| |
Released At :
Breakpoint 2008
Achievements :
C64 Demo Competition at Breakpoint 2008 : #1
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by Ninja on 27 March 2008
Okay, grab it now. Have fun, need to sleep... | Production Info Submitted by Ninja on 23 March 2008
It's not the BP-organizers who will upload the final version but me. The loader bug is already fixed and we are about to correct two minor glitches. It should be ready by the end of the week at latest (if you still dare to believe my statements about final versions). | Production Info Submitted by Oswald on 23 March 2008
Our main goal was to show we are still alive and to support the BP c64 compo. The demo was designed around 2 guidelines: the music, and secondly the very short time frame. we have started working on it ~10 days before breakpoint, with the effects being already at hand, except the witch with the blue 4x4 rays.
the tree gfx was choosen mainly because that was the easyest & fastest way to refresh the 4x4 parts ;) (the source for inspiration was not we/5 :)
except the disco ball and the witch+rays the effects were coded by murphy/exceed(/ex resource) in '97 ;) | Production Info Submitted by Oswald on 23 March 2008
d64 coming soon. the demo needs a bit of fixing, because there are issues with the loading from a non emulated 1541. the recording for the compo was done using mmc64. (dreamload) |
|
|
|
| Search CSDb |
| Navigate | |
|
| Detailed Info | |
|
| Fun Stuff | |
· Goofs · Hidden Parts · Trivia (2)
|
|
| Forum | |
|
| Info on other sites | |
|
| Support CSDb | |
|
| |
|