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Coma Light 13   [2012]

Coma Light 13 Released by :
Oxyron [web]

Release Date :
28 October 2012

Type :
C64 Demo

AKA :
Another Demo / ??? - Disk found at the Info-Desk ;-) (thanks Burglar)

Released At :
X'2012

Achievements :
C64 Demo Competition at X'2012 :  #1

User rating:**********  9.7/10 (224 votes)   See votestatistics
**********  9.8/10 (108 votes) - Public votes only.

Credits :
Code .... Axis of Arsenic, Oxyron
  Bitbreaker of Arsenic, Nuance, Oxyron
  Peiselulli of Arsenic, Oxyron, Tristar & Red Sector Incorporated, VICE Team
Music .... Fanta of Arsenic, Chorus, Oxyron, Plush, Viruz
Graphics .... Bitbreaker of Arsenic, Nuance, Oxyron
  Veto of Arsenic, Oxyron
  Yazoo of Arsenic, Oxyron
Text .... Yazoo of Arsenic, Oxyron
Charset .... Yazoo of Arsenic, Oxyron
Loader .... Krill of Plush
Help .... The Human Code Machine of Crazy, Masters' Design Group, Oxyron
Sampling .... Fanta of Arsenic, Chorus, Oxyron, Plush, Viruz


SIDs used in this release :
Coma Light 13 (tune 1)(/MUSICIANS/F/Fanta/Coma_Light_13_tune_1.sid)
Coma Light 13 (tune 2)(/MUSICIANS/F/Fanta/Coma_Light_13_tune_2.sid)
Coma Light 13 (tune 3)(/MUSICIANS/F/Fanta/Coma_Light_13_tune_3.sid)
Coma Light 13 (tune 4)(/MUSICIANS/F/Fanta/Coma_Light_13_tune_4.sid)
Dedication to Linus with Love(/MUSICIANS/F/Fanta/Dedication_to_Linus_with_Love.sid)

Download :
http://csdb.dk/getinternalfile.php/109865/coma-light-13-by-oxyron.zip (downloads: 5976)
http://www.youtube.com/watch?v=oBegD7k2wvo&feature=youtu.be (downloads: 3037)
ftp://ftp.scs-trc.net/pub/c64/Party/2012/X/Coma_Light_13.zip (downloads: 766)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Yazoo on 23 January 2016
thanks @pal... yes, we have put so many hundred hours into this
User Comment
Submitted by PAL on 17 August 2015
looked at this again today and it has some super insane cool gfx effects and parts - the demo is blizz.
User Comment
Submitted by Holy Moses on 27 August 2014
If GOD would start coding - he would join OXYRON at once.

Absolutely amazing!!!
User Comment
Submitted by DKT on 30 March 2014
After couple days of listening the tunes in my car I could finally concentrate on music rather then fx in the demo (which are of course great, but everybody knows it ;-) ).
The music is absolutely fantastic! The tunes contain many styles, many sounds, many details. It's an overview of the sounds from entire scene history (including the games). They're very dynamic and fits the demo flow perfectly. One of the best demo soundtracks ever! Not easy to create such masterpiece I suppose, but Fanta is just one of the best.
Can't wait for another Oxyron demo with Fanta on the keys...
User Comment
Submitted by .ѕiηk on 21 March 2014
fantastic & awesome !!
User Comment
Submitted by Magnar on 4 March 2014
Just watched this over again, and I still think this is the best demo ever on C64! Amazing it is!
User Comment
Submitted by Peiselulli on 30 December 2013
http://www.youtube.com/watch?v=CUvoGlGfTdk
User Comment
Submitted by Groepaz on 18 November 2013
oxyron demos with amiga demoparts converted to c64? outrageous!
User Comment
Submitted by bepp on 18 November 2013
Convert! Booooh! ;)
User Comment
Submitted by Oswald on 18 November 2013
http://www.youtube.com/watch?v=FtE11rShPdA @ 0:10
User Comment
Submitted by BHF on 10 October 2013
wow ! was my first reaction. Its still WOW !
Great demo with lotsa fresh and smooth routines/graphics!
Thumbs up for a great tune aswell. Its a 10/10 from me.
User Comment
Submitted by Sith on 19 September 2013
A demo on the edge; razor-sharp visual quality and entertainment. The SID music in the credits bit is amazing too. Top stuff!
User Comment
Submitted by Poopy McPoopyface on 7 August 2013
Quote:
heh, i have watched this again after 6 months, and i have to admit that i am still proud of what we did. for me (personally) this is one of the best demos around. and i really hope that some groups are going to beat this soon, as i would like to see more demos on a high level. go go go

You should be fucking proud. This is utterly amazing, every single second of it. I've pissed blood after the end of the demo just by thinking about how fucking shit it is :D
User Comment
Submitted by Sledge on 15 July 2013
One (probably the best) of the best demos I have ever seen! Wonderful!
User Comment
Submitted by Yazoo on 16 June 2013
heh, i have watched this again after 6 months, and i have to admit that i am still proud of what we did. for me (personally) this is one of the best demos around. and i really hope that some groups are going to beat this soon, as i would like to see more demos on a high level. go go go
User Comment
Submitted by wysiwtf on 30 May 2013
even if this demo will forever remind me that i passed out drunk right before the X 2012 demo competition i can do nothing but stand in awe.
User Comment
Submitted by Sixx/G★P on 29 May 2013
What hedning and that JIF said.
User Comment
Submitted by hedning on 28 March 2013
I keep coming back to this demo for more...

User Comment
Submitted by algorithm on 18 January 2013
A great demo in all aspects. Great GFX music and code.

In particular i like the usage of mixed hires and mcolor chars in the intro logo's and turn disk part.

Transitions are great with the parts i liked the most are the vector shadow trailblazer section, twister, and that great looking parallax section. Nice digi part at the end as well. Very clear multichannel samples with SID
User Comment
Submitted by The Human Code Machine on 12 December 2012
@Shadow: And SounDemoN invented or better found the way how to play samples with 8 bit resolution!
User Comment
Submitted by Peiselulli on 12 December 2012
Probably not. I stole the code and fixed it to my purposes before THCM joined ...
User Comment
Submitted by TomoAlien on 11 December 2012
Well, this demo is great, the graphics are pure awesome, but it could've used a more consistent design and more content, like EoD.

Still, I believe EoD deserves the #1 spot on the top 10, but that's my opinion.

@Shadow: It's not your imagination, it IS more high-quality, probably because THCM gave them some Vicious Sid Magic :P
User Comment
Submitted by Heavy Stylus on 27 November 2012
I thought nothing would ever beat Edge of Disgrace, but then Coma Light 13 came along...

Perfect in every way. 10+/10
User Comment
Submitted by Killsquad on 27 November 2012
I have to write another comment on this. The first time I saw it I was blown away, and it just gets better and better every time I see it. The whole demo is fantastic so I won't mention any special part... hmm, ok I will.. the greetings part is (still) a real beauty and very original. The intro is totally awesome and so polished. And everything in between and after, perfect. I can't see that I will ever get tired of watching this.
User Comment
Submitted by Shadow on 18 November 2012
Fantastic demo with impressive effects, starting right off the bat with the fake-Booze part, that plasma somehow looks subpixel-smooth!

Then the shadow vector, the amazing parallax part, and the vector-with-balls that looks like something from an Amiga demo - superb!

Also, I'm not sure why, but I think the samples ("Coma Light" at the begining) sounds so much clearer than what I usually hear in sample parts on C64. Perhaps just my imagination though... :)
User Comment
Submitted by bubis_rsc on 13 November 2012
Oh, so this is the best demo on C64. I am wondering how much of this can be attributed to its name? ;)
User Comment
Submitted by Jak T Rip on 12 November 2012
W O W !!
With Axis, Bitbreaker, Peiselulli and now also the human code machine all in one group, everything is possible.

Technically the best C64 demo ever, a deserved winner. The intro took my breath away, the tension gets higher and higher and for me personally the climax is highest when it reaches the credits part (that I watched like 20 minutes, but no greetings in my direction.. a weak spot of the demo ;-).
Also the music of the credits part is simply awesome.
What then follows left me speachless again, the "the best looking parallax part ever made" is in my humble opinion the best looking effect ever made, and the transitions are so smooth that I could hardly recognize the changes happening.
But then, despite being technically brilliant like the rest, the music reduces the demo atmosphere for me.
Usual demo musics sometimes have the problem that they are not much timed to the demo - now it's the opposite problem: the music is so much timed to the demo that it becomes merely sound effects at times. While in other demos the music is the glue that binds unrelated parts together to a whole it now separates the parts.
My conclusion is that you will have to make coma light 14 one day to end the series with an all perfect sequal... ;-)

Some personal highlights for me:
- fantastic intro grabbing me instantly
- best looking demopart ever ("paralax")
- the credits part (gfx, code, msx and ideas are all fantastic)
- an OYS inspired picture from Yazoo
User Comment
Submitted by Hydrogen on 11 November 2012
Comalight 13 was released and I was there, yeah:)
Congratulations to the crew, the demo has the true comalight style with lots of great effects.
Demo starts with cool graphics and the shadow cube looks really great.
Turn disk graphics are magnificent and carpetlike effects are also really cool.

And "the best looking parallax part ever made" comes to screen. What a wonderful scene.
I especially liked bezier-like water part, really original. Also graphic-design in this screen is quite cool.

Pool-water effect is one of my favorites in the demo. The vectors with the circles look really great.

Negative things are; the demo looks a bit unfinished at the end, puppet part, fractals and end part looks like something independent from the demo.
I think soundtrack has some weak points too. Lots of effects used with really good synch but some effects sound bad and music always changes during the demo causing incoherency.

Overall Comalight 13 was by far the best demo in the compo and was the clear choice for the 1st place. This demo got its place in my personal top 10.
User Comment
Submitted by ThunderBlade on 9 November 2012
Have seen it a couple of times now - of course on real hardware. :) It's the surprise of the year for me. Thanks so much for making me happy! ;) I agree with my brother-in-law on this one: The music is very good, but PRI(alike) soundtrack would have made it perfect. Also, I personally enjoyed the loading screens of Coma Light 12, they had those special semi-provoking character. :) Sorry, can't write more now - gotta restart the demo on my C64!
User Comment
Submitted by Blitz on 8 November 2012
A truly awesome piece of work! Almost incredible to see what can be done on a 30 years old hardware.

Btw...I love the tune in the final part!
User Comment
Submitted by Magnar on 7 November 2012
Looked at this demo again tonight, and it seems like there is nowhere in it where the music does not follow the changes in effects and visuals. Astonished work and utterly amazing to watch! Iím a sucker for colours and music sync, and this has it all! :)

User Comment
Submitted by Randall on 5 November 2012
you can't probably make a better fun-party-colourful-fast demo. eod beaten, hands down. it must have taken a lot of work, congratulations!
User Comment
Submitted by Chris537 on 4 November 2012
On my NTSC SX-64 all i could get out of the demo is the sid music. nothing else happened. I guess i need to find me a pal commodore 64.
User Comment
Submitted by SanderFocus on 3 November 2012
Astonishing demo! Well deserved winner of the incredible competive competition. Probably the best on C64 in my book.
User Comment
Submitted by McMeatLoaf on 3 November 2012
Am I the only one in here who actually agrees with Holid? ;)
User Comment
Submitted by Hoild on 3 November 2012
Sorry, but it needs better design and stronger direction.
User Comment
Submitted by Bob on 3 November 2012
Truly epic demo, absolutely jawdropping there are so many nice parts here that I love.. already gave it 10/10 ;)
It was great to meet you all at the X2012, nice talking to you all, and BB you kocky bastard ;) I actually love that! gives me more fuel to fire up for the next compo }8)=).... Master Graham I missed your participation especially in a ComaLight series I truly hope to see U in the next one :)

btw Why do you have 2 groups? Oxyron and Arsenic?

the last sampling part doesn't seem to work in Vice 2.2? or am I doing something wrong here because no one seems to have mention that problem... anyways C U next at DS 2013 ;) (noticed reg from Yazoo, Axis..) love you all!!
User Comment
Submitted by Burglar on 3 November 2012
fanta, the soundtrack is fab! it never bores, fits the demo perfectly, is synced properly and has several smaller parts that I would like to hear full versions from. especially the parts during greetings and the dubstep stuff on side 2). great!
User Comment
Submitted by Ole Marius on 2 November 2012
wow.

this is one great piece of work. The timing, the fx, the graphix, the music. Everything is so well put together.

Love the Coma light 13 intro graphics thingies, and funny Booze spoof. Greetings are amazing.

I just have to take my hat off.

If I had one.

Alas, I already took it off for EoD.

But congrats guys! Well deserved winner!
User Comment
Submitted by Merman on 1 November 2012
Fantastic effects, slick transitions, great music and graphics... an instant classic.
User Comment
Submitted by Mr Wegi on 31 October 2012
Great demo 10/10! Strong code - axis, bb, p-li - top noch, rules and I love the coma serial :) Thx for so fantastic show and still hope for CL XIV
User Comment
Submitted by Skate on 31 October 2012
i was sooooo happy to see another Coma Light demo live at X. even being in that crowd was enough to be proud of. :)

for me, only missing thing was Graham's participation. i really wanted to see at least one part from him. but congratulations to the rest of the team for making masterpiece parts and covering Graham's absence.

i may write a part by part review later but for the moment, i want to mention two highlights for me. cube with shadow and parallax scrolling. both of these parts shocked my boozed out brain cells at the party. guys, i just love you. :)
User Comment
Submitted by v3to on 31 October 2012
PAL: afaik there is no proper tool existing for creating charmode based pictures. so i decided to work in multiple steps.

the logos themselves are designed in mapeddi 2, which is supposed for creating game gfx backgrounds, supports up to 3 charsets and splits can be set individually. unfortunately it uses 2x2 blocks and colormaps are assigned to blocks not chars. so when the logos were done i made excel sheets (no joke) with the charmap and others with color assignment per charset/char. the charsets themselves were ripped from the mapeddi file.
User Comment
Submitted by Yazoo on 31 October 2012
PAL: the intro logo(s) were pixelled by veto who is our charmode-master :) i have "only" done the creditz logos which are not charmode. i think veto has his very own tool from his old games-company (bonespark software artistic) from back in the days, which is a c64 tool. but he may have more informations depending on that and the workflow.
User Comment
Submitted by PAL on 31 October 2012
yazoo... the logo effect is chars right... is there any tool that is great to work in 3 color char mode but play around with color mappings per char... other than p1... I meen if I create a logo in 3 colors and then want to just alter the color map... what tool did you use? A special one that you have or something that is open? It is cool effect and reminded me that in the past I used to do such color alterations per mapped color per char... So any hints it would rule...

Thanx again for a great show and a powerful big cool demo!
User Comment
Submitted by RaveGuru on 31 October 2012
10/10
User Comment
Submitted by Oswald on 31 October 2012
nah, dont get me wrong, this demo fucking kixx ass :) It's just effect wise my bar is very very high, I want atleast 50fps texture nufli phong toruses y'know :)
User Comment
Submitted by booker on 31 October 2012
Finally, EoD beaten \o/ :D
User Comment
Submitted by Bitbreaker on 31 October 2012
@HCL: i got my second child just 1 month before X. So where is the point, no more excuses, let's rock! :-)
User Comment
Submitted by Yazoo on 31 October 2012
@hcl and oswald: i can make better sid-music than jeroen tel. but i first have to do xy things for the next 10 years before i gonna show you ;-) <--- joking. bring it on dudes. when this release motivates you, then everything is alright. there always is something which could be done better i guess. nothing is perfect :)
User Comment
Submitted by spider-j on 31 October 2012
Amazing stuff. Despite all the c0depr0n I especially like all the little music sync details - i.e. in the scroller when the ball touches the scroll area or when those drops fall into the water.
User Comment
Submitted by T.M.R on 31 October 2012
Raising the kids is very important... once you've taught them 6510, they can do your linking! =-)
User Comment
Submitted by Oswald on 31 October 2012
HCL, dont you worry from a coders (my) perspective this is not an EOD killer. BUT the best demo since it :) Personally I'm a bit disappointed, the demo tech level wasnt much raised on this X, I have also some stuff in my bag to show 'em how a real coder does it ;), but a kid to raise now aswell, god knows when will I find time to get together a big act again :) Anyway this demo & the others on X was a huge motivation for me, I kinda felt the scene is fading away, but it was just me not having time :)
User Comment
Submitted by Yazoo on 31 October 2012
@HCL thats the spirit! so our mission is complete when we see eod2 on the big screen someday. i hope it will not take you 7 years of development again
User Comment
Submitted by HCL on 31 October 2012
Now i have watched it a few more times and, well.. It will be easily beaten :). People seem to compare this with EoD, and so be it, but have in mind that i had to bear with 6-7 year old parts in there. This demo was made in 1-2 years and still there are weak parts (!). Music and graphics are flawless, but we in Booze will show those coders how to do their homework soon.. We just have to raise our kids first ;).
User Comment
Submitted by nightlord on 31 October 2012
Watching this demo was one of the high points of my scene life. The moment I saw the coma light 13 title on the screen I got goosebumps.

Comalight series have been one of my biggest inspirations growing up. I remember thinking to my self "I want to be TTS when I grow up" :) especially CL10 and CL12 are demos that I still regularly watch today. So it was immensely exciting to see this and even more so to see ourselves greeted in it.

the boozed out part is an awesome example of the competitive spirit of the scene. and the way you guys open the demo proper with the shadowcasting vectors. TRUE COMA LIGHT style!!! I can't think of a coma light without proper amount of math code. And math code you delivered my friends :)

The graphics were also soo epic. I later found out many of them are charsets and that is just insane. Veto is a GOD!!!

This was head and shoulders above everything else in the compo. congrats

And it is exciting to have Oxyron back with such force after so many years. We are very fired up to compete with you guys in upcoming demos.

absolute respect.
User Comment
Submitted by Yogibear on 31 October 2012
I love everything of this demo!
User Comment
Submitted by uneksija on 30 October 2012
Great stuff! BTW, there are some problems with my 1541Ultimate-II when using the freeze to change disk side - after returning from Ultimate's menu, the demo crashes, but going back to the Ultimate-menu and back to the demo a few times makes the demo continue! Of course I'm not saying this Ultimate-related problem is the demo's fault! Does anybody else have problems with this demo and their Ultimate? Apart from this and a couple of other demos stuff works fine on my setup.
User Comment
Submitted by NecroPolo on 30 October 2012
Standing ovations from me.
User Comment
Submitted by Killsquad on 30 October 2012
Thank you for this. Fantastic demo in every way. Loved the vector parts and the greetings/flip disk part was a stunner.
A well deserved winner !
User Comment
Submitted by Magic on 30 October 2012
Hopefully this prod. (boozed out :) will trigger Booze Design to bring the best out of theirselfs again over 2 years.

This prod. had great music, WOW! killers effects and neat graphics. Great synching to in some parts. Some parts in this demo are to different though to stay coherent. (If i may find something to bitch at) But WTF bring on more of these demos. Oxyron for the scene dot org award! 10/10
User Comment
Submitted by joker_ on 30 October 2012
amazing demo..thanks guys.
User Comment
Submitted by HOL2001 on 30 October 2012
Awesome Demo! Many thanks for that! :)
User Comment
Submitted by Valsary on 30 October 2012
WOW...mindblowing demo!
User Comment
Submitted by hedning on 29 October 2012
I love you guys! This demo is frickin' awesome! <3
User Comment
Submitted by Mr. Mouse on 29 October 2012
I also like the way there are nods everywhere to other demos, like the obvious Edge of Disgrace, but also Dutch Breeze in a way and the last part is clearly inspired by the jumping guys from Graphixmania 2.
User Comment
Submitted by celticdesign on 29 October 2012
that's entertainment!
User Comment
Submitted by Magnar on 29 October 2012
Words are not enough! This was my favourite from the compo at X, and it is just brilliantly good! I love the design, colors, music, effects - everything! Extremely strong release! /Love from Magnar :)
User Comment
Submitted by Dr.Strange on 29 October 2012
Total class.
User Comment
Submitted by Elder0010 on 29 October 2012
This demo gives a new strength to the whole c64 scene.
User Comment
Submitted by ThunderBlade on 29 October 2012
WOW! Absolutely stunning. I just can't believe resolution, speed, graphics, sample quality... And I guess Axis did all his code in SMON, right? :)
User Comment
Submitted by andym00 on 29 October 2012
Absolutely brilliant in every way, and a pleasure to watch.. And the last part with the samples puts such a stupid smile on my face :)
I think watching this for the first time will be indelibly burnt into my brain..
User Comment
Submitted by Radiant on 29 October 2012
Ok, had a good night's sleep and seen it a few times more. More comments! :-)

It's a ridiculously good demo, no doubt about it. I think Fanta has done better soundtracks (Panta Rhei!) but that's mainly a matter of personal preference I guess. It beats most demo soundtracks anyway.

The code is of course really good, but there were fewer complete jaw-dropper effects for me than in Pimp My Snail for example. I think the best effects were the ball-vector thing (total stunner in the compo!), the huge parallax scroller and the dithered hires vectors.

On the other hand I feel that the wobbling scroller looked a bit rushed. I can't help but think that the trig table offset and direction of movement could've been better adapted to where the disco ball hit.

I also think there was some graphical incoherence - namely, Veto's hires graphics being so different in style to the rest of the graphics in the demo. It made me feel that another demo was running along with the main one, during the (otherwise excellent) puppet animation sequence.

All in all it's the best demo in the compo, but for me it lacked that extra effort on polish/art direction and a couple more killer effects to take it to the absolute top. It'll be interesting to see what happens in the coder charts, though... :-)
User Comment
Submitted by G-Fellow on 29 October 2012
Quoting Xiny6581
This demo is what the world has been waiting for. After seen adorable effects, eargasmic tunes and special effects merged together with pixle perfect code, I wonder what is next!


I think the way to go is shown by Hitmen with Artphosis. To make demos with a very good design. Even you do a big demo with not the uber code, but with alot work for the design and presentation. Don't get me wrong, I talk in general for other demos made in the future, the demo Artphosis has alot amazing code. But for other people that maybe not have yet the skills, they could try to make more design and a good story instead of the uber code. Ofcourse many other groups have shown in the past to do great demos with a great design&story, Booze Design, Triad, Fairlight, Offence and many more. When I did read "...I wonder what is next!" than came only into my mind to do more demos with a great design and presentation. I think you can use Krill loader also with oldschool code+effects, you could make a story demo with great newschool design and oldschool code.

I voted for Coma Light 13 10/10 because it is a milestone.
User Comment
Submitted by algorithm on 29 October 2012
Great demo and what an intro!
Polished to the brim. I love the usage of mixed hires/mcol char gfx. This has rarely been done properly.
Music in the end part with the digi's excellent with great audio quality!
User Comment
Submitted by algorithm on 29 October 2012
Great demo and what an intro!
Polished to the brim. I love the usage of mixed hires/mcol char gfx. This has rarely been done properly.
Music in the end part with the digi's excellent with great audio quality!
User Comment
Submitted by Yazoo on 29 October 2012
cruzer: yea, i was a bit worried about the fact that we were listed like that on the voting-disk. some ppl struggled a bit to find us as i have seen. but shit happens.
User Comment
Submitted by Xiny6581 on 29 October 2012
This demo is what the world has been waiting for. After seen adorable effects, eargasmic tunes and special effects merged together with pixle perfect code, I wonder what is next!
User Comment
Submitted by Cruzer on 29 October 2012
Wow, you guys sure know how to make a demo! Impressive and entertaining in every way. I'm glad to see that enough people were able to find this demo by "???" on the voting disks to give you the well deserved 1st place! :)
User Comment
Submitted by dEViLOCk on 29 October 2012
it simply is a jaw dropper ... after watching it for the 5th time after the party, i still figure out more details everytime i watch it. Stunning work. I'm very proud of you, my group mates ;-)
User Comment
Submitted by Cargo on 29 October 2012
I still don't belive it. This demo compo was simple epic! Respect! The new standard was born.
User Comment
Submitted by Puma on 29 October 2012
WOW!!!!!!
User Comment
Submitted by BHF on 29 October 2012
Lots of great moments here. 10/10 this time guys, no doubt about it. Awesome work.
User Comment
Submitted by Testa on 29 October 2012
this is in every aspect a masterpiece!, such a creative and free smooth flow!.
the only thing i can say is a big respect to you!!
User Comment
Submitted by Dr.j on 29 October 2012
For my opinion the best demo so far released on the c64. new benchmark for demo standards. 10/10 for design,code and music . OXYRON will ofcourse be remembered alltime for this unique quality release
User Comment
Submitted by Burglar on 29 October 2012
rewatched it a couple of times now, so time for a more elaborate comment ;)

what a fucking beautiful demo!!! truly excellent everything. a fast pace where you continue to get slapped in the face with bar-raisers in practically every part. also supersmooth transitions and superb design will make me want to watch this again and again!

a worthy winner for sure and possibly the next best demo of alltime.

congrats again!
PS: greetings part is *gorgeous*!
User Comment
Submitted by Devistator on 29 October 2012
Amazing gfx, music, humour, epic routines.. <3
User Comment
Submitted by Tim on 29 October 2012
Woah.. congrats on first place!

Great stuff.. very nice demo.. and certainly top 10 worthy!

Graphics are polished and amazing, coding is great and love all the detail work there too.. And the soundtrack is nice..

But that's it.. I am honnest (and sober) enough to say that Fanta is not Dane.. and this demo would have had to have a better soundscore to be considdered an EoD killer.
User Comment
Submitted by Zeldin on 29 October 2012
...another Coma Light?!?! Felt like a boy on Christmas today. And what a beauty it is! Thanx guys!
User Comment
Submitted by CreaMD on 29 October 2012
Not so epic as Comalight 12 which had totally testosterone overdosed masculine soundtrack made by PRI. Yes it has some macho moments, for example (WARNING SPOILERS) "insulting" intro, but later the tone of the demo mixed light mood with serious. Not to speak about the fact that it had that nostalgiac babbling at the end (the last comalight demo? you are kidding me right?) instead of (e.g.) shooting you in the knee with arrow of vector dude dancing to insane rave soundtrack. ...

This is no doubt masterpiece. Extremely polished, smoothly timed and very playful on all levels (gfx, animation, msx, code).

To me, this one is a bit Better than Edge of Disgrace, which in some places had some things for sake of having things, but I'm still looking for something that has (how them artsy fartsy people call it?) narrative discourse reaching in greater distances than overscan of an average C64 monitor.

I'm going to rewatch it again just to punish myself, for being asshole, writting these blasphemic words and not shutting up to *just* show huge appreciation to Axis, Bitbreaker, Peiselulli, Fanta, Veto and Yazoo for being still so *f-word* awesome in 2012.

ah.. and yes. Straight 10!
User Comment
Submitted by Comos on 29 October 2012
Really stunning demo ! Oxy strikes back !
User Comment
Submitted by Brush on 29 October 2012
Me bows.
Ridiculously good demo. Top notch graphics, code and music. (@Fanta: You've kept the secret to the last minute, while talking to us , eh? :) ).
Thank you for raising the bar again!

Somehow the plots part looks similar to mine in Late Ejaculation. Must count the dots. :)

And by the way: so much code pr0n and nothing about effects in the demo note? Come on :)
User Comment
Submitted by Fzool on 29 October 2012
You guys are complete - GAGA
User Comment
Submitted by Slator on 29 October 2012
a total hammersmash right into the face during the compo, it so much rocked on the bigscreen. I am happy that you suckers finally won the x-party :-D
Even when Ulli dislikes coding, I have to admit that the perspective scroller was mindblowing, I simply love it. The vectorpart with the balls was awesome, too, fantastic greetings part, well somehow everything rocked. I am very happy that all the hard work paid off in the end finally. very nice soundtrack by fanta, great pixels.
User Comment
Submitted by Optimus on 29 October 2012
What can I say about this? My C64 heros have striked back with the most impressive demo I've ever seen and will probably ever see for years to come!
User Comment
Submitted by daison on 29 October 2012
Almost lost my voice cheering for this during the compo.
Thank you for amazing me still in 2012! \o/
User Comment
Submitted by Oswald on 29 October 2012
best transitions & vector part ever. some very clever ideas, everything polished to the max, thank you guys you made me very happy :)
User Comment
Submitted by Zyron on 29 October 2012
Jaw-dropper.
User Comment
Submitted by psych858o on 29 October 2012
It was a massive pleasure to watch this demo at the party place! Thanks guys! Freaking great!

Fanta - great soundtrack! Thanks for a good talk at X. Remember about little production that you have promised to watch :)
User Comment
Submitted by Mace on 29 October 2012
I agree with Groepaz.
It was already impressive up untill the greetings part, but then I was blown out of my socks :-)
User Comment
Submitted by ccr on 29 October 2012
Madness! \:D/
User Comment
Submitted by Motion on 29 October 2012
13, unlucky for some, just not OXYRON! Thanx for the digital data trip! I really appreciate the tremendous effort you guys put into this milestone release!
User Comment
Submitted by Ksubi on 29 October 2012
Mind blowing demo. Outstanding in all departments as expected by such an incredible team. 11/10!!!
User Comment
Submitted by HCL on 29 October 2012
Truly awesome!! Axis knows by now that saving any efforts will not do for a great compo like this ;). You all in Oxyron deserve to win this compo, even thought i think there were more demos that probably did..

Now i only watched this demo once late last night, so i can not really tell exactly how awesome each effect was, just that the over all impression was knocking me quite hard :).

But.. where is master Graham?
User Comment
Submitted by Groepaz on 29 October 2012
just the greetings part completely did it for me, great stuff \o/
User Comment
Submitted by Dane on 29 October 2012
Some of the most mindblowing audiovisuals ever, especially in the introduction, makes it a worthy winner. The only downside (beside that horrible music at the very start :D) is a small lack of coherence all the way through - it's more like you're zapping through some channels with great but different shows running. Terrific work, Oxyron!
User Comment
Submitted by JackAsser on 29 October 2012
Superb demo! Love it! Those vectors with the balls are awesome, very well executed and the water and the magic carpet! Lovely stuff. Also that attention to the small graphical details are really cool and the greetings screen was out of this world. Anyway, amazing as it was it still doesn't cut it. It's "just" a 9. However, by adding that awesome basic fade together with the ubercool plasma and the ph4t z4k for the first 30 seconds you actually rose above your own standards and finally got the well deserved 10 straight from my heart! <3
User Comment
Submitted by PAL on 29 October 2012
Dudez... What can one say... A masterpiece it is! It is just over the hill and above... loved it!
User Comment
Submitted by Clarence on 29 October 2012
Very unexpected suprise to see yet another Coma Light in such fashion. I have to admit, it brought a few tears to my eyes as well...
I checked the demo several times, still digesting some effects to understand fully. :) That vector part with the 4 balls are some unbelievable stuff for sure. :)
Design wise, very well timed to excellent music all way through, good transitions, full of very good gfx and ideas. Good job everyone involved, and thanks!
User Comment
Submitted by Stein on 29 October 2012
Fantastic work guys, you had me at the edge of my seat right from the start. The deserved winner, no doubt! Can't wait to watch it again. Congratulations!
User Comment
Submitted by Hermit on 29 October 2012
Seems like a new standard to me, deserved the 1st place! Sometimes I couldn't believe my eyes ;)
User Comment
Submitted by 6R6 on 29 October 2012
Thanks guys! Just brilliant!
User Comment
Submitted by Digger on 28 October 2012
Has anyone noticed a "new" case-use for an underestimated graphic mode that Veto used brilliantly for intro logos and the comics part? It's a tricky one to draw (hires+multi together) but I am glad to see such an amazing execution.

@OXY Guys:
This demo blew my pants last nite at the compo. And I wasn't even drunk. Masterpiece! I dreamt about such a smooth one for years.
You've raised the bar high.

PS And somehow I've intuitively guessed you'll call it Coma Light 13 ;-)
User Comment
Submitted by Leming on 28 October 2012
like Joe said me just adding: very clever audio-visual brain penetration.
User Comment
Submitted by Joe on 28 October 2012
What to say really? To condense the sentences into one word which I haven't used before? Such as: Splendid, excellent, fabulous and superb!
This is a very clever audio-visual presentation, down to the note. If one dreamt this in the 90:is and the early 00's, it finally came true. You got every referential piece in there if you want. With these pieces from the X'2012, this impossibly small platform and numerous people yet show that - - - Everything is possible still!
User Comment
Submitted by Karoshier on 28 October 2012
Amazing.
User Comment
Submitted by Linus on 28 October 2012
Wow! Just wow ... O-O-OXY!
User Comment
Submitted by bepp on 28 October 2012
Greatness. The perfect balance between slick design & gfx, soundtrack, nice codez, humor and timing. All OXY dudes are truly skilled in their diciplines. The soundtrack synch with fx is just insane. Best demo of X2012, and the new standard for modern demos!

Still... no EoD killer... or? ;-)
User Comment
Submitted by Cobra/Samar on 28 October 2012
The best!
User Comment
Submitted by Isildur on 28 October 2012
WTF? Best 8-bit demo?
User Comment
Submitted by ne7 on 28 October 2012
fabulous <3
User Comment
Submitted by Burglar on 28 October 2012
epic
User Comment
Submitted by Peacemaker on 28 October 2012
congrats to this awesome demo and to the first place at X. you realy deserved it. and thank you for this masterpiece that i could enjoy with my (hitmen)friends at the X party.
User Comment
Submitted by Pantaloon on 28 October 2012
soooo goooood!!!
User Comment
Submitted by Mr. SID on 28 October 2012
Awesome! Hope you're happy with the scene.org award you're gonna get for this... :)
User Comment
Submitted by Mr. Mouse on 28 October 2012
Was watching the live stream last night, and was just about to turn in, when this demo came up. Glad I stayed up long enough to see it live! Great!! Excellent job, Oxy!
User Comment
Submitted by Didi on 28 October 2012
Simply AWESOME! Great in all aspects!
User Comment
Submitted by Frantic on 28 October 2012
Nice greeting/flipdisk part. Also liked the mega-parallax part.

Veto pixels are always very enjoyable.
User Comment
Submitted by blackdroid on 28 October 2012
DAMN..
User Comment
Submitted by sLASH on 28 October 2012
Fantastic demo! \o/
User Comment
Submitted by CONS on 28 October 2012
This should have a warning at the beginning, directed at all the people who know the C64 from its beginning and are now returning to the scene: "Beware, you may shit yourself!"
This is a masterpiece in all its aspects. Nothing less.
User Comment
Submitted by AKiRa on 28 October 2012
Best demo released in an oldschool platform, let alone C64, ever. Take That, Batman Forever.
User Comment
Submitted by redback on 28 October 2012
The best demo on the night by miles
User Comment
Submitted by Jazzcat on 28 October 2012
One of the best demos in many years. Well done to the Oxyron crew, congrats on the well deserved win!
User Comment
Submitted by Sixx/G★P on 28 October 2012
Best demo i've ever seen, now where's the DL link!? ;)
User Comment
Submitted by Radiant on 28 October 2012
Insanely awesome intro, after a while it loses some of its initial ferocity though. Still amazing.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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