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Publication #57   [2006]

Publication #57 Released by :
Civitas [web]

Release Date :
1 January 2006

Type :
C64 Diskmag

AKA :
PBC

Website :
http://www.civitas64.de

User rating:awaiting 5 votes (4 left)   See votestatistics

Credits :
Code .... BlackJack of Civitas
  Richard of Civitas, Commodore Scene Staff, Covenant, Papposoft, People of Liberty, Protovision, Scene World Magazine, The New Dimension
Music .... Bionic Hands
  G-Fellow of Civitas
  Richard of Civitas, Commodore Scene Staff, Covenant, Papposoft, People of Liberty, Protovision, Scene World Magazine, The New Dimension
Graphics .... Brainsmasher of Civitas
  FRaNKy of Raiders of the Lost Empire, Rock'n Role Staff, Royal Belgian Beer Squadron, Smash Designs, The ArachnoPhobia Staff
  JSL of Covenant, Protovision
  RRR of Oxyron
  Zeitgeist of Civitas
Text .... BlackJack of Civitas
  Chico of Civitas
  Richard of Civitas, Commodore Scene Staff, Covenant, Papposoft, People of Liberty, Protovision, Scene World Magazine, The New Dimension
  Zeitgeist of Civitas


SIDs used in this release :
Jarjaz Mix(/MUSICIANS/B/Bayliss_Richard/Jarjaz_Mix.sid)
Paint It Gray(/MUSICIANS/B/Bayliss_Richard/Paint_It_Gray.sid)
Terminator 2(/MUSICIANS/B/Bionic_Hands/Terminator_2.sid)
Wasted Chance(/MUSICIANS/G/G-Fellow/Wasted_Chance.sid)

Download :
http://csdb.dk/getinternalfile.php/14273/pbc57 [civitas].zip (downloads: 2013)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Style on 2 January 2006
In the C tutorial, main should always return an int..... using void is considered poor form.......
User Comment
Submitted by Steppe on 1 January 2006
Hehehe! Now that is a valid reason, I guess! ;-)
User Comment
Submitted by G-Fellow on 1 January 2006
Steppe wrote:"G-Fellow, could you pleeeease stop resizing the screenshots to 283x200? Where's the logic behind it anyway? ;-) " Answer: The logic is that the grey aliens told me to do better 283x200 , becourse of the soon coming world revolution. ;-) ( You know that elephants like 283x200 ? ) ( Hello ALIH! )
User Comment
Submitted by Steppe on 1 January 2006
G-Fellow, could you pleeeease stop resizing the screenshots to 283x200? Where's the logic behind it anyway? ;-)
User Comment
Submitted by Skate on 1 January 2006
I like C.A.M.E.Ls :p Nice and different mag style but content is a little bit poor.
User Comment
Submitted by Radiant on 31 December 2005
The intro was horrible (that charset should be taken out and shot), but the outfit is nice. Not much content, though, and a quite peculiar choice of topics for the articles.
User Comment
Submitted by iAN CooG on 31 December 2005
The long loading times are caused by d64editor, which saves the files in a very personal way: one block in one track, the next in another, then back to the previous track...
Just copy the files in a fresh d64 with Starcommander/64copy before using.
User Comment
Submitted by Intensity on 31 December 2005
In all a nice little mag. What really disturbed me were the long loading times, some fastloader would have been wise.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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