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Oswald
Registered: Apr 2002 Posts: 5028 |
P1
Project One V0.5
post bugreports, questions, feature requests here, should be a better place than the comment area of the release.
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Style
Registered: Jun 2004 Posts: 498 |
hehehe... picked a random photo and it happened to be you, quetzal and eryk at project 97.
Eryk came out light grey. You looked green. I then chose another photo, and the same thing happened - you looked green.
Weird.
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Oswald
Registered: Apr 2002 Posts: 5028 |
play with hue/contrast/saturation. Increasing contrast should remove the green. Also u might to try to set HUE dithering to none. This is a sideeffect of the algorythm used, it is 'good' at bringing out a lot of greens where originally there's just an invisible amount. Also the level when the algo decides wether a color is saturated or not set to really low, so subtle sat is considered as a saturated color. Maybe I could add a slider to let the user to play with that too.
Greens were the hardest to get work, as c64 has no greens at low brightnesses. Also the green/red hue boundary was very hard to set up nicely. This 'bug' is the cost that it doesnt gets photos with grass/leafes into reds.
Spinball: thats a nice idea, how exactly should it work? Have u checked custom load/save ? there u can set all mem locs. Or you mean the 'monitor' should have a load command ?
Groepaz: all of that will be implemented. |
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chatGPZ
Registered: Dec 2001 Posts: 11148 |
\o/ |
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Spinball
Registered: Sep 2002 Posts: 87 |
Oswald: i thought about a simple monitor that has some comands to display memory and do some simple changes like filling, ora, eor, and bytes ore sequenzes. and load+save for that monitor. i know that the custom save can do that but simple l"file",8000,9000 might be faster and mor flexible in some cases. another fine feature would be to generate assembler frindly listings of a given memory range. example: list 9000-9100 will output something like:
<code>
.byte $10,$20,30...
</code>
with copy+past you can put this in your sourcecode then.
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chatGPZ
Registered: Dec 2001 Posts: 11148 |
that sounds like something an external tool can do much better to me :=P |
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Spinball
Registered: Sep 2002 Posts: 87 |
but if p1 would have some sort of monitor or lets call it console it should be pretty simple to implement.
in combination with the console/monitor it would also be very handy if the memory-adress(bitmap,colorram/screen) of the current cursor/mouse position would be shown somewhere on the screen. |
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Jetboy
Registered: Jul 2006 Posts: 228 |
@Spinball:
Storing data in external file instead ".byte $xx,..." , and including/linking it is more convinient.
Filling, ora, eor, and might be usefull maybe, but in rare cases - where its so specific external utility seems more appropriate.
"console/monitor it would also be very handy if the memory-adress(bitmap,colorram/screen) of the current cursor/mouse position would be shown somewhere on the screen."
That would be usefull I think.
@Oswald: How about adding some visual version of Censor Design color cycling utility? |
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Oswald
Registered: Apr 2002 Posts: 5028 |
the monitor idea at the moment is not possible, as the "memory emulation" currently only consists of transfer routines from the "c64 memory" into arrays. I like the ide tho. A simple hex viewer with a stupid command interface (combobox for command selection, 2 textbox for 'from'-'to' addys) is doable in no time. (if the memory model is correct:)
text style output is no problem. Guess the best would be to let the user customize all aspects. The command: '.byte' the number format and prefix: '$, &h, or %' , separator : ', or ;' whatever.
How exactly the censor design stuff works? |
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Jetboy
Registered: Jul 2006 Posts: 228 |
You define aeras of image with one color, and censor design utility generates fragemnts of code to change color of that given area.
Look at some Wonderland demos, later in the serie. OR there is censor design secret utility disk Secret Censor Tools |
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chatGPZ
Registered: Dec 2001 Posts: 11148 |
another thing i'd like to see... option to convert to charset+screen+colorram |
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