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Oxyron Party v2 Invitation [2007] |
Website :
http://www.oxyron-party.de
Credits :
SIDs used in this release :
Contains information on the following event(s) :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by HCL on 1 April 2012
Hah!! Bob-gfx stolen from Spiritual Dreams, right? I can just imagine how this happened :). Well, it's not a shame being inspired by such a good (demo)part. Great fun for me finding out such delicate circumstances.. | User Comment Submitted by DeeKay on 11 December 2007
Yay for Axis coding! Nicest Invitro I've seen since Non Plus Ultra!... Then again that wasn't THAT long ago! ;-D | User Comment Submitted by Cruzer on 11 December 2007
Kewl stuff in all aspects. Some of the nicest vectorbobs ever.
| User Comment Submitted by Ed on 11 December 2007
It is yet time for Kalsong Data :)
Great show by the way, even though the vectors at the start look a little bugged (perspective-wize as it draws the bitmap logo and closes in on the end...). | User Comment Submitted by Radiant on 11 December 2007
\o/ Very nice vectorbobs. Code more! (That applies to everybody.) | User Comment Submitted by Stan on 10 December 2007
Looking forward to this party!!! | User Comment Submitted by WVL on 10 December 2007
Brilliant vector bobs :)
Can't see why the add on the Oxyron page
Quote:
Trivia :
oxyron is looking for high-skilled coders... pm to yazoo or graham - and dont miss the oxyron-party 2008... http://www.oxyron-party.de
is neccessary :D You got Graham + Axis and still looking ;) | User Comment Submitted by JackAsser on 10 December 2007
@HCL: I agree HCL, speed code is cheating. I mean, AS IF, he wrote it himself. Heck, the breadbox and/or the assembler did most of the job. It's almost like wiring a picture. | User Comment Submitted by HCL on 10 December 2007
I knew it, he did it all without using a single sprite! That what i call cheating!! ;). | User Comment Submitted by Scout on 10 December 2007
"Free coffee and tea"
Yay!
Pretty party invitation guys!
| User Comment Submitted by Axis/Oxyron on 10 December 2007
Thanks for all the nice comments. This really motivates doing more demos in the future for the good old c64. Now some technical infos: 1. No sprites are used for the bobs. The original version used some, but when adding the mirror- effect the version with the sprites started to be slower than just blitting all, caused by the 2-5 cycles lost every line due to the sprite display (twice when the mirror is active) + doing an extra irq for multiplexing. strange but true. 2. the rotation and sorting is realtime, not animated. even with 2 muls per bob for perspective projection to get a few bits more precision than just doing the tablelookup. thats all folks. see u on oxyparty. | User Comment Submitted by Rough on 10 December 2007
This party sounds as if it will be well organized, a pity it's so far away from Munich. | User Comment Submitted by Yazoo on 10 December 2007
...and some sprites are used to put the top of the icebergs on the screen btw. | User Comment Submitted by Oswald on 10 December 2007
clarence got the point, mace you need some more excersize if you dont see at the first eyeblick its 16x16 chars :P ;) | User Comment Submitted by Mace on 10 December 2007
Really, it's only chars. Just reset, setup a 16x16 char matrix, do some poking and get this:
| User Comment Submitted by JackAsser on 10 December 2007
@Clarence: Yeah, my idea of the ultimate vector bob part would of course include sprites... ;D We'll see... some day... | User Comment Submitted by Clarence on 10 December 2007
@Osw: Using some sprites as the nearest bobs is a way of improving this (hello Jackie :) ), but in this case the sprites were used to display the invitation text. | User Comment Submitted by Oswald on 10 December 2007
I'd say sprites + real bobs + animated coordinates ;) | User Comment Submitted by Mace on 10 December 2007
@HCL: a quick peek revealed that the bobs are plotted in a 16x16 matrix of chars with A LOT of speedcode :) | User Comment Submitted by HCL on 10 December 2007
Übernice!! Axis *da man, back in town*. Killing the bobs, first the shade-bobs, then this shit! WTF!?
..but, i bet he used sprites. And then it's all a cheat, isn't it?! | User Comment Submitted by Archmage on 10 December 2007
Nice! I especially like the way the logo appears. | User Comment Submitted by chatGPZ on 10 December 2007
i demand vector boobs!
very nice production | User Comment Submitted by Skate on 10 December 2007
Better than a lot of demos released this year. Very nice invitation. | User Comment Submitted by Twoflower on 9 December 2007 User Comment Submitted by Motion on 9 December 2007
Very nice, *but* I wish that shake effect was smoother when the blocks touchdown in the intro and that the sticker was dithered a touch.
Fantastic logo in the intro, Oyiseer has such a cool technique. The vector bobs are like, Woooot! The subtle reflection of the bobs in the water, a very nice touch of detail.
...and the music is plain sweet... Awesome! :)
| User Comment Submitted by Joe on 9 December 2007
Such a nice invitation must embrace your quest for a demonstration far reached in perfection! Good luck, and I hope you'll make it.. | User Comment Submitted by Clarence on 9 December 2007
Finally the Breakpoint sticker-logo got released for real! :) Very nice build-up in the beginning and a smooth vectorbob routine. | User Comment Submitted by Deev on 9 December 2007
I love the intro. I thought the logo looked great just based on the screenshot, but when it's animated it's extra superb! | User Comment Submitted by JackAsser on 9 December 2007
Arrrg! :D I wanted to do the killer vector bob part. This feels close to perfection. Good Work!!! | User Comment Submitted by null on 9 December 2007
Arman, dear... you have to be there.. FOR FUCKS SAKE MAN :D :D :D so we can get fucking stoned and I can stick my dick in your ear xD
apart from that, I really fucking love the invitro <3 | User Comment Submitted by Oswald on 9 December 2007
love to see axis rocking da house! :) the bobs are suprisingly fast, everything fits together, thank you :) | User Comment Submitted by Sander on 9 December 2007 User Comment Submitted by Mermaid on 9 December 2007
Nice logo, charming icebergs, good music and effects, all in all a very enjoyable invitation demo :) | User Comment Submitted by Intensity on 9 December 2007
Love this one! Neat intro code & gfx design, and loving the vector balls.
Unfortunatley i don't think i will be there. too bad :D maybe X2008 |
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