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Foregone Destruction [2016] |
AKA :
Facing Worlds
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Jammer on 31 October 2016
I was more than sure people would hate that damn tune being looped like 10 times or more before MSL launch :D Really sorry for that - I was occupied with checking things and orgs didn't change tunes on their part :) | User Comment Submitted by Yogibear on 15 July 2016
Apparently missed this one. Sounds goooood! | User Comment Submitted by Jammer on 2 June 2016 User Comment Submitted by Slajerek on 13 April 2016 User Comment Submitted by DKT on 30 March 2016
How could I miss that? Sounds like.. C64? no... PC? no... Amiga? no... Jammer? yes... ;)
Beside incredible sounds it delivers great trance vibes.
GREAT WORK JAMMER! | User Comment Submitted by GeoAnas on 30 March 2016
Can't believe it! Awesome tune - Amazing work ! Bravo ! | User Comment Submitted by Jammer on 21 March 2016
@Sabatar: Not really ;) Check out LMan's works with samples. | User Comment Submitted by sabatar on 21 March 2016
Excellent job Jammer.
Practically Amiga old school module in c64 environment.
New level for c64? | User Comment Submitted by Linus on 20 March 2016
Kamil, you're a sicko. O_o | User Comment Submitted by Jammer on 19 March 2016
Damn, planned to make a surprise for him and post yt recording on his wall myself :D Still THX a lot! :) | User Comment Submitted by TDJ on 19 March 2016
<Scener id=1192> being Michiel van den Bos, responsible for the original tune of course ;) | User Comment Submitted by TDJ on 19 March 2016
Very very impressive .. I've notified MCA of the amazing work you've done here. | User Comment Submitted by Jammer on 19 March 2016
Thx a lot!
@Jok - tune uses 5 channels in total: 2 sid channels and 3 'virtual' sample channels, mixed and played with 8bit resolution on last sid channel :) Synth part done with Goat Tracker; sample part with Milky Tracker, saved in proper MOD format and all combined together with THCM's tool :) | User Comment Submitted by Carrion on 19 March 2016
I tried it on real machine yesterday and it was OK.
Again great job Kamil! more pls. | User Comment Submitted by Jok on 19 March 2016
I don't understand how you did that - its awesome anyway
- some info for noobs? | User Comment Submitted by spider-j on 18 March 2016
Awesome work!!!
unfortunately I can't enjoy this on my real machine due to a horrible high pitch noise. For some reason this noise always occurs with "sample" players... If anyone has a clue how to fix this (8580 + cable from video/sound output to hifi amp), I'd be happy to know... :-) | User Comment Submitted by ilesj on 18 March 2016
@Jammer, what I meant with conversion was that rather than being a cover of the original tune, it's more like the original recreated with C64! | User Comment Submitted by Mixer on 18 March 2016
Great work! Some pretty awesome sounds indeed. Amigaish. | User Comment Submitted by Shine on 18 March 2016
Oh Jammer ... This one is so ubernice!!! <3 You are a true sound wizard! :D 12/10 | User Comment Submitted by Jammer on 18 March 2016
It's not a conversion. Everything made from scratch, even samples are my brand new ones (without breaks, obviously) ;) | User Comment Submitted by ilesj on 18 March 2016
Dayum Jammer! Impressive cover, or conversion. So you take 16 channels of IT and spit out, what, 4 digi + 2 SID channel awesomeness?
Yeah, definitely too long for a compo - it's still going after half an hour ;) | User Comment Submitted by Jammer on 18 March 2016
Too long playtime. Besides, no idea if they accept covers ;) | User Comment Submitted by Carrion on 18 March 2016
OMG /o\
But why not wait few days to use it in the Forever Compo? | User Comment Submitted by freℚvibez on 18 March 2016 User Comment Submitted by vegard on 18 March 2016
This is incredible! It reminds me alittle of music from Forsaken 64, but with even higher quality | User Comment Submitted by Tom-Cat on 18 March 2016
Wow. Very cool tune... sounds like a modern tune not done with sid in anyway :) And the new .sid works fine on sidplay on real c64. great ! | User Comment Submitted by Isildur on 18 March 2016 User Comment Submitted by psych on 18 March 2016 User Comment Submitted by Cresh on 18 March 2016 User Comment Submitted by Jammer on 18 March 2016 User Comment Submitted by iAN CooG on 18 March 2016
what counts here is a working prg, leave the sid ripping to us :) | User Comment Submitted by Joe on 18 March 2016 User Comment Submitted by Jammer on 18 March 2016
Ok, added sid file that should work on other players as well :) | User Comment Submitted by LMan on 18 March 2016
F'in hell, this is über awesome!! | User Comment Submitted by TheRyk on 18 March 2016
Hooray for breakbeats \o/ Greaaat stuff!
@real hw (c64) SID-Player issues: unavoidable if you look at range and consider it's digis with Init(!<- this should be changed if possible) and Play $0000
if(!) it really crashed an other hw (PC/Mac) player, it might be time to stop fooling around with Java toys and use what Jammer sez Sidplay/w V2.6 | User Comment Submitted by algorithm on 18 March 2016 User Comment Submitted by Jammer on 17 March 2016
SidPlay 2.6 has no problems :) | User Comment Submitted by DjS on 17 March 2016
The sidfile crashed sidplay64 but the prg works, very impressive! Will it kill my SID? :p | User Comment Submitted by vedos on 17 March 2016
What is this madness?!? :) | User Comment Submitted by Motion on 17 March 2016
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