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Andropolis   [2009]

Andropolis Released by :
Booze Design, Instinct

Release Date :
19 July 2009

Type :
C64 Demo

Released At :
LCP 2009

Achievements :
C64 Demo Competition at LCP 2009 :  #1

User rating:*********_  9.4/10 (127 votes)   See votestatistics
*********_  9.5/10 (47 votes) - Public votes only.

Credits :
Code .... HCL of Booze Design
  JackAsser of Instinct
Music .... Dane of Booze Design
Graphics .... Archmage of Andromeda, EN0NE, Instinct, SHAPE
  Dane of Booze Design
Loader .... HCL of Booze Design

SIDs used in this release :

Download :

Look for downloads on external sites:

User Comment
Submitted by 4gentE on 19 April 2023
User Comment
Submitted by ChristopherJam on 12 April 2017
Damn, missed this one at the time. Very nice.

Love the Sierpinski carpet zoomer, and going to have to use the 3d section as a benchmark for my next foray into that arena now :)

(FWIW, there was zero overdraw in the Driller portion of Effluvium too, but that was purely based on back face culling and polygon priorities, no portals in sight).
User Comment
Submitted by Sith on 18 September 2013
I really love the 3D engine. I wish Driller could have played like that. Great pictures in here as well and some really neat effects. Booze usually doesn't disappoint and brings us great demos. Keep it up guys. :)
User Comment
Submitted by Linus on 17 June 2013
The latter, in my case ;)
User Comment
Submitted by Stone on 16 June 2013
This is my favorite demo. I really can't explain why. Perhaps it's because I'm not as much into VIC abuse as other people. Perhaps it's Archmages outstanding artwork or Dane's minimalistic soundtrack or the awesome code by HCL and Jackasser. It could be that it is because somehow this doesn't feel like a trackmo. Or maybe it's because it is just so damn cool.
User Comment
Submitted by Mr Wegi on 8 April 2012
Very good demo - <3 chessboard rules, msx rules, timing rules - everything is great:)
User Comment
Submitted by ferris on 23 May 2011
Loved it. End pic and gasket zoomer were by far my favorite parts.
User Comment
Submitted by Heavy Stylus on 3 December 2010
Amazing design, and superb graphics :)
User Comment
Submitted by bepp on 2 December 2010
I love this demo! But this comment isn't about the demo, but the MUSIC. First time I heard it, I didn't really get it. But it has grown on me. It's minimalistic and suggestive =) Perfect music to use when coding. My wife just came by and asked me "Do you really listen to this?" (making a facial expression saying 'Are you nuts?'... possibly also thinking 'Why did I marry a computer nerd?'). Thanks Dane for making my day! =)
User Comment
Submitted by clonK on 9 June 2010
Love how the filter changes in time with the flipping pic. I really like it when music is in sync with the grafix/animation - guess it's one of my favourite things when a demo has that. Great music (although it sounds like it's had to spare complexity/extra layers to make the demo run smooth... maybe?) and very nice pics. I'm really not in much of a postion to comment on you veterans but there ya go :P
User Comment
Submitted by BastetFurry on 27 April 2010
I love the 3D part! :)
And for the bugs in the engine, the original id Tech 1 engine had its share too.
Not so big and better hidden trough a bunch of hacks, but thats the price for fast fixed point math.

(I know how the old raycaster engines work on paper, but dont ask me to code one thats beyond old Wolf3D... ;) )
User Comment
Submitted by Wile Coyote on 24 April 2010
Excellent demo. The 3D at the end was really something.
User Comment
Submitted by Morpheus on 18 January 2010
Håkon's graphics are amazing! A true artist! I think I have to give him a 10 rating if I haven't done so already!
User Comment
Submitted by grasstust on 5 January 2010
I second Ksubi's opinion about the music; I think it's great, and don't understand the fuzz. I especially like the end part when the music wraps up, and this is imo the most memorable end in any demo. Classic stuff all the way.
User Comment
Submitted by Megabyte on 21 December 2009
Fuckin good. No questions about it :)
User Comment
Submitted by Oswald on 18 December 2009
this demo grows on me. I like the minimalistic fades. feels fast n dirty, still there's a lot of care, and the fx is mindblowing, then it all fits up with the music (tailored for each fx) and gfx (archmage manages to create a whole world where andropolis lives) as a whole. one of the few these days that makes me come back for another watch.
User Comment
Submitted by lemming on 31 October 2009
Digitized HQ YouTubeization from a real C64: http://www.youtube.com/watch?v=5MNc913xkuo
User Comment
Submitted by Ksubi on 21 October 2009
Brilliant! cant see what the fuss is about with the music by Dane, I personally think its incredible, even more so with such limited rastertime.
Other notable aspects: the zoomers rule as usual and the end part is out of the this world. Graphics by Archmage is the usual high quality expected by the pixel wizard. Overal: a superb production :-)
User Comment
Submitted by Smash on 4 September 2009
User Comment
Submitted by nada on 20 August 2009
I admire your co-operation and diligence!! :DDD
User Comment
Submitted by null on 10 August 2009
fucking awesome.
User Comment
Submitted by JackAsser on 8 August 2009
@Graham: Finally someone called the effect by its true name. I've been rather amused by the different names there has been suggested so far. :) And indeed, both that effect and the group name displayer in the intro was inspired from the PC Demo called Stargazed, but ofcourse converted to 2D and low fidelity. :)
User Comment
Submitted by Tim on 8 August 2009
BTW, any of you see the full size graphics from Archmage in the production notes? Drop your jaws, it looks even more impressive as a whole picture!

User Comment
Submitted by Graham on 8 August 2009
btw that "black and white zooming squares" is a sierpinski carpet: http://en.wikipedia.org/wiki/Sierpinski_carpet
User Comment
Submitted by JackAsser on 7 August 2009
AmiDog: The C128 version actually runs in about 160% since I not only use the 2mhz mode in the border, but also the relocatable ZP and Stack features. In addition to that I also use the top 64kb to unroll the EOR-filler completly.
User Comment
Submitted by AmiDog on 7 August 2009
A little OT:

After seeing the amazing 3D part for the first time, I wondered how well it would run on other Commodore 8-bits and tried to make some calculations.

VIC-20: (312 * 71) = 22152 (119%)
C64: (312 * 63) - (25 * 40) = 18656
C128: C64 + (112 * 63) = 25712 (138%)
Plus/4: ???

Yes I know the VIC-20 would be two-colored or really blocky, some more C64 cycles will probably be lost due to the badlines, and it takes some cycles to setup 2MHz mode in the border of the C128...

However, the Plus/4 one made me really confused. Reading Commodore Hacking 12: "The speed depends on TED's current task. It generates the slower clock signal when refreshing DRAM or fetching data for the video screen. Otherwise, the high clock signal is generated."

So... Does that mean something like:

112 * 57 * 2 (top/bottom border)
200 * 17 * 2 (left/right border)
(200 - 50) * 40 (double badlines, slower speed)

= 25568 (137%) ?

Not counting DRAM refreshes, whenever they happend. Does anyone here know?
User Comment
Submitted by ne7 on 2 August 2009
lovely demo with ace gfx from archie :) wicked stuff, really enjoyed this! PS i really like the wibbly music dane :)
User Comment
Submitted by Stainless Steel on 2 August 2009
Someone voted a 6 ? Ah, the haters.
User Comment
Submitted by Stainless Steel on 1 August 2009
Quoting Dane
I pride myself on making people moan. :)
Mostly of joy. I can assure you that.

Whatever one may think of Dane's stuff, you cant deny his awesome craftsmanship. Gotta admire that.
User Comment
Submitted by Tim on 1 August 2009
grin, nicely spotted Oswald ;)
User Comment
Submitted by Oswald on 1 August 2009

User Comment
Submitted by Tim on 1 August 2009
Quite surprised to see some moaning about the soundtrack, I really loved it and played the demo 5 times prior to posting just to listen to the soundtrack!

Actually to me sounds like a very raw and dirty greasy oily garage remix of EOD sid (if that makes sense) thumbs up for it!!!
User Comment
Submitted by Exploding First on 31 July 2009
Fantastic Msx!!!
User Comment
Submitted by Dane on 30 July 2009
I pride myself on making people moan. :)
User Comment
Submitted by FATFrost on 29 July 2009
i just meant that Dane always seems to get stick, (like JSL) , but does he release stuff for people to moan about or for people to hopefully enjoy it? (oh and teh kudos!)
User Comment
Submitted by Stainless Steel on 29 July 2009
Jeez, you make it sound like the rest of us are here just for statistical purposes.
User Comment
Submitted by FATFrost on 29 July 2009
@Dane, i don't think that you should have to defend yourself, people should be happy that you even bother to make stuff for our beloved machine, if you didn't they'd have nothing apart from seuck games.
User Comment
Submitted by Dane on 29 July 2009
Good point, Wisdom. In this case it meant I had to scrap both vibrato, slide fx and pulse programming. That kind of gives you limitations for both lead instrument and bassline.
User Comment
Submitted by Wisdom on 29 July 2009
Quite nice demo, well put together and I applaud the 3D part, which is really massive.

On the other hand, I just wonder how 6 rasterlines might translate to having good or bad music. I guess the number of rasterlines available for music is more about the sound quality rather than the notes that can be put together.
User Comment
Submitted by DeeKay on 28 July 2009
Jesus, I am entitled to my own opinion, aren't I? I just don't like music that is mere chaos, never did. And that's just what it was, my opinion, no "pissing contest" or anything some people seem to interpret into that. Going against the flow is good in my book, but if you overdo it, it gets annoying (see: Nosfe-Demos and their public reception!) I have to say I like some of the screendesign ideas in Faux Visage somewhat.
User Comment
Submitted by 6R6 on 25 July 2009
Very nice demo, I love the effects (especially those zoomers), and the 3d-maze was just amazing on the big screen.
User Comment
Submitted by terric on 23 July 2009
Very nice. A new demo and it seems still that i have not all the tech. for optimizing a demo. How do you get those fillers that fast. :-) Very Good, amazing.
User Comment
Submitted by Linus on 23 July 2009
I am with RadiantX. The soundtrack of Faux Visage is very awesome. Nuff said.
User Comment
Submitted by Archmage on 23 July 2009
@Most of you: thanks for the nice comments! A lot of hard work went into making this demo, so I am glad you like it.

@Deekay. I'm not going to take you up on your attempt of starting a pissing contest here. I'll just leave you in peace to contemplate the importance of people going against the grain. And you can clean your wet shoes while you're at it. ;)
User Comment
Submitted by Radiant on 23 July 2009
DeeKay: Come on, that one was completely uncalled for! The soundtrack to Faux Visage may not be the epitome of heavy prog riffing a la Meshuggah (or indeed King Crimson/Fantômas as Linus suggested), but after 17 years of composing I know enough about music to know it's not a bad venture into the style. And it's certainly the first attempt I know of on the C64.
User Comment
Submitted by RaveGuru on 23 July 2009
I'm sitting about 12000 km away on the tropical island of Bali and watching this on my laptop right now and wishing I was at LCP 2009 instead :P

User Comment
Submitted by DeeKay on 23 July 2009
Okay, for 6 rasterlines I guess the music is quite good! ;-)
However, some parts of it are still a lot worse than others... It's not as bad as the Panda Designs Demo though!
User Comment
Submitted by Jammer on 23 July 2009
usermode roxx!!! \o/ totally incredible that realtime vectors can be that fast :O
User Comment
Submitted by Radiant on 22 July 2009
I think the music is good. Looking forward to see where Dane will go next.
User Comment
Submitted by Linus on 22 July 2009
The music is awful? C'mon ... 6 rasterlines left for the player really ain't *that* much ;)
User Comment
Submitted by DeeKay on 22 July 2009
Very very nice, has some fresh new effects (liked the cube in the beginning and the zooming recursive squarethingy a lot!) and nice gfx, but the music is awful in some parts and it seems that some parts of the gfx weren't quite finished (e.g. background in the end picture). That's not what I'm used to from the master of pixel perfection! :-)
User Comment
Submitted by Ant on 22 July 2009
solid stuff.
User Comment
Submitted by Oswald on 21 July 2009
best show off would have been having the part shorter, and adding usermode. its really a shame you have missed it out, even with the bugs it would have rocked. just my 2 cents ;)
User Comment
Submitted by Mactron on 21 July 2009
Nice production.
Just the music is not my cup of tea.
Good work.
User Comment
Submitted by JackAsser on 21 July 2009
@Hoild: Ever noticed that those games are a collection of stand alone small rooms running in seconds per frame with progress bar between each frame?!? :D This is actually the first implementation of a portal based 3d-engine on the c64. Those other old engines all used poor painters algorithm with tons of overdraw and useless calculations. Mine is similar to Duke Nukem 3D and draw 0, null, zip, zero overdraw and don't even consider walls that are invisible. Further on, the level could be about 4x bigger actually but that would make the end-part truly boring to watch and it's already too long, but I really couldn't figure out any nice way to show off a 3d-engine. It's quite difficult, ideas are actually most welcome.
User Comment
Submitted by Hoild on 21 July 2009
Burglar said "I disagree with the ppl saying that the 3d part is too long, it's actually showing off how much 3d they can fit in 64k. really really cool! wish there was a hidden option to get joystick control though ;)"
-Burglar, ever heard about Freescape games? ;b
User Comment
Submitted by Burglar on 21 July 2009
wow, thats quick ;)

thanks a lot for the workstage, it kicks asser!

the c128 build, well, thats just too damn fast and unreal :P
User Comment
Submitted by JackAsser on 21 July 2009
Thanx for all the nice comments! :)

Anyways, hidden joy mode in the 3d-engine was left out due to three still left render bugs. However, if you wanna see them still you may try the doom_workstage.d64 file I just posted.

The disk has two targets, one for c64 and one for c128 (run in vice x64 or x128). Use joy#2 to control it.

Have fun!
User Comment
Submitted by Burglar on 21 July 2009
massive, massive demo

I'm in awe over the code and graphics. cant get much better than that.

I disagree with the ppl saying that the 3d part is too long, it's actually showing off how much 3d they can fit in 64k. really really cool! wish there was a hidden option to get joystick control though ;)

the only downside for me was the music, took ages to get going a bit and still never really took off. imho it hurt the flow of this kickass demo a bit too much. the tune would've fit a lot better as endtune or for a note or something.
I really liked the music sync during the vertical pic flipper btw, very nice.

everything else is second to none, totally awesome gfx by Archmage and Dane. and the code, very nice to see so much progress. keep it up JA & HCL!
User Comment
Submitted by Chico on 21 July 2009
simply WOW !!!!
User Comment
Submitted by Lubber on 20 July 2009
I love that cube at the beginning!
User Comment
Submitted by chronos on 20 July 2009
simply: your stuff rox! the music, the design, alles (i'm hungarian hehe) klappt! big up guys!
User Comment
Submitted by WVL on 20 July 2009
@chancer : I think the difference is that the EoD one could only 'zoom in' and this one can zoom in + zoom out. You can't go faster than 50fps, so that's not it ;)
User Comment
Submitted by chancer on 20 July 2009
another very nice LCP release and again polished. I'm not a big fan of zoomers, but I'm guessing the speed has increased frame wise even more than before? I really like the end pic .
User Comment
Submitted by HCL on 20 July 2009
@Edhellon: Thanx! and well, probably he mis-interpreted the production note:

A quick coop from Instinct and Booze finalized at Casa Larsson the night before LCP.

finalized != developed
User Comment
Submitted by Edhellon on 20 July 2009
Very nice demo and congratulations for beating us! :-) It's quite rare that I'm rather amazed by almost all effects in a demo but this one did it for me. And the design is quite OK I think. Could've been better I suppose as always, but hey...

@Hoild: your "made in a single day" comment is totally WTF material. Dude, what's wrong with you? If you can't see the serious amount of work that went into this demo then perhaps you shouldn't comment here.
User Comment
Submitted by Yazoo on 20 July 2009
entertaining and well polished. good job.
User Comment
Submitted by der_ton on 20 July 2009
Holy shit, great show! And very strong music, even though it's a bit minimalistic, for rastertime reasons apparently.

Archmage's gfx are great, and I love the "Escher" feel to the two pictures by Dane in the splitter. The recursive zoomer is a cool idea too.

Unrelated thought: Someone should make a whole demo around the "Gödel Escher Bach" thing one day. :)
User Comment
Submitted by FATFrost on 20 July 2009
the picture swap/line effect is astounding!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

i wished for something similar for years!!

also Archmage!.... you make me cry..... beautifull!!
thanks guys!
User Comment
Submitted by WVL on 20 July 2009
Splendid stuff all around :D

1.00371 is the new 1337 number! ;)
User Comment
Submitted by NecroPolo on 20 July 2009
@Fanta: We did not forget. A lot of Hungarian credit was given to Röyksopp at Balatonsound Fest some weeks ago - but they did not really give their best for that :)

On the demo...

Guys, I put my C64 in the box 15 years ago and dusted it off recently.

I F'n can't believe the way this demo runs on it! :)

hats off!
User Comment
Submitted by Fanta on 20 July 2009
only this moment i think you should not forget to give röyksopp a credit...
User Comment
Submitted by Deev on 20 July 2009
Really cool, I guess I don't have the coding knowledge to fully appreciate all the effects, but I can appreciate it all looks very slick! I especially liked those wobbly cube things at the start. So many top quality graphics are great to see!
User Comment
Submitted by Stainless Steel on 19 July 2009
Quoting HCL
Booze spent ~2 of the most sunny months on developing 3 parts from scratch, some transitions and music.
And for that Sirs, we salute you. And I mean that, seriously.
Hats off to the whole BD & Instinct gang for this masterpiece.
User Comment
Submitted by HCL on 19 July 2009
I realize building parts and effects around a design concept is a no go in a single day production, though.

That was like the worst achievement we could ever get i suppose. No, this demo was *not* made during one night of serious drunkness etc. Booze spent ~2 of the most sunny months on developing 3 parts from scratch, some transitions and music. That's fast work in my book, don't need to pretend something else.. Still, Instinct did the hard work here.
User Comment
Submitted by Jammer on 19 July 2009
i have to defend stellan's music a bit - some really creative and acid sounds. ;)
User Comment
Submitted by yago on 19 July 2009
Nice and polished Demo, having everything an Excellent Demo needs.
Skeleton-Cube (?) and Zoomer are my favorite Parts
User Comment
Submitted by Clarence on 19 July 2009
State of the art, innovative demo effects here. Kudos to Jackasser for doing most of the code and staying so humble when it comes to receive the credits...

The gfx-art is splendid throughout the demo (especially the last multiscreen pic), maybe except for the Andropolis logo which sticks out a bit somehow...
User Comment
Submitted by Zyron on 19 July 2009
This made my jaw drop more than once. But I think the music is extremely annoying.
User Comment
Submitted by plagueis on 19 July 2009
This is such a satisfying offering from everyone involved in its production. I was blown away, and I know I'll spend time watching it again and again. The colors on the chessboard rotator/zoomer were amazing, and I loved the changing color effect of the pic with the y rotation effect. I used to not be a big fan of pc effects like 3d cities, yet productions such as this have made me come around to that point of view, as has my growing experience as a coder. Well done on the 3d engine, it is abslutely amazing and fits in perfectly with the technical slant of the artwork. 10.
User Comment
Submitted by daison on 19 July 2009
Amazing stuff once again... awesome...
User Comment
Submitted by Dane on 19 July 2009
I blame the coders, only 6 rasterlines available for music so had to make some really tough sacrifices. :)

By the way, both the abstract architecture and statue picure from the splitter part is from me. Everything else you see is Archmage, of course.

Really kick-ass party as always!
User Comment
Submitted by Mace on 19 July 2009
Very smooth production and interesting code.
However, I've seen chessboard zoomers by now and the 3D maze is playing too long.
Oh, indeed this is not Dane's best tune by far.
8/10 if I voted...
User Comment
Submitted by Malmix on 19 July 2009
YES! magic stuff!
User Comment
Submitted by Jammer on 19 July 2009
shiny wireframe cube and picture switcher ftw! and 3d maze too! also dane's ost is less annoying than his eod one. kudos for this release \o/ btw zooming squares remind me of andromeda's pc demo. archmage should know which one :P
User Comment
Submitted by Richard on 19 July 2009
Excellent demo effects. Good music.
User Comment
Submitted by lucadip on 19 July 2009
In my eyes a demo is mostly a coders' show and I highly appreciate the efforts required to produce the superb effects, gfx and music your demo is packed with.

Thanks for this great demo guys, can't have enough of it!
User Comment
Submitted by FATFrost on 19 July 2009
fish and chips all round!!!
User Comment
Submitted by Hoild on 19 July 2009
Too much of a coder demo, and my vote reflects that.

Better design and direction would be needed. Just as GFX and music are major components for a demo -- and thankfully all coders take that for a given --, so is design and direction but unfortunately this is still beyond the grasp of many coders.

I realize building parts and effects around a design concept is a no go in a single day production, though.
User Comment
Submitted by chriz74 on 19 July 2009
beautiful.. apart for the 3d scenario which I think is too long.. boring and useless.
User Comment
Submitted by oys on 19 July 2009
Amazing demo with amazing graphic from archmage!
User Comment
Submitted by ptoing on 19 July 2009
nice one :)
User Comment
Submitted by Linus on 19 July 2009
Unbelievable! My hat is off. Pitty about the music tho. Don't get me wrong, it's nice and all but I would have loved a beat to kick in after the first minute or so :)
User Comment
Submitted by Stainless Steel on 19 July 2009
What Hein said.
User Comment
Submitted by leonofsgr on 19 July 2009
User Comment
Submitted by Hein on 19 July 2009
Unfortunately the music doesn't go anywhere, but all in all a fresh and polished demo. Love the graphics.
User Comment
Submitted by Sander on 19 July 2009
I think i lack the technical view to appreciate the effects.
But Archmage did it for me! Great new work in an authentic style! Mayor respect!
User Comment
Submitted by chatGPZ on 19 July 2009
you guys.... i want your babies!
User Comment
Submitted by Oswald on 19 July 2009
would have been a straight eod killer with 2 discsides of such an excellence! archmage's gfx does a huge lift visually here. the music is a bit too laidback for me.
User Comment
Submitted by Motion on 19 July 2009
Visually stunning, the graphic style is absolutely brilliant. Some badass transitions, especially on the two pictures. Mindboggling! Love the bassline on the Alien with horizontal axis scaling, it reminds me of the soundtrack to the film Passenger 57.
User Comment
Submitted by Frost on 19 July 2009
Fuck yeah!
User Comment
Submitted by Skate on 19 July 2009
Straight 10/10. Great stuff. Congratulations for the first "real" realtime vector city with acceptable speed.
User Comment
Submitted by Hydrogen on 19 July 2009
Amazing stuff!
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