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1k Demo   [2011]

1k Demo Released by :
DMAgic [web]

Release Date :
20 March 2011

Type :
C64 1K Intro

AKA :
one k demo

Released At :
Forever C | The Dirty Dozen

Achievements :
C64 1K Intro Competition at Forever C | The Dirty Dozen :  #2

User rating:*********_  8.6/10 (10 votes)   See votestatistics

Credits :
Code .... Jak T Rip of DMAgic, Protovision
Text .... Jak T Rip of DMAgic, Protovision


SIDs used in this release :
Pac Runner(/DEMOS/UNKNOWN/Pac_Runner.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by McMeatLoaf on 29 May 2016
/DEMOS/UNKNOWN/Pac_Runner.sid
User Comment
Submitted by Karoshier on 29 April 2011
Nice thing and clever idea, with music as well! Never tried myself to confront the 1k limit. Might be a nice challenge for the future.
User Comment
Submitted by Skate on 24 March 2011
when I've first seen this entry, i thought wrong file was uploaded. it was the second file in the disk, silly me. :)))

very cute 1k. i expect two things from a 1k like that (one or the other).

1) amazing effect(s) for the size.
2) ultra cute and well executed intro part with a smart idea.

this one is in the second category. thumbs up!
User Comment
Submitted by Jak T Rip on 24 March 2011
Conrad! It was cool to get to know you in person. I was so relieved that the k-joke went so well at the party - I was not sure if people would get it or find it funny at all. But they did!
And thank you cba for the perfect screenshot that does not contain spoilers!
I initially wanted to stabilize the timing by activating the 1st and last sprite on all lines used, but didn't have the space for doing that. I do scroll horizontal&vertical, though, even though it doesn't look much like it :)
User Comment
Submitted by Conrad on 23 March 2011
Jak T Rip: Not necessarily... if you're just doing horizontal-only scrolling with sprites then it doesn't affect the raster-timing at all... just the jittering during a raster compare.

Anyway, nice little 1K.... I lol'd at the "K" joke. :)
User Comment
Submitted by Optimus on 23 March 2011
Nice idea with the K :))
User Comment
Submitted by Jak T Rip on 23 March 2011
Hey Ryk - the issue is that I scroll text and sprite here, which results in different timing for each combination.
User Comment
Submitted by TheRyk on 22 March 2011
No RAM left for a few NOPs in order to stabilize the bottom raster bar? Fun, anyway. :)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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