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User Comment Submitted by Peiselulli on 8 June 2008 User Comment Submitted by chatGPZ on 7 April 2008 User Comment Submitted by Peiselulli on 7 April 2008 User Comment Submitted by chatGPZ on 7 April 2008
to repeat it again: dont update entries with new releases please. make a new entry, read the rules if in doubt. kthxbye :) | User Comment Submitted by Peiselulli on 7 April 2008
101 percent version added, the bug is fixed now.
@ian coog :thx for reporting.
@shadow : the graphic uses the 8 bit pixel cell mode, but 16 different charsets, so no blitting needed while game is running.
| User Comment Submitted by Shadow on 6 April 2008
Nice idea to "DTV-enhance" existing games!
Which graphics mode are you using here? I'm guessing 8bpp, either linear or cell-mode? But is there really time o blit out all the graphics at a reasonable framerate? | User Comment Submitted by iAN CooG on 6 April 2008
Very nice work on the dtv side, c64 part bugs, see goofs | User Comment Submitted by Yazoo on 6 April 2008
very nice... btw i LOVE boulder dash :) | User Comment Submitted by HCL on 6 April 2008
Teh original looks much better. | User Comment Submitted by SECRET MAN on 6 April 2008
Great ! Good job boys.
Was Oliver not able to install a trainer ? :-)
I will drive to Hannover to give him some lessons :-) | User Comment Submitted by Peiselulli on 6 April 2008
runs also on plain C64 (with the original graphic sets)
340 levels added from final boulder dash of no one
256 color graphics are ripped from rocks and diamonds
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