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Space Game V1.0.2 +1D [2025] |
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Pokefinder.org
Production Info Submitted by E$G on 3 January 2025
https://crazyspence.itch.io/space-game/devlog/861369/fixes-and-..
Bug Fixes
Fixed issue where level 9 sometimes took long to cleanup and finish after reaching target score
Fixed a big one where you can kill the leftmost enemy from the right side, this one turned out to be an issue where making a value absolute broke if the value was an integer as the function only handles byte. If you ended up in the exact perfect spot the collision value became 0 or 1 and BOOM....
Fixed a user experience issue i noticed in some of the video reviews where if you had autofire or held fire it skipped the lives shown, level screen, and game over screen.
Fixed level 6 SID lead track being too quiet on NTSC
2 player Feature
Ive been working on a 2 player feature that i am almost ready to release, if you press fire on a joy stick in port 1 during game play it will take over entity 0 so the second player can take over an enemy sprite and try to kill to the player
I also added a pvp score screen for when this mode is active that will show the p1 and p2 kills, p1 can obviously get more kills than p2 as p1 has 5-6 lives but still I thought it was an interesting thing to add and it's also me putting feelers out for my next game ideas so it's something I can re use.
In 2 player mode the missiles in lvl 3 wont happen, they caused too many problems for 2p mode so they just don't exist in that mode and when you get to level 10 p2 mode turns off and p1 faces the boss as normal |
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