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Asinus Perplexus   [2008]

Asinus Perplexus Released by :
Oxyron [web]

Release Date :
14 March 2008

Type :
C64 DTV

User rating:awaiting 8 votes (1 left)   See votestatistics

Credits :
Code .... Axis of Arsenic, Oxyron
Music .... Kasmo of Arsenic, Oxyron
Graphics .... Yazoo of Arsenic, Oxyron
Charset .... Yazoo of Arsenic, Oxyron


SIDs used in this release :
DTV Mamalada(/MUSICIANS/K/Kasmo/DTV_Mamalada.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Axis/Oxyron on 16 March 2008
Thank you guys for all the nice comments. This onefiler was only meant as a small sign of life on the DTV. There is more to come.
@danzig: Yo, is in arbeit.
@HMVDVA: You are absolutely right, and hopefully 10 or 20 in the future.
@Skate: The plotcode is not cpu-limited. The cpu can do roundabout 4100 (depends on the soundplayer). The 3068 limit comes from the blitter, which is doing all the coordinate calculations and adress generation. the speed of the blitter depends on the step on the wave (1 cycle penalty for every 4byte boundary you cross), but i really liked the waves so 3068 was the max. ;O)
User Comment
Submitted by jailbird on 16 March 2008
Great to see a new DTV demo! A very nice logo and a truly assblasting tune! :D
User Comment
Submitted by MacGyver on 16 March 2008
Really sweet! Hope to see a multipart DTV demo by Oxyron in the future.
User Comment
Submitted by Skate on 16 March 2008
@Clarence: ...must be something to do with prime numbers...

3068 = 13 * 59 * 2²

hmmz. Axis, what kinda loop you have? ;) if the code is completely unrolled and the limit is 4 plots below 3072, it's a big failure :p

jk. congratulations, nice DTV stuff.
User Comment
Submitted by Clarence on 14 March 2008
There must be a mistake, it should have been 3072 dots for obvious reasons. ;)
Neat routine, logo and music!
User Comment
Submitted by Shadow on 13 March 2008
Nice to see Oxyron make an appearance on the DTV! Stylish logo and nice music.
I haven't disassembled and checked out the dot-routine yet, but I guess they found a faster way than mine! :)
User Comment
Submitted by tlr on 13 March 2008
Nice stuff!
...and the music sounds great!
User Comment
Submitted by HMVDVA on 13 March 2008
Very nice!

But..."now there are 3".
You mean 5.
User Comment
Submitted by Oswald on 13 March 2008
for teh lazy http://de.youtube.com/watch?v=LPUS5PdPxQ4
User Comment
Submitted by Danzig on 13 March 2008
finally a release worth to look at after all thie silly fake stuff \o/

@yazoo: geiles logo junge :)
@axis: kauf dir mal nen äschdn dtv und hau noch n bisserl mehr auffe kacke...
User Comment
Submitted by Oswald on 13 March 2008
wohaw! brings back my faith in the scene :) awesome :) \o/
User Comment
Submitted by Frantic on 13 March 2008
The screenshot looks good to me! I enjoy it! ;)

(..and what kind of handle is peiselulli? :)
User Comment
Submitted by Peiselulli on 13 March 2008
Nice Music (remember : no filters in DTV), really fast plotting routine and Yazoo is able pixeling with more than 16 colors very well :)

I hope more groups will join the competition on DTV.
User Comment
Submitted by Ed on 13 March 2008
Nice to see more demos released outside of "compos". Have not yet tested it as I am true to the c64 :)
User Comment
Submitted by Steppe on 13 March 2008
Uh, I'm stunned! Most beautiful sineplots ever! Stylish logo too!
User Comment
Submitted by Street Tuff on 13 March 2008
in one word..... AWESOME!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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