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Spacelane   [2006]

Spacelane Released by :
Street Tuff, tlr

Release Date :
8 November 2006

Type :
C64 DTV

User rating:awaiting 8 votes (8 left)

Credits :
Code .... Street Tuff of Red Sector Inc., Tristar & Red Sector Inc.
  tlr
Loader .... Cadaver of Covert Bitops


SIDs used in this release :
Armageddon Man(/MUSICIANS/W/Whittaker_David/Armageddon_Man.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Rough on 15 March 2012
In case of a missing DTV:
http://www.youtube.com/watch?v=7QGU0A25cqg
User Comment
Submitted by Rough on 14 September 2007
yeah, really nice demo idea, the entire dtv .avis makes me think about getting one .
User Comment
Submitted by tlr on 5 May 2007
Added the pal/ntsc symmetric overscan source code.
User Comment
Submitted by Expertsetup on 10 November 2006
This demo looks fantastic and shows what can be achieved with the DTV hardware. As this is new hardware with new capabilities it's nice to see someone illuminate it's potential. Nice work.
User Comment
Submitted by Street Tuff on 9 November 2006
thanks to crossbow / crest who send me
a videocapture of the 1541 version of the demo.

the file is hosted on my webspace and does
not eat csdb filespace (just in case you wanted to whine around...)

edit:
crossbow provided a vidcap of the 1581 version aswell.
just added it :)
User Comment
Submitted by Street Tuff on 8 November 2006
@oswald
sure... go ahead!
User Comment
Submitted by Oswald on 8 November 2006
yeah, well what else would a c64 coder start with other than opening the borders on dtv aswell... How about making graham's raster plasma on dtv ? should be a piece of cake and with this HW it would look awesome.
User Comment
Submitted by Tch on 8 November 2006
Hahahahahahahahahaha...
(No disrespect Oswald,but that picture kinda rocks! ;) )
User Comment
Submitted by jailbird on 8 November 2006
User Comment
Submitted by tlr on 8 November 2006
Although it looks like just a simple picture it's quite a lot of work displaying this in overscan without bugs, especially on NTSC.
The overscan mode is broken on the DTV, and there's no VIC-Article for it either... ;)

The code is separately timed for both PAL and NTSC as you need to do splits every line.
On NTSC there is an additional vertical line visible on the left side that you need to make black, which was a quite tricky as it depends on the instruction fetch.
User Comment
Submitted by Oswald on 8 November 2006
well maybe its time to do some real coding on dtv instead of showing pictures...
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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