Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Risen from Oblivion VDC V2   [2006]

Risen from Oblivion VDC V2 Released by :
Crest, Oxyron [web]

Release Date :
25 December 2006

Type :
C128 Release

AKA :
RFO VDC V2

User rating:*********_  9.2/10 (13 votes)   See votestatistics

Credits :
Code .... Graham of Oxyron
Music .... Dane of Booze Design
Graphics .... DeeKay of Crest, News Press Magazine Staff
NTSC-Fix .... Graham of Oxyron
Linking .... Graham of Oxyron
Bug-Fix .... Graham of Oxyron


SIDs used in this release :
Night of the Sentinels(/MUSICIANS/M/Mitch_and_Dane/Dane/Night_of_the_Sentinels.sid)
The Seeress Foretold My Future(/MUSICIANS/M/Mitch_and_Dane/Dane/Seeress_Foretold_My_Future.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by Graham on 24 December 2006
Changes done to this demo compared to RFO VDC V1:

NTSC C128:

- compability to NTSC C128's added

drives/loader:

- IRQ-loader removed, extra memory of the C128 is now used as RAM-disk
- demo now works with more than 1 drive connected
- demo now also works from non-1541-compatible drives
- depack delay of the endpart removed

workarounds for the 8563 VDC (the buggy beast):

- Tech-Tech part now 8563 VDC compatible. actually a bug of the 8563 and not the demo,
but I added a workaround for the VDC bug which works on all VDC revisions.
- improved HSync signal of the system info screen and the RFO logo on 8563 VDC.

general changes:

- system info screen now continues after a few seconds (hold screen with SHIFT-LOCK)
- endpart now resets to BASIC after the scrolltext is finished (hold part with SHIFT-LOCK)
- demo is "almost" single file now: the entire demo now is contained in a single
227 blocks PRG file, except for a small 27 blocks extra file which contains the
extra graphics of the tech-tech part when run on a 64KB VDC. that 2nd file is not
required to run the demo!
- experimental 60 Hz mode added. hold "<-" in the beginning to force demo into it
- the demo now has become a true C128 demo, meaning that it runs in C128 mode and not
in C64 mode like the old version. as a result of this, the demo can no longer be
started in C64 mode.
- demo now needs less blocks on disk.
- due to the reset at the end of the demo, it is now possible to run this demo in a loop if there is a boot block on disk.
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (25)
· Production Notes (1)
Fun Stuff
· Goofs (1)
· Hidden Parts
· Trivia
Forum
· Discuss this release (20)
Info on other sites
· Pouët
· YouTube
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.086 sec.