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Released At :
X'2006
Achievements :
C64 Graphics Competition at X'2006 : #3
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by katon on 27 May 2023 User Comment Submitted by - on 8 November 2006
Beautiful and Magical. I can't imagine ever getting bored of watching this picture, I always get something out of it when I experience it. Ahh. | User Comment Submitted by Valsary on 5 November 2006
@Jailbird: True...true...true, the scene art reached long time ago this state - something looks cool or sucks and there's nothing more. For me it would be a real pleasure to watch picture that's playing on my emotions, that makes to feel some kind of fear or happiness, or makes me feel depressed ...and so on. Anyway, nice to see people like Electric, Sander or Joe and many more trying to push the limits more forward, doing some real progressive stuff. | User Comment Submitted by jailbird on 4 November 2006
Quoting BizzmoWhat if he just did something that he thought "looked kinda cool" at the time... Haha Bizzmo, you just defined the general approach to the C64 scene of at least 80% of the people here, and all that in one sentence! Salute! \:D/ | User Comment Submitted by Radiant on 4 November 2006
It's actually quite funny reading all this analysis of art... An acquaintance of mine has a stepfather who is a rather well known author here in Sweden. He is especially known for a particular short story, and it's quite often subject to analysis in various courses on literature. Anyway, my acquaintance had been assigned to analyze the author's intentions behind the story in a Swedish class, so he simply wrote the truth: The author in question had been stuck in Gothenburg without any money to get back to Stockholm, so he quickly conjured up some half-hearted short story he could sell and be on his way. :-) | User Comment Submitted by Hein on 4 November 2006
Art hasn't got anything to do with psychology or comparing A with B. A simple flower can be pretty as is.
You see what you want to see, not what an artist may have intended. (If there was any intention besides killing time) | User Comment Submitted by Ed on 4 November 2006
@Jailbird: I think you are still able to love Mirages work. My comments are just due some side-effects... ;D
@Bizzmo: The intention of the gfx-man would not really say much if the picture happened to be totally flat, now would it?
But on the other hand I guess you have a point... | User Comment Submitted by Bizzmo on 4 November 2006
What if he just did something that he thought "looked kinda cool" at the time... | User Comment Submitted by jailbird on 4 November 2006
Sigh. Sorry, that's just arty mumbo jumbo for me...
And what about those who love Mirage's works in the most utterly simpliest way, without any background thoughts, just for the sake of their beauty? | User Comment Submitted by Ed on 4 November 2006
Mirage: you will be called (if not, at least a...) magician by me. There are quite a lot that agree that the last magician that ever walked this earth, was Joseph Beuys, quite unrelated to our scene but quite on the spot of any maverick/avantgarde artist.
Anyway. My point here is to show that what you have made with your piece of work is awakened some very central questions to what artists made in the 1990s and forward no matter if it featured 16 colours or not. And I guess it requires quite some magician to do that. You are not alone here, but there are few among you!
The whole discussion surrounding "tricks", at least on my part was just a starting point, nothing more....
Edit: Lars. Are you saying that a lot of your work is only reviewed technically? Then what does that tell you pictoriallly/iconically? | User Comment Submitted by Mirage on 4 November 2006
trick? what trick? people call me a technical copycat in my free time and a techinal artist at work, never a magician | User Comment Submitted by Hein on 4 November 2006
Ed, you found the secret trick. \o/ | User Comment Submitted by Ed on 3 November 2006
@Jailbird: Personally I believe that the real trick is to rework ones work. Reuse parts of it for other productions. Try out different ideas from the same base. That is what really connects the artist with the scientist...
The background comparison I swiftly made here and in the latest VN # 48 really was to show that a lot of the background picture is a reworked version of something we have already seen. Whether this be a different layer could be left unanswered.
I think this picture is emblematic for working with graphics nowadays, but is nothing new from how for instance musicians have been working before hand and compared to how so called "logo-artists" reworked their 100 logos released for 100 groups. You tell me. There have been plenty of these talents before....
Mirage on the other hand shows how this concept could be pushed instead of showing up with the same crap over and over which was usually the case in the 1990s and for some contemporary artists.... Or you tell me...
| User Comment Submitted by jailbird on 3 November 2006
The trick lays in layers, not? | User Comment Submitted by Ed on 3 November 2006
@TDJ: Or maybe I just found out the (modern way) secret of making 10 pictures a month ? ;P
| User Comment Submitted by TDJ on 3 November 2006
Damn, seems Ed has found out about the secret Timanthes background generator :( | User Comment Submitted by Ed on 3 November 2006
I wonder why noone has noticed the similarity to
this
Just check that background :D
Mirage, come on. Tell us your trick. | User Comment Submitted by ne7 on 25 October 2006 User Comment Submitted by DRAX on 22 October 2006
Man, that hair really kicks some serious butt! Excellent! | User Comment Submitted by Crimson on 17 October 2006 User Comment Submitted by The Sarge on 16 October 2006
This is a mark in the fabric of time! This pictures is exacly what makes me want to do more C64 stuff again! Really, really good work! | User Comment Submitted by Morpheus on 15 October 2006
Lars, you're a true genious! Agree with Bizzmo that the hair is amazing! This was my personal winner in the compo. | User Comment Submitted by chatGPZ on 15 October 2006 User Comment Submitted by Oswald on 15 October 2006
blindingly sharp outlines, and _every_single_ pixel sits on such a perfect position that its hard to believe. I especially love how mirage builds up layers in 3d, making the picture _deep_. The hair of the girl is also awesome. | User Comment Submitted by DeeKay on 14 October 2006
Mirage class quality at its best! ;-)
I just love the way you integrated the FLI-bug into the picture completely seamlessly, Lars! | User Comment Submitted by Thunder.Bird on 14 October 2006
Really nice background style!!! Huh, there's hair? Ahhh the woman there ;)
The great deepness in this picture makes me stun every time I look to this prod.
Technically I don't get it, but as I read over the comments, it seems to be quite cool to release this picture as FLI. | User Comment Submitted by Bizzmo on 14 October 2006
For someone who wasn't going to enter - you did a nice job knocking this pic up at the last minute! ;-) Really like the nice bright'crisp shiny style of yours, and the hair is lovelly! | User Comment Submitted by Deev on 14 October 2006 User Comment Submitted by psych on 14 October 2006 User Comment Submitted by Jammer on 14 October 2006
ah, high mirage standard. asian beuty, aaaaaaah :):):) | User Comment Submitted by jailbird on 14 October 2006
Lovely, just as every single picture Mirage hands out! | User Comment Submitted by Richard on 14 October 2006
Wonderful pixeled graphics :) |
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