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PosteX 2018   [2018]

PosteX 2018 Released by :
Desire

Release Date :
19 November 2018

Type :
C64 Intro

AKA :
my first dycp

Released At :
Intro Creation Competition 2018

Achievements :
C64 Demo Competition at Intro Creation Competition 2018 :  #34

User rating:*******___  7.4/10 (43 votes)   See votestatistics
********__  7.6/10 (16 votes) - Public votes only.

Credits :
Code .... Golara of Desire
Music .... No-XS of Desire, House Designs, Toondichters
Graphics .... BokanoiD of Desire
Design .... BokanoiD of Desire
Text .... Golara of Desire


SIDs used in this release :
Postex 2018(/MUSICIANS/N/No-XS/Postex_2018.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by ChristopherJam on 13 January 2019
Solid.

Not a huge fan of the colour schemes for the logo, but that border dycp is ace.
User Comment
Submitted by Compyx on 12 January 2019
+1 for sideborder dycp.
User Comment
Submitted by 0xDB on 10 January 2019
I like the variation in the scroll-y.
User Comment
Submitted by Golara on 4 January 2019
Mekong. Can you explain ? Intro fits in the 16kb range, what do you not like about this memory layout ?
User Comment
Submitted by Mekong on 4 January 2019
Looks nice as a demopart, but must take a point off for poor memory layout. In an intro compo this is a factor.
User Comment
Submitted by Dr.Science on 28 November 2018
The logo FX is cool! Also the DYCP is Pretty well done. All in all nice screen.
User Comment
Submitted by DKT on 21 November 2018
Good job guys! I like dycp sinus, the music. Finally scroller on side-borders \o/.
User Comment
Submitted by Nutfreak on 21 November 2018
oh nice! Was also working on a sideborder dycp, but you guys beat me to it! :)
User Comment
Submitted by Dano on 21 November 2018
i find that logo colorfx to be really good!
User Comment
Submitted by E$G on 20 November 2018
Very nice design and team work!
User Comment
Submitted by Joe on 19 November 2018
Neat!
User Comment
Submitted by Isildur on 19 November 2018
very cool!
User Comment
Submitted by iAN CooG on 19 November 2018
ok the fixed prg is correctly spanning $4000-7fff. Exomizer doesn't cut anything, it does exactly what you tell it to do =)
User Comment
Submitted by Golara on 19 November 2018
Ahh damn I thought exomizer would cut that out. I'm working on fixing that right now.
User Comment
Submitted by iAN CooG on 19 November 2018
It actually uses $0801-$7fff. You don't have to include a sysline in the unpacked intro if you don't use mem $800-3fff. Actually you shouldn't include a sysline at all in a unpacked prg, you only care of the final crunched prg to be runnable. =)
User Comment
Submitted by Dr.j on 19 November 2018
damn nice work Golara!
User Comment
Submitted by Ksubi on 19 November 2018
Indeed, nice sideborder action!
User Comment
Submitted by Jammer on 19 November 2018
Nice logo and cool open dycp :)
User Comment
Submitted by Golara on 19 November 2018
TheRyk, Oh yeah, I should have done that. I'll wait for more people to point out potential bugs and I'll release some fixed version then. Still have ~20 bytes left :P
User Comment
Submitted by TheRyk on 19 November 2018
cool stuff!

minor thing: bend NMI vector ($FFFA/$FFFB), e.g. to point at any RTI, to protect code from being crashed by hitting RESTORE
User Comment
Submitted by Shine on 19 November 2018
Nice first open border dycp! :D
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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