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Timanthes   [2006]

Timanthes Released by :
Focus

Release Date :
27 March 2006

Type :
Other Platform C64 Tool

User rating:**********  9.8/10 (13 votes)   See votestatistics
**********  9.9/10 (8 votes) - Public votes only.

Credits :
Code .... Mirage of Focus

Download :

Look for downloads on external sites:
 Pokefinder.org


Trivia Info
Submitted by Mirage on 26 March 2006
Yes, this is a beta version so not everything will work as expected yet :(

A couple of things to remember are:

0. You need to have installed dotnetfx before you install this (2.0 preferably, it has less bugs... google for it, it's somewhere on microsoft's page)
1. You can't restrict a layer to a c64 mode if that layer is not a multitude of 8x8 pixels (i.e. a 320x200 layer will restrict fine, a 320x201 layer will crash the program).
2. If the program crashes with a big red cross on a white background then your data is still there so you'll be able to click continue, save, close down the program and reload the image.
3. currently it only exports 320x200 images... You can make bigger pictures if you want but when you want to export them you'll have to split the image up into 320x200 images first
4. sprite layers don't export yet (read the help file on exporting a file to .prg format)

For the rest, i'm glad i finally released this (writing all the help files was a nightmare), so ENJOY :)

Edit: the download link now points to a non-installer version... just download, unzip to where you like and start timanthes.exe

-----------------------------------------------------------

The sourcecode has been made available, second download link

- Use Visual Studio .NET 2003 to compile (haven't tried it with other versions)
- You'll need the MS 'ink' library to compile (this is for tablet support)
- helpfiles not included, so only debug/release build will work, not packaged builds

Not sure if anybody wants to download this, and i'm not actually forced to do this (see src/setup/license.txt), but i decided to anyway just in case people are curious about the code, so there you go :)
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