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Released by : Catboy
Release Date :
2005
Type : C64 Crack
Proper release: 101%
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Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
Trivia Info Submitted by The Overkiller on 12 April 2009
Impressive !! Btw: maybe this list should be placed in Summary. | Trivia Info Submitted by d0c on 12 April 2009
- Pictures resized, revised and repaired
Some pictures (like "TONY" and "DAVID) had trashed lines at the bottom,
others were way too big ("DOMINIQUE"/"LINDSAY") or even a few bytes too
short. I have recut all files to their right size of 5760 bytes/23 disk-
blocks and repaired missing/defective lines.
- Disabled unused sound channels
On some C64, or after using a program that had used the SID-chip, some
disturbing sound could be heard when the title music was playing. My
new version clears all SID-registers at the beginning to avoid this.
- Full comments from the girls
The girls' naughty comments were originally read from disk via INPUT#-
commands. Unfortunately, INPUT# cannot read any strings that contain
commas or colons. Therefore some texts got truncated as they partly
contain these chars. I fixed this by writing a small machine code sub-
routine that reads out the memory buffer INPUT# uses (where the complete
string is put before it gets assigned to a variable) and re-assigns it
afterwards.
- "THE POT STAYS, AND WE ANTE AGAIN"
This new version will now remove the previous cards from screen before
new cards are dealt.
- Money-problem fixed
When one of the players had to offer his/her last clothes and ran out of
money again during the very same game, this lead to a lot of interesting
problems... While for the human player "FOR $100 YOU OFFER YOUR AMOUNT?"
was displayed - just funny, but not too serious as the game continued
normally - the program totally crashed when this happened to the girl!!
I 'fixed' this by adding new messages "I TAKE $100 CREDIT" (girl) and
"$100 CREDIT FOR YOU, HONEY" (human) and making sure that no index for
a variable runs out of range (the cause of the crash - "?BAD SUBSCRIPT
ERROR IN 3960").
- Strange card symbol fooled pot calculation
At rare occasions, a symbol popped up on top of the leftmost card. It
also confused the pot to some content and affected the game logic.
The cause for all this was simply a mistyped line number in a GOTO-
statement...
- Ball cursor on opponents selection screen corrected
On the opponents selection screen, the ball cursor was just flashing
nervously. I have re-coded the routine. Now the ball hopefully blinks
as originally intended...
- DROP now possible as "LAST BET"
This was a real bug! When DROP was selected as "LAST BET", it simply
didn't work and acted the same way as CALL!
- Ball cursor not blinking on several occasions
When the human player had less than $10 in his pot, the black ball
did not blink anymore but remained stationary on screen. Now fixed.
- Inserted Copyright-message on title
Not a bugfix actually, but an improvement. Since it is not possible to
go to the opponents screen while the title music is played, I just
thought that "PRESS BUTTON FOR OPPONENTS" would be misplaced at this
point...
- Possible problem removed from music-routine
Although very unlikely, system variable TI may go back to 0 while
the title tune is played. This could lead to a hangup (you'd probably
have to leave your C64 on for 24 hours to ever achieve this, but
who knows?). I've put in an additional TI$="000000"-line to turn
"very, very unlikely" into "never ever!". |
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