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Krestage   [1997]

Krestage Released by :

Release Date :
April 1997

Type :
C64 Demo

Back 2 the Roots

User rating:*********_  9.1/10 (27 votes)   See votestatistics
*********_  9.3/10 (10 votes) - Public votes only.

Credits :
Code .... Crossbow of Crest
Music .... Dane
  Mitch of Crest, Cyberzound Productions
  The Syndrom of Crest, The Imperium Arts
Graphics .... DeeKay of Crest, News Press Magazine Staff, Onslaught

SIDs used in this release :
Intro (Means Number One or...)(/MUSICIANS/M/Mitch_and_Dane/Dane/Intro_Means_Number_One_or.sid)
Lois Lane(/MUSICIANS/M/Mitch_and_Dane/Dane/Lois_Lane.sid)
Nick De Caro and Orchestra(/MUSICIANS/M/Mitch_and_Dane/Dane/Nick_De_Caro_and_Orchestra.sid)

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User Comment
Submitted by Sith on 28 October 2013
Wonderful coding effects from 1997. Demos like this paved the way for more goodness on our 64.
User Comment
Submitted by Wile Coyote on 25 January 2012
I wonder if it is possible to do the REAL sprite crunch thing over IFLI, or better still, over scrolling IFLI.
User Comment
Submitted by Jazzcat on 24 January 2012
Also features the world's first REAL sprite cruncher!
User Comment
Submitted by Fungus on 24 January 2012
I miss chatting with crossbow on irc about possible tricks and thing which could be done... it was nice to see some of the idea's pop up in these little demos. He even let me see Xayne's birthday disk before anyone else, it was very nice of Roland to do that. =]

Thumbs Up!
User Comment
Submitted by Wile Coyote on 5 August 2011
DeeKay: I was thinking along those lines. The font does look like its formed from a limitation of types ;D
User Comment
Submitted by DeeKay on 5 August 2011
WEC: Using $d016 to tear open the screen, displaying one single byte. Though that should technically only work with one bitpattern, so the two scrollers are the tricky bit...
User Comment
Submitted by Wile Coyote on 4 September 2010
Great little demo.
How are those 2 lower border scrollers created?
User Comment
Submitted by Ed on 6 December 2006
I like this demo. There is something for everyone, but the question still arise: what would have happened if this was designed in a different way?
User Comment
Submitted by Scroll on 6 July 2006
One of my favourite C64 demos, as I tended to like demos with hardcore coding. I especially liked the sprite multiplexer using crazy $D017 manipulation to shorten the sprite height.
User Comment
Submitted by A3 on 16 June 2006
Now this is what demo coding is all about, breaking records and setting new standards. Still remember the shock I got watching demo for the first time. So short but oh so sweet.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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