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Released At :
Gravity 1997
Achievements :
C64 Demo Competition at Gravity 1997 : #1
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by katon on 15 October 2023
Yes, I was at that party in 1997, wonderful times and great people! I remember like it was yesterday, at the demo compo, everyone was dancing under the big screen to this wonderful demo. Of course, the demo is and will be great. Regards, Samar ;-) | User Comment Submitted by mankeli on 15 October 2023
Ambitious stuff with those 50 face gouraud shaded toruses and all. Also what HCL said about the pain of coding those. Other cool stuff in here too. Also like how the note comes after demo and is a fancy reader software. | User Comment Submitted by DeMOSic on 30 March 2022
This is a cool demo! (my last opinion on this was only about tune 1) | User Comment Submitted by DeMOSic on 25 October 2021
Tune 1 has some CRISP Drums! | User Comment Submitted by ThunderBlade on 19 September 2020
Very cool code and graphics! The music is ok too just not my style so it misses becoming one of my all-time favourites. ;) | User Comment Submitted by Sith on 19 March 2017
This is why I like Samar. They are not afraid to go into deep waters.
They often push the hardware, regardless of speed issues. I really enjoyed the effects and also Wolfenstein. | User Comment Submitted by HCL on 26 April 2015
I can not forget about this demo.. It was one of the best "new-school" demos from that time when i was about to do my comeback with Soul. It was obvious that my focus on the c-64 was not on texture-mapping and 4x4, and i had to jump on the "old-school" train, not knowing if it was good or bad.
I watched this demo many times with split feelings.. god knows that i was impressed by those pc-like 3d-effects and all the work that must have gone into mathematical stuff that must have been a pain to code in 1997. Valsary's extraordinary graphics and Daf's kinda weird music on top of that. At the same time the low resolution and frame update convinced me that this is not for the c-64, at least not for me. Still i was impressed that these guys didn't seem to care..
Truth is that i started to do a 4x4-demo some time in 1998 perhaps, but i was just desperately trying to do it in other ways than all the others. That project was kept kinda secret (to whom? i was alone in Booze at that time..), and was never released and never will be. I don't think i managed to do it different enough, and there was no environment mapper anyway, so just forget about it :). Bloody Domination, however, brings back a whole lot of memories for me. Memories from a time that was quite important for me as a scener i suppose. <3 | User Comment Submitted by Raf on 7 January 2013 User Comment Submitted by Oswald on 27 April 2007
codewise this is quite outstanding. I can count on my one hand realtime phong routines... the wolf clone is also nice as the textures are big enough so they dont go into an invisible mess of pixels at distance, and I could continue.. btw, the texture mapped cube in larch was inspired by this demo :) | User Comment Submitted by Puterman on 20 April 2007
Damn, I miss these 1997 demos. I used to think they were crap, but how I wish we had some of these releases nowadays... | User Comment Submitted by jailbird on 8 November 2004
Above average, but quite easy to forget. | User Comment Submitted by WG on 29 July 2004
Steppe,
I am quite aware of pasting your comment, even more so, I think that comment fits better to BD then it does to Opium. However, you're right not taking it to an lonely island... | User Comment Submitted by Steppe on 18 May 2004
Bloody Domination is a nice demo with nice music and some slow and blocky fx, but there's no syncing of fx and music at all. And I wouldn't take this demo to a lonely island either. ;-) |
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