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Trinity   [2018]

Trinity Released by :
XmikeX

Release Date :
7 December 2018

Type :
C128 Release

Proper release: 101%

User rating:awaiting 8 votes (7 left)   See votestatistics

Credits :
Code .... XmikeX
Bug-Fix .... XmikeX

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by XmikeX on 7 December 2018
If anyone knows why Fast Mode was not engaged in the original commercial game, please let us know !

Meanwhile, a cool thing about rummaging through the disk images is that this thing seems to be of the rare "sequential serial load" birds in C128-dom, queue'ing off autoboot and the kernal.

For C-128, this type of load is usually a "CP/M" bootdisk thing. Any software loading in this fashion has to concern itself with a slow sector interleave of "1", as the blocks roll in as follows, post-autoboot sector: Track1 Sector1 ... Track1 Sector2 ... Track1 Sector2 ... Track1 Sector20 .. then Track2 Sector0 .. Track2 Sector1 ... and so on ...

NOTE: Because 1581 arrived after this sequential serial load was enshrined in the kernal, support for 1581 format seq-serial load is lacking. The seq-serial-load mechanism instead follows 1541/1571 format conventions for track/sector.

For more info:
http://c-128.freeforums.net/thread/680/trinity-infocom-2mhz-fix
http://c-128.freeforums.net/thread/130/c128-autoboot
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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