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Geister (game tunepack) [2009] |
Credits :
SIDs used in this release :
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Pokefinder.org
Production Info Submitted by NecroPolo on 2 July 2009
Thanks to iAN CooG for onefiling!
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My second (and last) game tune, written for an odd software developer guy called zOnE in 1994 (not identical with anyone under that name here). Geister was a minimalistic and badass sci-fi horror strategy placed inside of a huge spaceship, a bit similar to Laser Squad but with very fast turns and short (1-2 minute) levels. Besides SID torturing, I wrote the story and worked on game concept. zOnE wanted short aggressive background music, so that was it. The game had no FX, I had all 3 channels to let loose the filters.
All the source code was destroyed when zOnE's place burnt to dust in October, 1994. He had been so afraid of being ripped off that he didn't let a byte out of his house, not even for me. After the fire, zOnE stopped writing games and I stopped writing C64 music soon after. Some riffs of Geister survived in my later band projects.
These tunes have the sound I wanted but they are in beta state and are not optimised - exactly where I left them in 1994, after many failed C64 projects, being fed up with all.
(#1)
NAME: Intro
(#2)
NAME: Start/title screen
(#3)
NAME: Reactor level
(#4)
NAME: F'n big droid level
(#5)
NAME: Scanner level
COMMENT: There is some off-beat "beep" for zOnE's request as a scanner-like sound. That
was zOnE's fav track, especially the concrete breaker part from 1:30.
(#6)
NAME: Abductor level
(#7)
NAME: Dreadnought level
COMMENT: Riffs were used in the first Wackor EP in 1999 in the song "Iced".
(#8)
NAME: Time out! /last turn/
COMMENT:
(#9)
NAME: Level complete
COMMENT: Riffs were used in the first RKH album in 1995 in the song "Curable". I wrote the
whole song around that little piece.
(#10)
NAME: Weapon shop
COMMENT: Riffs were used in the first Wackor EP in 1999 in the song "Iced".
(#11)
NAME: Highscore |
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