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Renegade 420 [2sid] [2006] |
AKA :
Renegade 420 [stereo]
Released At :
Maximum Overdose 7
Achievements :
C64 Music Competition at Maximum Overdose 7 : #3
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Ed on 22 July 2006
After having tried out different (newer) versions of
Vice and fuzzing around my hardware on the PC, I got the
possibility of listening back to your tracks in a smooth mode.
At least I think so.
As we have pretty much established the hizzing bug as something
due to an mono mode- and c64 issue and obviously me not
careful enough (read: stupid) to really look into it
the sounds seem clearer now with a new
Vice version (1.19) running it and a soundcard dropped ;D
My lame ass soundcard got put away and also some of the other
more or less worthless versions of Vice which I had kept for sentimental
reasons (and for the fact that they were running at a faster performance.) ;D
There's still a slight delay barely heard between the
channels for some reason and it also shows in the graphical
representation when looking into a sampled piece of it in Wavelab.
(no, I am not talking about the delay-like-effects you have programmed)
It might be the issue of the envelope settings and the fact that there are quite some dma time between the settings of each channel in the player code. It might be also anything from the stereo image on my loudspeakers and headphones as tweaks with the Waves excellent Imager-tools made it possible to get better results on the PC. Most of the C64 tunes really do have this in common and
it is a rule with the multi speed tunes where the notes are quite separated from each other even though they are supposed to be playing simultaneously.
Anyway. Perhaps one of the reasons why I am still experiencing some kind
of weird sounds is that they are that the channels are not really syncopated
but slightly out of phase. For what ever reason, by now I think it is only fair
that I can pass my judgment on your work as there have been too much fuzz
about this already as obviously I am not in any way the ideal listener or using the ideal or originally though of equipment.
Mostly the phase like effect could be heard with the snare-drum although
it applies generally to the complete tune. It is actually very funny how
little raster time you actually need between each channel playing similar
sounds in order to create a richer sound or in other cases a dirtier
and metallic sound or whatever... This is after all the result of
the phase effect, although not many in the scene has really experimented with it but rather only had it as an accidental feature it seems in most of
the tunes released.
The tune seem rather neat in a Daglish kind of way and it reminds me
of a weird mixture between modern demo scene music from the 1990s and
onward mixed with old school game- and pop music (ninja vs. amiga game
style inspired from 1980s pop tracks).
It's an ok tune and some of the stereo effects are neat.
I liked the way the bass and chords almost seemed rotate stereo wise while playing against each other throughout the tune. The lead seems to be
floating someplace in between, which gives it a uplift.
Unfortunately the snare drum was a bit flat and tired
which did not really give that extra sharp punches I would have wanted.
Rather it creates a halt with every beat which breaks much of the
Flow especially when listening to it via headphones with a large stereo image. One way to obviously hide it is to raise the volume on my speaker
which usually is the case with the volume on the parties.
In the end it's pretty much an ok tune despite it being rather repetitious.
Most of the tune is kept rather minimal which makes me wonder why it
was not released in mono as I have heard other similar stuff sounding
like it from a lot of musicians already. And I am not really sure the stereo-possibilities gives it that extra lift it would have required in the end as the tune is rather conventional. Even though Stereo adds to the overall impression,
I think that more could have been made to explore what actually
stereo could mean to the complete audio image. There have been
very few actually doing that in our scene although it is
a complete science in the real music scene and has been so for a long time now. This would atleast interest me more.
But hey! Neat work though and you should really keep it coming.
*pluspoints* for using the stereo-effects. Also I would like to add some
extra points for your provided links and also mono version. :) 35 %
It's a pity though as I still have not been able to hear in on the c64
as it ideally and originally was intended, but I guess that will never happen.
| User Comment Submitted by Hein on 19 July 2006 User Comment Submitted by Hein on 19 July 2006
Eusj.. moi? "/
Actually, I have done 1 stereosid (unfinished, missing the grand finale), with GT 1.53 stereo, which was in fact mono 6 channels when I did it. Frankly, when I listen to it again in Vice, the melody is quite rubbish. I also listened to the Samar stereo compilation, I wasn't impressed, because musically it lacked depth and originality. I do not know what the reason is that other musicians dont do 6 channel sids. Maybe it's lazyness, since it takes at least twice as much time to compose a ditty. (Allthough chords can be done easier, without arpegios) | User Comment Submitted by hollowman on 19 July 2006
just listened to the .ogg, really cool | User Comment Submitted by cadaver on 19 July 2006
The noise = the sound of both SIDs' data being written into one SID (as without the second SID, it's at $d400 and also at $d420)? | User Comment Submitted by Ed on 19 July 2006
I think you definately have a point that there have been very little attempts of making sid-chip tunes, although I think there have been lot of tries as the invention of "stereo-sid" is not a new one. Well ofcourse everything is a matter of taste but indead what really was bothering me was not the tunes themselves (which I have only heard in mono) but the fact that they don't sound good unless you have stereo-sid. The reason for this is that there is a constantly humming sound in the background of the notes, which should not be there and really makes it hard to listen to. This specific noise is not there in your special -mono- version which indeed is strange and might be the result of the player. You should really look into it or atleast ask if anyone else gets the hum and if anyone knows of this or have heard something about it. This is of course not your fault I guess, but really how the emulator works or the actual player... You should ask other people if they have noticed anything with the sound... This has nothing to do with the formalistic aspects of the piece as I hope you have understood by now, but more of technical details and in the end I really give you the thumb up for working with this special format! Keep it up. ;D
| User Comment Submitted by Ed on 17 July 2006
Nah. The thing is (like I wrote in vn) that I am lacking the stuff to play it right, which probably is the reason why the tune sounds so weird on my pc/c64. | User Comment Submitted by Ed on 16 July 2006
This tune sounds extremely jagged and trashy on my computer for some reason. The mono version of hokuto on the other hand sound clean and ok. I think you really should look into the issue eventhough I am unable to really tell if there is a difference if you have the real stereosid connected to the pc/c64... | User Comment Submitted by psych on 17 May 2006
Nice tune Nata. I love this BASS !!! | User Comment Submitted by Intensity on 15 May 2006
Good work Nata, sounds really nice with Headphones and much bass! | User Comment Submitted by Warlock2001 on 15 May 2006
Sounds great! We wanted to play it on a C65 prototype at the MO, but my C65 has two 6581 SIDs. I´m glad that we didn´t play it, because it runs very slow on the C65 and sounds strange. But it runs great with Vice! | User Comment Submitted by Intensity on 14 May 2006 User Comment Submitted by Bamu® on 13 May 2006
Renegade 420 (Stereo)
This is a stereo tune (6 SID channels). It requires two 8580 SIDs.
SID 1: $D400
SID 2: $D420
It is my first stereo tune. ;-)
The *.d64 contains a *.prg and a *.sid file. However, stereo *.sid files aren't supported by SIDPAY2/w.
Please vote! :) |
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