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Invader Excess Intro   [2024]

Invader Excess Intro Released by :
Excess

Release Date :
1 May 2024

Type :
C64 Crack Intro

User rating:awaiting 8 votes (2 left)   See votestatistics

Credits :
Code .... Brix of Excess, Plush
Music .... Conrad of Samar Productions
Graphics .... Firelord of Excess
Idea .... Brix of Excess, Plush


SIDs used in this release :
25Hz(/MUSICIANS/C/Crowley_Owen/Worktunes/25Hz.sid)


Cracks which use this intro :
Timo's Castle Preview +6DF by Excess

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Brix on 7 June 2024
To be honest, people, this pisses me off. You see, I love coding. I had an idea for an effect I wanted to try, nothing new, but I wanted to try it anyway and since Firelord wanted to have an intro for one of his logos, I got a choice of unused logos from him and chose one that fit the intro the best, I picked some music, wrote the credits for what I knew, done. I won't research the internet for past releases before I release my stuff.
Now I'm a PAL guy and NTSC (I fixed it for old and new by the way, according to my tests) is just an after thought so that Americans can enjoy something that is not completely fucked up from the very start. Who cares if there is a flicker on some machine every 3 minutes. I watch the scroller for a little and if it's okay, I'm okay.
Now, instead of enjoying the fact someone made something for the C-64, the only thing I get here is how it glitches for some fucked up machine if you just watch it long enough and that the logo has a char copied from someone else's logo (and you don't imagine how common that was in all those years). Guys, what a shitty attitude is necessary if the first thing that comes to your mind when you see some release is not "sweet" or "yeah.. okay, nothing fancy" or "I see what you did there", but the urge to leave a negative comment? You are not encouraging people to contribute to the C-64s legacy, are you? This is still a hobby, you're not paying for my release, gimme me some slack!
Sander, what the fuck made it so hard to just stay friendly and say something like: "Cool you based your logo on my old one, looking good, would have been nice to get a credit though" and I would likely have added that to the scroller and uploaded a new version. But no, you had to fire off an insult and call the guy "pathetic". Shit for all that I admired you for, this was a let-down, I really thought you were cool. The C-64 is full of remix culture for god's sake and you're insulting people for a damn character in a logo that wasn't even your mediocre work. Not cool.
And as a result, I, who did not even pixel anything on this prod, but the sprite that I "stole" from an old game, now have one reason less to enjoy my hobby and contribute, fearing I'll be gutted with the next negativity should something be anything else then flawless. Thanks for that, fellows, well done. Keep it up. You're making the scene a happy place.
And now I'm not going to bother you with my pathetic whining anymore.
User Comment
Submitted by Brix on 7 June 2024
I bet if you searched long enough you could find a lot of logos that look remotely like this. I bet I made one like this when I was 16. It's not that this is insane pixel wizardry. Outline, stars generic fade, the familiar colours. Why is it even a talking point? Oh, look, someone has copied the "S" and created other characters from it. Big deal!
User Comment
Submitted by Sentinel on 4 May 2024
Credits for the intro are never mentioned in our crack scroller. I wasn't aware of the use of the logo until the intro was released.

And even then I didn't exactly have Vision in mind, just that it was a rejected Tribute intro project it was done for.

The fact that the individual letters look the same is because 1 letter was copied several times and the stars above were completely identical. This was subsequently corrected.

So much has happened in our group in the last 3 years. I can remember a lot but not everything. Especially since I'm neither a coder nor a graphician and what matters most to me is that the final intro runs error-free for use.
User Comment
Submitted by Sander on 4 May 2024
Sentinel, but of course. You probably ran out of memory too, or you would've mentioned in the scroll ;)

Besides, it's lame copy pasta, not just 'similar'.

(I studied this logo a lot as a kid)
User Comment
Submitted by Sentinel on 4 May 2024
It was planned a Vision Tribute Intro in 2021, but not realized. That is the reason looking similar.

We had that logo from 2 different graphicians from us and 2 months ago on the Excess and TREX Meeting,
Brix and Firelord decided to make the Invader Intro using that Logo.

There are no graphics credits there, else I also had added idea credits for the original graphician.
User Comment
Submitted by Sander on 4 May 2024
Firelord, you're a joke 馃槅 It looked so familiar.. Then it struck me. Vision Intro 15

User Comment
Submitted by Didi on 4 May 2024
Not to miss adjustments for Drean, if needed. ;-)
User Comment
Submitted by TheRyk on 4 May 2024
Well, there's NTSC Fixing and hardcore NTSC fixing

I remember a release that had to be fixed NTSC->PAL plus NTSC->old NTSC
https://csdb.dk/release/?id=149695&show=notes#notes

PS/BTT very nice one EX!
User Comment
Submitted by Didi on 3 May 2024
Who cares about old NTSC compatibility? I never test my stuff against that model.
User Comment
Submitted by chatGPZ on 3 May 2024
@Knight Rider: you'll have to run it for a while and watch closely, occasionally it glitches
User Comment
Submitted by chatGPZ on 3 May 2024
Bug is visible in VICE as well (with "c64 old NTSC" model)
User Comment
Submitted by Knight Rider on 3 May 2024
I just tried on an Ntsc old too.... no issues for me. I sent the video to Sentinal
User Comment
Submitted by Sentinel on 2 May 2024
It was tested on C64C NTSC Hardware, Ultimate 64 NTSC mode and Vice C64C
NTSC without issues.
Thanks Vanja for explaining me the NTSC Breadbin difference to the 3 we checked.
User Comment
Submitted by Mermaid on 1 May 2024
The bouncy logo is somewhat buggy on my old NTSC breadbin :(
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