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VVVVVV Demo   [2010]

VVVVVV Demo Released by :
Paulko64

Release Date :
12 October 2010

Type :
C64 Game Preview

User rating:*********_  9.3/10 (23 votes)   See votestatistics
**********  9.7/10 (8 votes) - Public votes only.

Credits :
Code .... Paulko64
Music .... Matt Gray


SIDs used in this release :
Driller(/MUSICIANS/G/Gray_Matt/Driller.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by macx on 31 October 2016
What is the current status on this ace game? I'd pay dollars and pounds for a cartversion from RGCD.
User Comment
Submitted by Matt on 6 December 2015
bump....
is this project cancelled?
I *really* hope it hasn't.
User Comment
Submitted by Conrad on 15 September 2014
What Matt said. :)
User Comment
Submitted by Matt on 12 September 2012
Yo what's the latest on this wicked conversion?
User Comment
Submitted by Mix256 on 1 December 2011
What FatFrost said. :D
User Comment
Submitted by FATFrost on 1 December 2011
Hey.. can we have 'cave story' as well? :)
User Comment
Submitted by Matt on 23 September 2011
any updates on this?
User Comment
Submitted by Heavy Stylus on 28 July 2011
Amazing port of a great PC game. You'll go down in history! ;)
User Comment
Submitted by TheRyk on 28 June 2011
Word up!
User Comment
Submitted by Exploding First on 27 June 2011
Would be nice to see a final version.
User Comment
Submitted by hedning on 27 February 2011
Really really nice!
User Comment
Submitted by mankeli on 1 February 2011
Very promising preview! This must be a first 1:1 c64 port of any flash game. ;)
User Comment
Submitted by snerg on 17 October 2010
fabulous, entertaining, simplicity (?) rules
User Comment
Submitted by Hermit on 16 October 2010
Playing through this preview was extremely entertaining, I couldn't stop laughing at the cute hero, while payed much attention to solve the fields.The music fits very well.
It's proved again that a nice idea is much better in a game than using shitload of 3D fx-es in some particular PC games nowadays without real concepts.
User Comment
Submitted by Mix256 on 16 October 2010
Incredible!
User Comment
Submitted by Frantic on 14 October 2010
Never knew about this game for any platform before trying this C64-version out. In short: It was great! No complaints whatsoever.
User Comment
Submitted by Digger on 13 October 2010
Awesome, very nice exec! Are you releasing the src?
User Comment
Submitted by Sorex on 13 October 2010
easy gameplay and addictive, that's what c64 games used to be, thus excellent! :)
User Comment
Submitted by josepzin on 13 October 2010
Wow... wow & wooooowww!!!
User Comment
Submitted by Isildur on 13 October 2010
Portal on C64! :D
User Comment
Submitted by Jammer on 13 October 2010
raw but playable as hell!
User Comment
Submitted by TheRyk on 13 October 2010
What everybody said!

Congratulations, keep it up! This REALLY deserves to be finished. At least as good as the PC version, probably even better. But as Groepaz said: take yourself the time it definitely needs.
User Comment
Submitted by Skate on 12 October 2010
great work, i could play 20 times more levels. :)
User Comment
Submitted by Merman on 12 October 2010
Very, very, very, very, very, very good - looking forward to the final version!
User Comment
Submitted by Ksubi on 12 October 2010
Really nice work :) Love the simple hi-res gfx and the gameplay is really addictive. Thumbs up! Looking forward to the full release.
User Comment
Submitted by Mantiz on 12 October 2010
Wow! I probably make a fool out of myself, not even looking the PC version up. But this has a wonderful Monty on the run-feeling to it and is a great proof how graphics isn't everything. This is clean and with very good playability.

Looking forward to the full game!
User Comment
Submitted by QuasaR on 12 October 2010
Looks very nice! I'm really looking forward for the final release (and maybe someone could compose some nice SID-tune for it...)
User Comment
Submitted by plagueis on 12 October 2010
Amazing! Fun game...great visuals, excellent music!
User Comment
Submitted by Conrad on 12 October 2010
Really nice work! :) Good luck finishing the full version.
User Comment
Submitted by Moloch on 12 October 2010
Awesome effort, looking just like the original PC game! Can't wait to try the full game.
User Comment
Submitted by chatGPZ on 12 October 2010
excellent! please take the time it needs to make the full release, looking forward to it.
User Comment
Submitted by Lubber on 12 October 2010
Great stuff !
User Comment
Submitted by Richard on 12 October 2010
Great preview ...

@NE7, go for it :) You did an awesome job with the Sounds of the Amiga #2 demo. Although I never owned an Amiga in my life as I was 100% Commodore 64 :)
User Comment
Submitted by Perplex on 12 October 2010
Yay, great conversion, well done!

I had that Exhaust Chute bug as well. After a few (ok, many) deaths I started to spawn at the top of that screen instead of at the Driller checkpoint.
User Comment
Submitted by Endurion on 12 October 2010
Awesomeness in a C64! It feels faster than the PC demo or I got older during the last few months.
User Comment
Submitted by ne7 on 12 October 2010
i'll do u some music :) just pop me a pm - ace stuff \o/
User Comment
Submitted by camper on 12 October 2010
great to see this on c64 now. keep it up!
User Comment
Submitted by Gargaj on 12 October 2010
Mad props! :D

One bug I found was that in the 3-screen jump (Driller / Exhaust Chute / Sorrow), I somehow got stuck on the Exhaust Chute level and kept respawning there instead of at the checkpoint.
Also, the monsters seemed to be a bit faster.
User Comment
Submitted by Deev on 12 October 2010
Excellent port! This will make one of the best C64 games in years!

Surely someone can make a tune for him? :)
User Comment
Submitted by Mr. SID on 12 October 2010
Excellent! I think this is as close as you can get! Really awesome...
User Comment
Submitted by Archmage on 12 October 2010
Very cool!
User Comment
Submitted by JackAsser on 12 October 2010
Works perfectly! I finished the levels you've made so far. It feels like gravity is a bit stronger than the original. Also the collision detection on spikes are a bit more forgiving on the flash version I think.

Anyway, perfect port imo! :D Now add cut-scenes and the story telling!
User Comment
Submitted by enthusi on 12 October 2010
Very nice game/port. I like the gfx, the sound and the gameplay :-) Don't change too much of it ;-)
User Comment
Submitted by Matt on 12 October 2010
absolutely wicked game man!
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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