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Insector Hecti in the Inter Change +3GDTF   [2010]

Insector Hecti in the Inter Change +3GDTF Released by :
Avatar

Release Date :
12 October 2010

Type :
C64 Crack

Videosystem: NTSC fixed

User rating:awaiting 8 votes (2 left)   See votestatistics

Credits :
Graphics .... Grass of Avatar, Digital Monastery, Lethargy, Resistance
Crack .... The Shadow of Avatar
Trainer .... Darth Plagueis of Avatar, Forces of Evil, KrionyX
NTSC-Fix .... The Shadow of Avatar
Linking .... The Shadow of Avatar
Docs .... Grennouille
Test .... Darth Plagueis of Avatar, Forces of Evil, KrionyX
Help .... Skate of Plush
Translation .... Grennouille


Intro used in this crack:
DownloadAvatar Intro (Insector Hecti) by Avatar

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by The Shadow on 27 December 2010
Final words for this release. Perhaps the trainer options are limited. +3 is all I had requested. Examining the Avatar trainers closely will reveal that many of them consist of individual routines that have specific functions. High quality trainers. Regarding a highscore saver, Insector Hecti the game itself contains no highscore table. There is only a reference to the creators of the game, having made record time mentioned after each level. The only version of this game to have attempted to add a highscore saver is by Brutal with the release of:
Inspector Hecti in the Inter Change +6PH
Their highscore saver is non functional as the game crashes after game over while it attempts to access the highscore saver routine.
For that matter, this game does not even keep score, so a highscore saver is a moot point.
User Comment
Submitted by Heavy Stylus on 17 December 2010
On the subject of trainers, I was reading through the CSDB docs the other day about the rules for new cracks and it made me think...

Some trainers are given as a looong list of y/n questions, whereas others have a nice menu controlled via the joystick or cursor keys, and others have keys to set trainers on/off and prompt space/return to continue.

Personally, I am not a fan of pressing N six (or more) times in a row before loading a program - that seems pretty naff these days. For games with a lot of trainer options I think that the alternative methods should apply.

Also, it states in the rules that where a high score table is present, high score saving should be present for new cracks. And I think that is fair enough.

As for the loading pictures in avatar cracks, I think that is a nice addition to any game. But yeah, more work on the trainers in future releases would be nice (not that I tend to use them, but hey, I don't make the rules) ;)
User Comment
Submitted by Cresh on 17 December 2010
Fungus, that is cracking scene of today.
User Comment
Submitted by Fungus on 17 December 2010
I just don't understand why effort is put into making a loading pic for a game that never had one, and then spending no time adding trainers or high saver... I mean what's the point? I'm not hating, I just don't get it.

Nice intro anyways...
User Comment
Submitted by Heavy Stylus on 17 December 2010
Nice intro, great game :)
User Comment
Submitted by plagueis on 12 October 2010
@Skate: I'm glad you liked the release. A while ago your intro whispered something into my ear. It went like: "A wizard is never late, Frodo Baggins, nor is he early. He arrives precisely when he means to."
User Comment
Submitted by Skate on 12 October 2010
I've coded the intro some time ago but the rest is a complete surprise for me. Good work guys, excellent job.
User Comment
Submitted by plagueis on 12 October 2010
Thanks. I believe the nice coloring on the depack graphic was courtesy of Saehn/Style.
User Comment
Submitted by The Phantom on 12 October 2010
Weird game. Reminds me of an old coin-op, can't think of it. Amadar?

Lovely intro! Absolutely love the logo and all done with the borders (although I do think the swing swings a bit too far), great work! The 1x2 cset looks familiar ;)

On a side note. Great work on the depack screen Avatar Decrunching Graphics used in this release.
User Comment
Submitted by plagueis on 12 October 2010
In this case the trainer options were made quickly in order to facilitate playtesting. To me they aren't really done for the purpose of "toys" for the gamer. It's fun to do a lot of options, but I don't always make that decision in this group. I see that a trainer does sometimes help the gamer on difficult games, or if the gamer is not particularly skilled ;) Nevertheless, I view things as crackers first priority, gamer second.

That being said, yes..the extra power up options could easily have been added.
User Comment
Submitted by Ksubi on 12 October 2010
Agree with The Ignorance. Many more trainers could have been added here, plus passwords. Nice job on the additional pics and the lovely intro :)
User Comment
Submitted by The Ignorance on 12 October 2010
Tao: Thought the same some minutes ago. Avatar: I would like to see a bit more effort, old versions had +6 and a Highscoresaver. Only a small hint.
User Comment
Submitted by daison on 12 October 2010
Great job mates!
Keep 'm coming!
User Comment
Submitted by Tao on 12 October 2010
It's quite fascinating how all previous cracks of this game (including the one by me and Mayday) got the title wrong...
User Comment
Submitted by Prowler64 on 12 October 2010
Nice crack + intro. Damn addictive game :)
User Comment
Submitted by plagueis on 12 October 2010
Yeah, I think it was due to using MS Paint to convert PNG to GIF...or perhaps the crummy freeware animated GIF program I emailed Andy. Anyway, thanks for the fix!
User Comment
Submitted by Jazzcat on 12 October 2010
Updated screenshot with a better one (dunno what happened to that last one but it looked horrible).
User Comment
Submitted by grennouille on 11 October 2010
Great intro ! Enjoyable game too!
User Comment
Submitted by plagueis on 11 October 2010
Go Skate!! What an intro! It actually makes me stoked enough to go skate right now!
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