Mortalis Arisen 100% [2006] |
Credits :
Code | .... | Cybernator of 64ever, Cybertronic Studios |
Music | .... | _V_ of 64ever, Padua, Raiders of the Lost Empire, Viruz, Warriors of the Wasteland |
| | Smalltown Boy |
Graphics | .... | _V_ of 64ever, Padua, Raiders of the Lost Empire, Viruz, Warriors of the Wasteland |
| | Shake of Raiders of the Lost Empire |
Loader | .... | Cybernator of 64ever, Cybertronic Studios |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Sith on 19 March 2017
Great demo with an interesting story, effects and SIDs. Turn disk and Doom look cool. | User Comment Submitted by Shine on 19 March 2017 User Comment Submitted by SplAtterpunk on 2 July 2012
I've just watched it for the first time. Such a fantastic demo, must say! | User Comment Submitted by Mr Wegi on 14 April 2012
Climatic demo and msx - great:) | User Comment Submitted by Ksubi on 19 June 2008
Awesome work, love this demo!!! When is MA 2 arriving? X? | User Comment Submitted by ready. on 27 March 2007
Superb!!!Real good work, even though some graphics are not top quality. I really like the music, you guys should release an audio CD just for it, would sell just like bread!!!
The hand part is extremely cool, but...looses most of its coolness because the dark blu points can hardly be seen on the black background, I have to re-adjust my monitor colors :(
thank you all!!!
| User Comment Submitted by Cybernator on 4 January 2007
> so when is MA II. due ? :)
Was Meet Crest released yet!? *checking* Nope, no Meet Crest. :) | User Comment Submitted by Oswald on 8 December 2006
so when is MA II. due ? :) | User Comment Submitted by Shake on 11 September 2006
About the graphics.. the first big project and I attended and enjoyed every bit of it. You can notice some difference in the pixel technique/style in the pictures.
That's because the graphics are drawn over a quite large period and changed a few times.
Some dithering was added when a picture was 2 years old. And pollishing lacks on couple of graphics.
This experimenting and progressing was the most fun of it, still searching and I made some of the techniques my own now by learning from _V_
The style is a bit rough, but that's also personall taste, since not every pixel has to be pollished imo. Now i look back on it some stuff is too easy.
yet, you have start somewhere and i'm quite pleased with the overall result.
painted in interpaint, charpad and more of the newer stuff in P1 (with raster!! :)) | User Comment Submitted by leonofsgr on 11 September 2006
the dithering and pixel technic remember the newcomer pixels... | User Comment Submitted by Oswald on 4 September 2006
I have rewatched this today, well I'm sad that it scores so low :(. Its not everyday you see this quality of codings these days. | User Comment Submitted by spritus on 20 April 2006
great. i really like it. congratulations | User Comment Submitted by Ninja on 9 March 2006
I am impressed by the amount of different kind of effects. Thumbs up for this hell of work. GFX feelings are mixed; it's interesting some times, unpleasant other times. Wait, the C=-girl in the note is a true cutey :D | User Comment Submitted by Cybernator on 9 March 2006
Thanks for the reactions.
First I'd like to say that _V_'s lying. I'm not young, I'm 20. ;)
Ermmm... What was I saying? Ah yes! :)
The interference was coded in the first two weeks (IIRC) of January 2003. If you watch closely at the smallest circle, you'll realize that the circles are not even nearly as cool as Graham's. ;) The source of this part has about 4000 lines (way too much). I made one multiplexer routine, checked at which positions it works, and made separate routines for the rest of the positions. Copy/Paste/Patch... Pretty inefficient. Also it's slightly buggy at the last rasterline. So no, I didn't steal Graham's code or gfx. ;) But one thing is sure, if I didn't see the effect running, I wouldn't have done it.
@Drax: if your drive has Speed-Dos (or something) installed, it won't work. This is because of the init ($d005) routine. Apparently it's not available on Speed-Dos, and the drive hangs. Why I use that routine is another story, though. ;)
About the graphics, I'm honestly surprised of the _numerous_ negative reactions. Personally I don't find it that bad (or I'd have searched for another graphician ;)), and I've witnessed Shake improving his skills. I especially like the last two-screens-tall picture in the endpart.
Uhmm... Can't remember what else I wanted to say.
Cheers! | User Comment Submitted by SIDWAVE on 8 March 2006
I really enjoy this demo! and hope there will be more. | User Comment Submitted by Richard on 7 March 2006
Excellent demo. Nice stunning effects and superb music by -V-. Well done Cybernator & crew. We have been waiting a long time for this release, and it was worth the wait ;)
Can't wait to see Mortalis Arisen II (If there will be such demo ;)) | User Comment Submitted by Dane on 7 March 2006
Nice to see a new demo with lots of effort put into it. The way we've been spoiling the scene with gfx-formats I wasn't that impressed with the gfx. Musically it was ok, but I know you can do better Vincent! | User Comment Submitted by QuasaR on 7 March 2006
Really cool, although a little bit slow and "unthemed" after Insomnia. But I liked the paint-style and love the soundtrack (especially the last one!) Keep those demos coming, guyz!! | User Comment Submitted by yago on 7 March 2006
The long wait (after ps05) was worth it.
Especially the 3d part rocks!
Keep up the good work!
| User Comment Submitted by Optimus on 7 March 2006
I've already written my comments at Pouet, well ok I'll try to write something here again in brief. In an nutshell: I was impressed to see you finally pull out the effects we were discussing through email (most are quite good and there are some original ideas too), some gfx are a bit ugly esp. at least in the beginning (colors? dithering?), music simply kicks ass! | User Comment Submitted by HCL on 7 March 2006
Extra credit for the hidden part! Even though it looks like you stole both the code and gfx from Graham, i believe you didn't :). Coding stuff like this is really hard work!
Also plus for letting us continue the demo after the hidden part!! Follow this example, everyone. | User Comment Submitted by MagerValp on 6 March 2006
This was a pleasant surprise. It's nice to see a really polished release, at times when some people think it's ok to release buggy crap. I really liked a couple of the SID tunes too.
| User Comment Submitted by Sander on 6 March 2006
Not my cup of tea. Slow and slightly dull imho. | User Comment Submitted by The Phantom on 6 March 2006
Amazing production. Good work. I really liked the X-Ray ball (if that's what you'd call it).. Outstanding... | User Comment Submitted by JackAsser on 6 March 2006
@Oswald: Indeed very promising! =D | User Comment Submitted by leonofsgr on 6 March 2006
Nicely put together work, consistent design, but to me a little bit simple pixelling technique used. | User Comment Submitted by Oswald on 6 March 2006
btw if this was "just" the first "few" routines from cybernator, I'm really looking forward to his coming up codes. Very very promising. | User Comment Submitted by Clarence on 6 March 2006
Great deal of work put together in this production, resulting in a good demo. Nice job! | User Comment Submitted by Tch on 6 March 2006
Great musics,really love them!
The rest is very nice and entertaining. | User Comment Submitted by Honesty on 6 March 2006
Time was worth waiting no doubt...
Nice demo, enjoyed it a lot :)
| User Comment Submitted by Hate Bush on 6 March 2006
Nice to see you finally finishing the mother! | User Comment Submitted by Exile on 6 March 2006
Pheww, thanks cybernator for finally lifting the curtain from this long awaited 100% version.
2 thumbs up from me, i liked it!! | User Comment Submitted by DRAX on 6 March 2006
Weird... can't get this stuff started. | User Comment Submitted by Krill on 6 March 2006
_V_: ah, that SO reminds me of myself when creating +H2K... I did not invent new stuff with that as well and just tried coding old effects ... and used weird colour schemes.. And i was... young :D (18 when it was released) | User Comment Submitted by _V_ on 6 March 2006
Thanks for the positive comments so far :). I would like to point out that the coder was very young when he started it (there - "lie" corrected =P), and he wanted to do these "already seen" effects in a demo at least once in his life. Me, I always wanted to do a "Flip Disk" part with Graham's effect, so I can perfectly understand his feelings. To me, this demo is not about breaking code records, it's about putting in some good oldskool pixel/code/composing/syncing effort to combine effects and create an nice show to watch. And I think we pulled that off quite nicely. Yes, the colour schemes might come across as weird - this was intentional :).
Furthermore, we had a great time creating it (it's almost sad that it's over now), so Mission Complete :).
PS: If the demo seems a bit confusing at first (especially the transition from one side to the other), I can only recommend to watch it again. The flow somehow grows on you with time. | User Comment Submitted by JackAsser on 6 March 2006
@Wile coyote: "The very first screen C64 Start up wipe effect." What do you mean? | User Comment Submitted by Radiant on 6 March 2006
Good music, mediocre art and effects. Extra points for effort. | User Comment Submitted by V-12 on 6 March 2006
Really cool demo with alot of effects, nice design. All in one ! It's really cool to see stuff like this in 2006 :) | User Comment Submitted by Oswald on 6 March 2006
hm also a demo since a LONG time I immediately watch twice :) | User Comment Submitted by Oswald on 6 March 2006
hey dont pull this down ! extremely lot of work must have been put into this, so I give it a 9 out of 10. all thumbs up :) | User Comment Submitted by Nightlord on 6 March 2006
it is finally good to see this one released. the size of the demo is satisfyingly large. lots of technical effects make me happy (although implementations are several times slower than previously made versions by others). The soundtrack is very nice. the graphics did not catch me though | User Comment Submitted by HCL on 6 March 2006
I agree.. Best demo in a long time! I would have liked higher resolution and faster update on most effects though :). But i'm ok, didn't hurt too much ;). | User Comment Submitted by Krill on 6 March 2006
Wow, that demo is entertaining and for sure the best in quite a while, nice that so much effort was put into it. Although i didn't quite get the story at first view, with the text and pictures combined making a confusing image.
The music was nice, yet not very catchy. The effects and code felt quite coarse though. Grainy, rough shadings and strange colours in pictures and effects, too big pixels and some missing accuracy, too slow update speed and final touches in most effects - although they were basically far above average and Cybernator seemingly knowing how to code.
But all in all this is worth a strong 8 from my points bucket :D | User Comment Submitted by ne7 on 6 March 2006
heh nice one - i quite liked the gfx, nice ziks too _v_ - had a weird oldskool feel about it in general... :) | User Comment Submitted by Mermaid on 6 March 2006
Nice music and effects. Shame about the rest. | User Comment Submitted by Leonardo on 6 March 2006 User Comment Submitted by Skate on 6 March 2006
I really liked this demo. Lots of graphics, good tricky effects, good story, both 2d & 3d stuff etc. This one has them all. I liked the music as well. High quality. | User Comment Submitted by jailbird on 6 March 2006
The graphics could be better, but all in all, a very nice demo! | User Comment Submitted by WVL on 6 March 2006
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