 January 2025
Nice little PDF book with a lot of useful information.
Thank you for your great work, 104 pages - wow.
Please go on with Vol.2. I can hardly wait for it.
User Comment
Submitted by Hate Bush on 1 January 2025
cool, because i miss the magic process description concerning C64 cracks, especially of old stuff. i would not even realize that if it wasn't for 4am cracks on Apple II - check the accompanying .txt files if you don't know them. excellent stuff.
User Comment
Submitted by LDX#40 on 1 January 2025
This sounds great! Looking forward to reading this :) Thanks.
User Comment
Submitted by Six on 1 January 2025
Now *this* is something special. More of this, please!
User Comment
Submitted by apprentix on 1 January 2025
Nice!
User Comment
Submitted by bexxx on 31 December 2024
Fantastic doc! Thanks for sharing all of that. Looks like a cool project for me to follow through!
User Comment
Submitted by REBEL 1 on 31 December 2024
Welcome to the first edition of the Old School Cracker (OSC). The OSC is for all those C64 enthusiasts who, back in the heady days of the C64, never mastered the craft of cracking but always wondered how it really worked. It's also for anyone curious about how things were done on the real machine – without modern tools like VICE. OSC represents authenticity: We only want to crack with tools that were available at the time the game was released. Anything else would be pointless.
OSC Volume 1 dives into cracking the tape version of Pitfall II released in 1984 by Activision. Why tape you might ask? “In Europe, most software was released on tape before on disk (if ever). So, tapes were not only cheaper and easier to crack than disks, but also earlier. This made tapes the most attractive for most crackers” (SLC of Kvasigen). So, there we have it!
We’re starting with a relatively simple crack. The target audience is the beginner in the cracking business. In future OSC issues, we'll also tackle more modern copy-protection schemes. But: one step at a time. Let’s begin with something fairly straightforward. We’ll learn a lot that will be useful for bigger tasks down the road.
OSC was born out of the idea to have a complete step-by-step description of a C64 cracking process, something understandable and relatable from which we can all learn. OSC documents a piece of how the old skill of cracking works and aims to preserve it for future C64 generations.
The logical structure of OSC will always be similar: cracking, training and hacking. We start with an analysis of the code, tracing the whole thing through to the start of the game. However, tracing down the whole thing does not mean that we have to understand the entire code of the game. We absolutely want to stay focused and only take care of the stuff that is relevant to us. In this way, we will identify the built-in protections and crack them. To make sure that our crack works 100%, we will build a trainer that makes it easier for us to play through the game (and to improve the game!). And finally, we'll hack around in the game, just for fun.
A note on my own behalf: OSC is a public domain work - you can download it as a free PDF. Share it if you find it useful. I definitely recommend that you print it out and have it bound as an A5 hardcover. It looks better and you can work with it much more easily. If you find any errors or would like to suggest improvements, please drop me a message.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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