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Prove me wrong 714   [2010]

Prove me wrong 714 Released by :
Street Tuff

Release Date :
10 December 2010

Type :
C64 1K Intro

User rating:awaiting 8 votes (6 left)   See votestatistics

Credits :
Code .... Street Tuff of Red Sector Inc., Tristar & Red Sector Inc.
BBS Graphics .... DeeKay of Crest, News Press Magazine Staff

Download :
http://csdb.dk/getinternalfile.php/93860/prove_me_wrong_714.rar (downloads: 595)
http://csdb.dk/getinternalfile.php/93861/bitstream3_170bytes.prg (downloads: 248)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Hydrogen on 5 January 2011
Great gfx.
User Comment
Submitted by DeeKay on 12 December 2010
Great to see my gfx in such a compo! ;-) I guess Taper approves as well, hehe!

I know the code-nuts probably don't care a single bit, but: this gfx looks much nicer (read: less blocky!) on the real machine than on Emu!... Black bleed strikes yet again! Oh, and this is from a competition i held some 2 years ago on Antidote, so if you wanna try your compression luck on the other entries, join Antidote and check the gfx sub! ;-) This one won, but there were a few more really nice ones!

Kinda ironic, first there's the compo for the gfx itself, and now there's the compo for making the smallest executable! ;-D
User Comment
Submitted by terric on 10 December 2010
hmm, 1000 bytes of 4bit color data and you could make 4bit charachter table. That makes 1016 bytes without the code.
Wonder what that data looks like :D , maybe my bitrunnerpacker is not the thing for getting it down into size. :)
User Comment
Submitted by Street Tuff on 10 December 2010
attached my 170 bytes version without colors....
User Comment
Submitted by Street Tuff on 10 December 2010
@JackAsser
good boy!
User Comment
Submitted by Pantaloon on 10 December 2010
i'm in aswell.
User Comment
Submitted by JackAsser on 10 December 2010
Cute and funny competition! I _think_ I'm in! :D
User Comment
Submitted by Joe on 10 December 2010
Cute!
User Comment
Submitted by Street Tuff on 10 December 2010
tried to get deekays bbs graphic for antidote under 512 byte. unfortunately i failed... BUT... maybe some coder finds a nifty way to compress the data below 512 bytes including unpacker...

this is a new challenge for you!

edit:
forget to mention that i'm down to 714 bytes (including load adress...)
i attached the uncompressed screen.bin and colors.bin for you to fiddle around with it.

my source is included aswell. (using acme as assembler...)
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