Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
International Karate GFX Competition

International Karate GFX Competition

- Create Your Own IK World Tour

Event Type :
Standalone Compo

Dates :
7 December 2017 - 31 January 2018

Organizers :
JonEgg, Knight Rider, TheRyk, pcollins

Organizer Groups :
Excess, Formby Cracking Group

Competition Results :

C64 Graphics
PlaceReleaseDLCSDb ratingPub only
??IK Imperial Court of the Dragon by HendDownload9.49.8
??IK Venice by LoboDownload7.67.4
??IK Hidden Jungle Temple by HendDownload9.19.3
??International Karate Volcano by Rail SlaveDownload6.9
??IK - Venice - Piazza San Marco V2 by Wile CoyoteDownload8.1
??IK Fighter Lab (38911 bytes free) by HendDownload9.39.6
??IK There Can Be Only One by Dr. TerrorZDownload8.89.3
??IK Easter Island by STE'86Download8.89.3
??IK - Morocco - Casablanca by Wile CoyoteDownload8.89.4
??IK Fujiyama In The Snow by STE'86Download9.39.6
??IK Planet Rail Slave by Rail SlaveDownload8.19.0
??All Valley Karate Championship by SoyaDownload8.68.8
??IK Waterfall by ProwlerDownload9.69.6
??International Karate Sunset by STE'86Download8.88.9
??IK Taj Mahal by BokanoiDDownload9.09.2
??International Karate Fist Temple by STE'86Download9.29.2
??IK Stonehenge Solstice by FabsDownload7.98.0
??IK - North Korea - Kim II-sung Square by Wile CoyoteDownload8.28.5
??IK In The Astroship of Valerian And Laureline by Worrior1Download8.0
??IK The Great Wall by STE'86Download9.49.5
??IK - Times Square by ChesserDownload3.3
??IK White House (PETSCII/Koala) by GoatDownload7.76.0
??IK - Engage by The_WOZDownload7.5
??IK +++ by AlakranDownload8.19.2
??IK Mount Rushmoor Pixelled by STE'86Download7.98.4
??IK Northern Kung-Fu! Tribute by VentDownload7.67.4
??IK Ring World by Rail SlaveDownload7.47.5
??International Karate Earthset by ZeHaDownload5.75.9
??IK Syria Xmas 2017Download4.66.6
??IK Big Red WinsDownload4.8
??IK Mount Rushmoor by war64burnoutDownload5.14.7
??IK Feed the Gods by HendDownload9.39.7
??Show Me What You Got by AlwyzDownload3.73.8
??IK Mar Del Plata by AlakranDownload6.8
??IK - The Netherlands - Tilburg Station (Undergoing some building work) by Wile CoyoteDownload7.78.3
??IK Emerald City by MCHDownload7.07.7
??IK Gotham City In Fingerpori Style by Worrior1Download5.77.9
??IK Helsinki Cathedral by Dr. TerrorZDownload8.78.6
??IK Air Force by FabsDownload7.88.0
??IK - Venice - Piazza San Marco by Wile CoyoteDownload7.98.5
??Simple and Clear by LeonDownload7.58.5
??IK Dronk bot by Rail SlaveDownload6.67.8

Productions released outside compos :
C=64::ik_plus(ingame)++ (Graphics)
Honey, I Shrunk The IK Fighters (Graphics)
IK Barbarian Scene 1 Rip (Graphics)
IK Barbarian Scene 2 Rip (Graphics)
IK Barbarian Tribute (Graphics)
IK Competition Sample (Graphics)
IK The IK+ Lake At Night (Graphics)
IK meets IK+ In The Valley (Graphics)

Attendants : (1)

User Comment
Submitted by Goat on 18 February 2018
It is a great pic, but isn't "The Great Wall" violating the compo rules, because it uses more than the allowed 12x40 chars (the grey line below)?

User Comment
Submitted by Martinland on 12 February 2018
Fantastic, all this!

Will there be a final ranking/release or something?

User Comment
Submitted by Knight Rider on 1 February 2018
Closed for submissions

User Comment
Submitted by Morpheus on 24 January 2018
What a great compo this is!

User Comment
Submitted by Knight Rider on 18 January 2018
Why did Jon's backgrounds go out of the compo? They're included in the final game apart from other top 8 works? That would be cool.

They are already in this version International Karate Ultimate [easyflash]

User Comment
Submitted by Jammer on 18 January 2018
Why did Jon's backgrounds go out of the compo? They're included in the final game apart from other top 8 works? That would be cool.

User Comment
Submitted by No-XS on 17 January 2018
May this compo never end...

User Comment
Submitted by Mixer on 16 January 2018
Some of the graphics really ask for new fighting styles and costumes.

User Comment
Submitted by Dwangi on 11 January 2018
I would like to see more entries with screens from Scandinavia.

User Comment
Submitted by nomistake on 3 January 2018
i really hope that all those amazing graphics will be used in the game (it screams for a cartridge version!) and why not improve the gameplay, too? (less delay) this would kick ass!

User Comment
Submitted by grasstust on 1 January 2018
So many great entries... How about releasing a version that lets the user select a few from all of them, which then will be loaded into the main program?

User Comment
Submitted by Hend on 20 December 2017

User Comment
Submitted by Knight Rider on 20 December 2017
If the fighting area is not as specified, we will see if it "fits". There are "easter eggs" in the IKU release with BLUE and GREEN. They are ok.


- Fighting area should be yellow/dk grey/brown

RED/WHITE/PINK/LT GREY don't work at all.

User Comment
Submitted by Frantic on 15 December 2017
In addition I also miss a miami vice/beach style background, a 80's breakdance streetfighting ghetto hood background, inca pyramid/jungle background, polar background, inside a computer background, giant pacman background, and some more.

User Comment
Submitted by Broti on 15 December 2017
Awesome entries here.

But it lacks a Tokyo skyline featuring Godzilla :-)

User Comment
Submitted by Pad on 13 December 2017
Never have I voted so many tens in one compo! Awesome contributions people, you rock!

User Comment
Submitted by Knight Rider on 13 December 2017
I tried hires only. Nasty flicker at the top right and also at the bottom. So no, I guess there is no drop in solution here.

User Comment
Submitted by zzarko on 12 December 2017
Just a maybe stupid question: if screen switches to character mode at $A1 (if I understood correctly), is there a technical limitation in current game code that prevents upper part to be in HiRes (96x320), instead of multicolor (96x160)?

User Comment
Submitted by Knight Rider on 9 December 2017
Just to clarify the "last pixel line" bit. See the pic of IK 'naked':

At raster line #$A1 the change BG colour/MC bitmap>MC character/Screen location is made. This leaves a slight flicker of the BG colour that will be visible if not covered by pixels (the way Archer Maclean did it).

@Magic @digger. It is possible to be a full screen MC bitmap (I have made a prototype), but then this leaves additional effort. Eg displaying points, speech bubbles, judge, minigame I and hiscore table all need to be rewritten. Currently I don't believe there is actually enough memory available to do all this. Maybe for a future project, but not in this compo.

@rail slave I can't see your one drive. Please mail me the file. mail i.d. in my profile.

User Comment
Submitted by rail slave on 9 December 2017
Hi guys, I really want to enter this as IK(+) WAS my streetfighter 2 !! (it had to be at that time :P as nothing else was out to get me my fix)

regarding my initial efforts, apart from this looking like a complete prototype/w.i.p. pizza, is everything else ok as regards to restrictions ?


again, this is w.i.p. and with my set up I might as well have a paintbrush strapped to my forehead.

User Comment
Submitted by Magic on 9 December 2017
very nice idea for a csdb compo!

To bad the other half of the pic cant be tempered with.

User Comment
Submitted by Digger on 8 December 2017
Is there a reason why the floor has to be "clean"?

User Comment
Submitted by ZeSmasher on 7 December 2017
cool idea!

User Comment
Submitted by Knight Rider on 7 December 2017
- Deadline : 00:59 cet 31st Jan 2018 << CORRECTION

User Comment
Submitted by Knight Rider on 7 December 2017
- Deadline : 00:59 cet 31st Jan 2017
- Requirements multicolour bitmap for Commodore 64
- No sprites, no rasters, no FLI. Vanilla HW only
- Any Background colour is allowed
- Dimensions 96x160 pixels (ie 12x40 chars)
- Starting char row 3 (ie 16 black/blank rows)
- Ending char row 14
- Last pixel row must not be background colour <<< REALLY IMPORTANT
- Fighting area should be yellow/dk grey/brown
- Background must me delivered as a MULTIPAINT BIN file or VICE executable PRG/KLA
- Images in any other format (eg BMP, JPG, PNG) will not be considered.
- MC bitmap must not be signed (GRAPHICS BY ....) will be added by us on row 24 during demo scene
- Location must be an internationally recognisable location from (any point in time/Europe/the world/earth/fantasy planet ??)
- An animated judge can be optionally supplied. Colours limited to black and white (or equally contrasting as this is also used in the speech bubble) + colour of your choice.
- Judge must be supplied in CHARpad format. 4 tiles, each 4 high and 3 chars wide
- Number of entries unlimited
- Highest scoring 8 locations will be included in a custom version of International Karate Ultimate
- In the event of 2 similar locations being ranked in the top 8, then it is up to the judges to decide which location makes it into the release (we don't want 8 locations all showing the Eifel Tower)
Search CSDb
Prev - Random - Next
Detailed Info
User Comments (25)
Sort Releases
By Achievement
By Rating
By Public Rating
Discuss this event
Sponsored links
Support CSDb
Help keep CSDb running:

Funding status:

About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2018
Page generated in: 0.513 sec.