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Released At :
Breakpoint 2010
Achievements :
C64 Demo Competition at Breakpoint 2010 : #4
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Matt on 13 August 2016
how freakin' awesome would that be! | User Comment Submitted by TheRealWanderer on 13 August 2016
In the caren1.3 crt is this Demo included.
Are you really working on a remake? | User Comment Submitted by Toggle on 6 February 2015
What TheRyk said. IIRC there's some additional info in the file somewhere if you look through the memory. Something like "...to be finished soon after hell freezes over" or the like. After all this is a (very nice!) demo, not a game preview. | User Comment Submitted by TheRyk on 6 February 2015
What do you mean/expect? It's a demo, no game preview. IIRC enthusi always made very clear that he would not work on any SCUMM game | User Comment Submitted by Asphodel on 6 February 2015
Any news / progress on this? | User Comment Submitted by Pixman on 19 September 2014
Great artwork!
Is there an engine behind it?
Or just a 'demo', like described?
Any news on this? WOuld be willing to do some graphics, if needed :) | User Comment Submitted by vedos on 13 April 2010
Nice comeback from Zak!
Credits? My guess too about coding goes to enthusi... But it'd be nice to know who upgraded the graphics.
Yeah and thanks for greetings! :)
Ed, hey you can take it for granted that everybody loves you comrades at Wrath Design laboratories. ;) | User Comment Submitted by Archmage on 7 April 2010 User Comment Submitted by booker on 7 April 2010
Never played Zak in my life.
Perchaps the time has come to try it :)
And why it's not NUFLI? =) | User Comment Submitted by spider-j on 7 April 2010 User Comment Submitted by Paul Bearer on 6 April 2010 User Comment Submitted by NecroPolo on 6 April 2010
Zak is still on my top10 of all times fav games list.
What should I say...?
Thank you, guys :) | User Comment Submitted by Hoild on 6 April 2010
Respect for the effort!
I hope the experience and devtools resulting from this project will yield a nicely souped-up Manic Mansion for SCPU+SuperRAM and other exotic configs.
-That would be TWICEASAMASING! ;] | User Comment Submitted by Akira on 6 April 2010
Wow, incredible! I was always fond of the C64 graphics of this game (I don't like how the characters look in the 16-bit versions) but the general graphic improvement of this is astounding! Are you really releasing this? Looking forward! | User Comment Submitted by Linus on 5 April 2010
Same here =D Let´s hope that is going to be the surprise the scroller told us about =) Already hoped for something like that in Enthusi´s "Maniac Mansion" version. | User Comment Submitted by Grue on 5 April 2010
I lolled on having both chainsaw + gasoline in the inventory at the end of demo :) | User Comment Submitted by Richard on 5 April 2010
Lovely graphical improvement. Oh ... Looks like Future Composer tunes make a comeback in 2010 :) | User Comment Submitted by Twoflower on 5 April 2010
Indeed nice improvements. I look forward to enjoying this when it arrives - and I hold high hopes that a normal REU-solution (ehm, 1541U) will be supported. | User Comment Submitted by Ed on 5 April 2010 User Comment Submitted by MacGyver on 5 April 2010 User Comment Submitted by Skate on 5 April 2010
excellent graphic improvements. I'm looking forward to the game. | User Comment Submitted by Fredrik on 5 April 2010
I like this much.
Very nice idea, och a great tune in it.
| User Comment Submitted by Ksubi on 5 April 2010 User Comment Submitted by The Shadow on 5 April 2010
This is a totally cool and original demo. The style is drastically different from the norm. Zak McKracken is a legend to us all :) |
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