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Released At :
Silesia Party 3
Credits :
Code | .... | snerg of Tropyx |
| | V-12 of Scene World Magazine, Tropyx |
Music | .... | Surgeon of Tropyx, Vulture Design |
Graphics | .... | JSL of Covenant, Digital Sounds System, Protovision, Raiders of the Lost Empire, Tropyx |
Idea | .... | JSL of Covenant, Digital Sounds System, Protovision, Raiders of the Lost Empire, Tropyx |
Loader | .... | Mr Wegi of Atlantic, Samar Productions, Tropyx |
Directory Art | .... | Datablade of Moods Plateau, Tropyx |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by snerg on 24 September 2010
Well that loader is one of the fastest around - but only if you know how to deal with its limitations. | Production Info Submitted by Krill on 2 November 2009
"Does Krill loader has 8-bytes transmission without acknowledgement?"
No, it doesn't yet, but i have thought about a burst-based protocol a while ago. That technique comes with a few downsides, of course, like no sprites allowed outside IRQs, and IRQs delayed by a couple of rasterlines. Nobody needed it so far, so i added other features in the meanwhile.
Also, my research has shown that there is always a bit of interleave-dependence with the plain CBM file/disk format, even when loading file blocks out of order. | Production Info Submitted by V-12 on 23 September 2009
Well... Actually this technique was firstly used in Final 3 cartridge very long time ago... And later was implemented by Mr Wegi in 1996 in the tool called Loader Installer, check Loader Installer V0.1 and also you can find this technique in loader used in MS Cruncher V1.5+ here MS-Cruncher V1.5+
This technique was also used by K.M. very long time ago :)
Does Krill loader has 8-bytes transmission without acknowledgement? | Production Info Submitted by Ninja on 23 September 2009
Ah, you mean a technique which Krill has implemented since... erh, Gunnar when was it? ;) | Production Info Submitted by V-12 on 22 September 2009
The loader used in this collection is an unique NOINTERLEAVE IRQ loader, fastest in the world. You can see how fast graphics is loaded. |
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