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Credits :
Code | .... | Raven of 64ever |
| | Reaper of 64ever |
Music | .... | Jeff of Bonzai, Camelot, Crest, Cyberzound Productions |
| | Vip of 64ever, Cyberzound Productions, Padua, Raiders of the Lost Empire, Warriors of the Wasteland |
Graphics | .... | Vip of 64ever, Cyberzound Productions, Padua, Raiders of the Lost Empire, Warriors of the Wasteland |
Design | .... | Raven of 64ever |
| | Vip of 64ever, Cyberzound Productions, Padua, Raiders of the Lost Empire, Warriors of the Wasteland |
Idea | .... | Raven of 64ever |
| | Vip of 64ever, Cyberzound Productions, Padua, Raiders of the Lost Empire, Warriors of the Wasteland |
Storyboard | .... | Raven of 64ever |
| | Vip of 64ever, Cyberzound Productions, Padua, Raiders of the Lost Empire, Warriors of the Wasteland |
Bug-Fix | .... | Lax of 64ever |
| | Raven of 64ever |
Test | .... | MacGyver of DMAgic, Protovision |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
Summary Submitted by Optimus on 6 December 2002
I like that there is a consistent continuous music theme, which especially in the beginning fits perfectly with the design and goes on through all the demo without beeing interrupted or faded down in the middle (like in Soiled Legacy). However especially from the second disk, it felt like some effects were durating more time than they should, but at least it didn't killed my first impression of the great beginning! Till the cool Boost Zooming tile fade, it was just a dream of continuity and effects! Enough to keep me hot till the end.. |
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