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Borderline Pac-Man 92% [2021] |
Released At :
Borderline 2021 Compo
Achievements :
C64 Demo Competition at Borderline 2021 Compo : #1
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Wile Coyote on 20 January 2022
Amazing!
A little extra speed would be good. | User Comment Submitted by chatGPZ on 29 September 2021
Shouldnt borderline Pac-Man collect razor blades though? | User Comment Submitted by iAN CooG on 29 September 2021
"The ability to actually play the games is considered a nice side effect"
- Nicola Salmoria | User Comment Submitted by Scarzix on 29 September 2021
10 for idea and getting it done!
7 for playability, WHY does it move so slow? I wanna play it. Btw. Sound shouldn't play when there is no pills being eaten. Also I had hoped for a little die and start jingle from Metal.
But I decided to give this a 10 nomatter, in hope that we will see a 120% version with speed and more sound. | User Comment Submitted by KAL_123 on 26 March 2021
Great and interesting to see, that something like this is feasible at all. | User Comment Submitted by Raistlin on 25 March 2021 User Comment Submitted by bepp on 25 March 2021 User Comment Submitted by Frantic on 25 March 2021
This goes straight into my precious "special stuff" folder. :D | User Comment Submitted by HCL on 25 March 2021 User Comment Submitted by chatGPZ on 25 March 2021
That codebase page is a bit misleading - it shows the limits of the image the VIC produces, which is considerably larger than what a (properly calibrated) monitor or TV will display (its basically what "full border" is in VICE).
And yes, this is why we created this tool :) | User Comment Submitted by VIC on 25 March 2021
@Groepaz: sorry to hear that - we only tested on Rex's monitor and my B&O MX8000 - That people actually try to play the game is much appreciated, and we will consider your input for the 101% version :) | User Comment Submitted by Rex on 25 March 2021
For this Borderline release I have of course fiddled with my monitor controls to aid my testing - which is why overscan is visible on my screenshot.
My goal for the release was to utilize as much of the border as I possibly could, to make the coolest possible "all border" effect and to make the code task more challenging (eg. putting 9 sprites on each visible line).
I used the following sources plus VICE full borders and my own monitor to help decide the limits of the border graphics:
- https://codebase64.org/doku.php?id=base:visible_area
- https://csdb.dk/forums/?roomid=11&topicid=18868&showallposts=1
@Groepaz I will try out Borderpolizei and report some numbers back. It will be quite interesting to have a better database with actual limits of visible pixels. | User Comment Submitted by Honcho on 25 March 2021
I think we all pushed a bit on the playability side for this compo, I surely did with mine and more so than here, but fully appreciate the challenge as I know it's not great on a proper setup. Guess the spirit of the compo got the better of us ;) Btw, a great release! | User Comment Submitted by chatGPZ on 25 March 2021
Quote:In this case the playable part of the playfield is fully visible on a standard CRT
one row of dots on the right side is completely invisible on the screenshot shine posted. it looks similar here on my 1701 (On 1701/2 the borders are really very narrow compared to other monitors, just a few pixels more than one sprite). | User Comment Submitted by F7sus4 on 25 March 2021
"Monitor displays more overscan than it should" ≠ "there are more lines in the screenshot than VIC will display", because logic.
However, my results on real hardware (both 1084 and s-video+LCD) are closer to Shine's rather than Rex's, yet still perfectly playable. <3 | User Comment Submitted by VIC on 25 March 2021
@Groepaz: ..to follow up on Rex's comment; we do test our stuff on real Hardware, and I kind of wonder where you get the "if you ever" from - do you have some historical data which suggest otherwise?
In this case the playable part of the playfield is fully visible on a standard CRT, and thus playable - the outer boundaries can only be seen on some monitors and VICE. It wouldn't really be cool if we didn't use what we could of the borders ;) | User Comment Submitted by Shine on 25 March 2021 User Comment Submitted by chatGPZ on 25 March 2021
@rex: It'd be nice if you'd check out Borderpolizei and report back your measurements - I'd be really surprised if that monitor is properly calibrated (see the pdf) (actually your screenshot shows that it displays part of the overscan that shouldnt be visible at all) | User Comment Submitted by Rex on 25 March 2021 User Comment Submitted by Mixer on 25 March 2021 User Comment Submitted by chatGPZ on 25 March 2021
Technically great - but it really makes me wonder if you guys ever test on real equipment - it looks like the "screenshot" shows more lines than the VIC will display even. | User Comment Submitted by F7sus4 on 25 March 2021
Double u tea eph, total pwnage. | User Comment Submitted by AMB on 25 March 2021 User Comment Submitted by Oswald on 25 March 2021 User Comment Submitted by JackAsser on 25 March 2021 User Comment Submitted by MCM on 25 March 2021
Retro 4ever ! Pure code porn !! What a great idea ! woooow ! | User Comment Submitted by celticdesign on 25 March 2021
=?= W~T~F =?= and OMFG!!! | User Comment Submitted by Rex on 25 March 2021
@Oswald as Raz hints the effect shows 9 sprites per line on the visible lines. | User Comment Submitted by Raz on 25 March 2021
@Oswald: Rex may want to comment on that himself, so I'll just point to the "400x292 pixels" stated on the title screen as a hint =) | User Comment Submitted by Oswald on 25 March 2021
uber cool! why only every 2nd line ? design choice ? speed is bad indeed but I guess its not easy to draw bobs into sprites in a few rasterlines + game logic :) | User Comment Submitted by FABS on 25 March 2021
That's an amazing idea!! Well done!!! | User Comment Submitted by Shogoon on 25 March 2021 User Comment Submitted by Bob on 25 March 2021
this is just brilliant WTF!! speechless. | User Comment Submitted by Trap on 25 March 2021
The camel toe is big on this one <3 | User Comment Submitted by Joe on 25 March 2021 User Comment Submitted by Monte Carlos on 25 March 2021
Camel power! ᕙ( ͡° ͜ʖ ͡°)ᕗ | User Comment Submitted by grasstust on 25 March 2021
Speed this up 500% and we have a winner! | User Comment Submitted by Jammer on 25 March 2021
Insane! I have only two complaints - pacman doesn't wrap between borders and it could all be a little faster ;) | User Comment Submitted by zzarko on 24 March 2021 User Comment Submitted by TheRyk on 24 March 2021
omfg another killer entry! <3 | User Comment Submitted by 𝘁𝗡𝗚 on 24 March 2021
I like the idea and effort :D Looking forward to a full version :) |
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