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The Wizard  

Ex member of :
The Empire (1990 -> 1991)
Functions :
Coder, Graphician

Trivia :
I started coding on paper years before being allowed to buy my first computer.

Finally the day arrived where I could take home a shining new commodore 128D, which spent most of its time in c64 mode. I wrote some games in Basic and quickly figured out that I needed to use machine code in order to make something more interesting.

I started using monitor which was a pain because you edited memory addresses directly. When I finally got my hands on an assembler it felt like a revolution. I was more focused on doing my own experiments, than copying what others did at the time, so I could probably have progressed faster by looking more at other peoples code.

Then again the reward was great every time I solved something I thought was impossible, like the first time I figured out how to show 88 sprites on the screen at the same time or when I made my demo part where you get the feeling of flying over a landscape, since I had made it all from scratch.

In 1991 I started in highschool and got access to PCs and started coding in Assembler for them and Turbo Pascal. The vector graphics you could make for them soon surpassed the c64, but I never forgot my first love ;)

I had long thought those demos I made in 1990-1991 had been lost so it was quite some trip back memory lane when I stumpled upon this site by accident in 2024.

People making demos for the c64 these days don't really get how we struggled so much in the old days, especially with graphics. Its just a different thing to do it on a c-64, than doing it on a PC and converting it to Vice format.

I remember when I made the Vulture picture for the final demo part in Heaven on Fire II. To be able to circumvent the c64 requirement of only 2 colors pr char we had to change the color at the end of each raster line. At the time the editors for this was a bit rough, basically you could use your joystick to go to a pixel and then you had to click 1 pixel at a time choosing the color you wanted. Compared to using photo shop and converting it to Vice, its just... a whole different experience.

My original plan was to display the scroll within the sign of the picture, but we ran out of time before the deadline at the Dexion Demo Party so we had to settle for showing it below the picture.


Country :
Denmark

Credits :
DownloadHeaven on Fire II by The Empire ...  1991 Demo  (Code, Graphics)
DownloadHeaven on Fire by The Empire ...  1990 Demo  (Code, Graphics)

Attended :
Dexion X-Mas Conference 90
Ikast Meeting 1990

User ratings :  
As Coder:awaiting 8 votes (8 left)
As Graphician:awaiting 8 votes (8 left)
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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