Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Ms. Pac Man   [2007]

Ms. Pac Man Released by :
Focus

Release Date :
23 September 2007

Type :
C64 Graphics  (FLI)

AKA :
1 UP - 1 DEAD

User rating:**********  9.7/10 (52 votes)   See votestatistics
**********  9.7/10 (24 votes) - Public votes only.

Credits :
Graphics .... Mirage of Focus

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by ptoing on 12 November 2016
I reckon you are addressing me, Str0rmfront? If so, I knew that it was some classic illustration all along, but I just stumbled on it looking at some JC Leyendecker stuff, so I added the Production Notes.
User Comment
Submitted by St0rmfr0nt on 11 November 2016
Did you know or did you just realize this was the basis for the gfx?
User Comment
Submitted by celticdesign on 22 April 2015
Wow, what an awesome picture!
User Comment
Submitted by Ed on 23 February 2008
Ok I know it was a long time ago, but don't forget even pac man needs love too
User Comment
Submitted by Ed on 17 October 2007
I found both the pac man and the bubbles, here. :)

User Comment
Submitted by Fungus on 3 October 2007
Nice pic of Steve Martin :) Ms. Pacman background is also cool.
User Comment
Submitted by Analog-X on 1 October 2007
Awesome Image, this is an amazing artform.

Now can you make another classic game? Like Q-Bert or something? and instead of the Cowboy, have an 80's type of Character with the typical 80's Sunglasses?? Like the ones worn in Ferris Bueller's Day Off??
User Comment
Submitted by Motion on 28 September 2007
Wow! This is bloody fantastic. Fresh and oldskool all in one - Awesome!! I think Bizzmo's point maybe right! ;)
User Comment
Submitted by FATFrost on 26 September 2007
looks like john wayne to me, very cool.
User Comment
Submitted by Jammer on 24 September 2007
nah, upper right corner roxxorz! :D
User Comment
Submitted by DRAX on 24 September 2007
Totally awesome! a straight 10 from me ;)
User Comment
Submitted by Stinky on 24 September 2007
Yeah awesome! The composition and style reminds me of Robt. Williams, the theme is bizarre. :D

This pic brings to mind the cowboy getting into a tight spot playing MS, his expression is both amusement and exasperation by getting ghosted, I suppose. The death and 1up suggest that he's having another game, just like every poor sucker with a coin who walks past MS.

I just noticed that the maze is from PACMAN. :D
User Comment
Submitted by comankh on 24 September 2007
gray corner sucks a bit, the rest is briliant!
User Comment
Submitted by Style on 24 September 2007
has to be seen on the real thing to be fully appreciated.
User Comment
Submitted by tempest on 24 September 2007
Very nice, although the upper gray area is a bit cheap.
User Comment
Submitted by JackAsser on 24 September 2007
Yes workstages are always nice, however in this case I'd be more impressed with an algorithm that managed to do this! :D
User Comment
Submitted by Archmage on 24 September 2007
Stages would be nice. I'd like to have it confirmed that this was actually made by a human being. ;)
User Comment
Submitted by chatGPZ on 23 September 2007
Quote:

Stop puffin' for once will you? ;)


see how great the effect is, not even you can see it!!!! =D
User Comment
Submitted by HCL on 23 September 2007
@Groepaz: Ok, you really had me check the code and zoom into the pic, so now it's my turn to speak. Stop puffin' for once will you? ;) There are only 3 colors on the bug-area: black, blue and light gray. You don't need to be a wizzard to do that without sprites, and you definitely don't need the *ultra-unrolled-fli-loop* that is used. You just need *enable-PAL-emulation* and ka-baff!!, 1000s of colors :).
User Comment
Submitted by Oswald on 23 September 2007
doesnt needs a spritelayer, on the leftmost 3 charcolumns does only use $f(fli bug),$0 (backgr?) and $6 ($d800). the pal filter is pretty agressive which adds more colors than vice. the vertical color mixing is heavily and cleverly used.
User Comment
Submitted by saehn on 23 September 2007
Cool, good composition and I really like the color choices.

Can we see some work stages? Would love to see how you pulled this together.
User Comment
Submitted by Bizzmo on 23 September 2007
I suggest all "graphicians" retire with immediate effect and that Mirage must now, single handedly produce ALL graphics... no pressure...
User Comment
Submitted by Sander on 23 September 2007
I second Deekay here.. This is probably one of the best pictures technically. Ever. Actually, Mirage is defining new standards lately, and i wonder if he'll ever be equalled.
Face it.. none is even close to this.

Last time i pay my respect Lars.. i keep on repeating myself! ;)
User Comment
Submitted by chatGPZ on 23 September 2007
Quote:

Why all this fuzz about sprite-layer btw. Can't see no god damn sprite-layer..

the best effects are those you don't see.... (look at the dimensions of the picture and draw your own conclusions :=P)
User Comment
Submitted by DeeKay on 23 September 2007
Holy shit! I'll have to check it on the real machine first (and zoom in a bit! ;-), but this might well be among the best, if not the best c64 gfx I've ever seen, seriously! Where do I vote 12? 8)
User Comment
Submitted by Ed on 23 September 2007
Great stuff! I wonder if you will release a reworked version of the famous Bubble Bobble game.
With that having been said, I wish this is not just another purple bubble (actually not the one that Eve chews on)
that easily cracks the same way the WHITE PILLS are swiftly swallowed by Dr.Phil after having cured all the ill and the future-orineted dead ones. Poop. ;D

The strength of this picture is not the cowboy guy at the right but the juxtaposition of picture elements, i.e. adding it with the computerscreen dump-like thing and also the little background blur to the right.

The picture goes nicely with the theme in The Wild Bunch and the western music Hein created for his The Good, the Bad and the Ugly seen last year aswell as for the recent things you have made.

But seriously. The ghosts are closing in and the cowboy looks a little too secure (or is he using the few connections left in his head to come to a conclusion? Sort out a problem? ) :P

User Comment
Submitted by Dane on 23 September 2007
Lars, why you are not recruited for a top secret demo project is beyond me.
User Comment
Submitted by Radiant on 23 September 2007
God damned awesome (the usual Mirage quality, in other words).
User Comment
Submitted by jailbird on 23 September 2007
I bow infront of your greatness! \:D/ _.._ \:D/ _.._
User Comment
Submitted by HCL on 23 September 2007
This is teh skull-series. Mirage canged from a corner pixel into a whole skull!!. Next stop: Defender, or Centipede ;).

Why all this fuzz about sprite-layer btw. Can't see no god damn sprite-layer..
User Comment
Submitted by Jammer on 23 September 2007
btw, i guess that this guy fits more into montezuma's revenge than mrs pacman :D
User Comment
Submitted by zenda on 23 September 2007
Very very nice... :-)
User Comment
Submitted by Jammer on 23 September 2007
i slowly run out of terms to describe your masterpieces :D again, sprite layer in action ;)
User Comment
Submitted by Burglar on 22 September 2007
its the beauty mark or is it called birthmark, I dunno ;)
User Comment
Submitted by Stan on 22 September 2007
Best picture I have seen in ages.
User Comment
Submitted by Jayce on 22 September 2007
Nice... timanthes V3 promo picture #2 :)
User Comment
Submitted by Yazoo on 22 September 2007
wow!
User Comment
Submitted by Devistator on 22 September 2007
god damn! love it!
User Comment
Submitted by Richard on 22 September 2007
Another pic featuring another of my favourite old arcade classic games. I love it :) Well done.
User Comment
Submitted by Sixx on 22 September 2007
I can see this up on my wall, a true masterpeice... Almost sureal..
User Comment
Submitted by Archmage on 22 September 2007
Sweet Jeremiah! This just about takes the bisquit of "best c64 pixelling ever". Deep respect.
User Comment
Submitted by Steppe on 22 September 2007
I don't know what's with all these Amiga screenshots recently? Mirage is plain fooling us all, don't you realize??? %)
User Comment
Submitted by Dishy on 22 September 2007
Very nice! Great:-)
User Comment
Submitted by Mirage on 22 September 2007
@Hein: Yes, it's called a screenDUMP... 16 beautiful colours of POOP... Ms packman is also pooping 16 different colours, since she seems to be surrounded by 4 dead cowboys
User Comment
Submitted by Hein on 22 September 2007
wow, you pooped this out this morning, Lars? :)
User Comment
Submitted by Scout on 22 September 2007
Is that James Stewart doing the Ms. Pacman?

Excellent pixel (or whatever you call it in Timanthes ;-) job, Lars!
User Comment
Submitted by AüMTRöN on 22 September 2007
Another piece of genius pixelling. If I'm being a prick (which I always am) I'd have preferred some futuristic type dude in the composition instead of a 50s style cowboy. However I'll console myself with the possibility it's a space cowboy.
User Comment
Submitted by dalezy on 22 September 2007
amazing work again. i wonder how you could ever come up with quality stuff like that.
pics like that would have easily turned you into a rich man by the time it was still possible to make money on the c64. =)
User Comment
Submitted by Bizzmo on 22 September 2007
Aparently I have it on good authority that it's "just a pile of poop"...
User Comment
Submitted by FATFrost on 22 September 2007
ugh! makes me wanna give up pixelling just to see what you produce....amazing stuff!
User Comment
Submitted by hollowman on 22 September 2007
damn!
User Comment
Submitted by Bizzmo on 22 September 2007
Chalk another one up to the preview window!
User Comment
Submitted by Oswald on 22 September 2007
?out of superlatives error

(must see this on a real machine the palfilter seems to be doing too many new colors)
User Comment
Submitted by Trazan on 22 September 2007
Vamping old classic games into new modern productions. I like this alot. Impressive style.
User Comment
Submitted by chatGPZ on 22 September 2007
cool! <3
User Comment
Submitted by tlr on 22 September 2007
Very nice! :)
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (56)
· Production Notes (1)
Fun Stuff
· Goofs
· Hidden Parts
· Trivia (1)
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.09 sec.