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Meltdown 2011   [2011]

Meltdown 2011 Released by :
Offence [web]

Release Date :
11 April 2011

Type :
C64 One-File Demo

User rating:*********_  8.6/10 (20 votes)   See votestatistics
*********_  8.8/10 (10 votes) - Public votes only.

Credits :
Code .... Kribust of Offence
Music .... Kribust of Offence
Graphics .... Kribust of Offence
Design .... Kribust of Offence
Idea .... Kribust of Offence

SIDs used in this release :

Download :

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User Comment
Submitted by daison on 19 April 2011
Excellent way of making a statement.

I don't think I fully agree with it, but I really do appreciate the effort of transmitting such a message and atmosphere on the c64.

Well done!
User Comment
Submitted by The Shadow on 15 April 2011
This absolutely kicks ass!
User Comment
Submitted by Reject on 13 April 2011
maaan! that's neurolinguistic programming or what? AMAZING!
User Comment
Submitted by PAL on 13 April 2011
Thanx Lemming
User Comment
Submitted by Burglar on 12 April 2011
+1 for being current
+1 for execution
+1 for the vibe

User Comment
Submitted by Yogibear on 12 April 2011
User Comment
Submitted by lemming on 12 April 2011
Hardware cap already requested by many so here's my youtubization: http://www.youtube.com/watch?v=Oaohybsp3Vw
<3 offence
User Comment
Submitted by NecroPolo on 12 April 2011
For rawness and power, this is a perfect example. Inspiring to bits. 10/10

edit: I like it even more for the 2nd run.
User Comment
Submitted by Mermaid on 12 April 2011
Good stuff. Reminds me a bit of Fatal Realm.
User Comment
Submitted by Wile Coyote on 12 April 2011
Great distortion FX.
Reminds me a little of taking hits during Kane&Lynch Dog Days 2
User Comment
Submitted by abaddon on 12 April 2011
Vic meltdown alert!
User Comment
Submitted by Jammer on 12 April 2011
fu ku shi ma! awesome prod \o/
User Comment
Submitted by TSM on 12 April 2011
Quite scary.
User Comment
Submitted by Twoflower on 11 April 2011
Wow! Industrial Breakdown meets The Last Reactor III meets Progress without Progress - with awesome music and a really nice and trashy framework. Well done, Kribust!
User Comment
Submitted by Conrad on 11 April 2011
Very nice! and the first I've seen the advantage of non-controlled $d016 border opening/closing. ;D
User Comment
Submitted by PAL on 11 April 2011
Skate: it is not a noise demo... but the radiation influence the output... we can not do something about that...
User Comment
Submitted by Skate on 11 April 2011
I hate noise demos. But somehow I didn't hate this one. Still not loving it, but no bad feelings at least. :)
User Comment
Submitted by yonx on 11 April 2011
great dirty stuff!!
User Comment
Submitted by hedning on 11 April 2011
Nice! I love the actuality.
User Comment
Submitted by Celtic on 11 April 2011
Very Awesome!
User Comment
Submitted by chatGPZ on 11 April 2011
User Comment
Submitted by CreaMD on 11 April 2011

Very topical. Fitting dirty style. Pity it is looped, although I can understand that problem with atom energetics and the waste that it produces are equally endless ;-)
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Detailed Info
· Summaries
· User Comments (22)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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